Cupid
Helen Valentine

Affiliations Solo d6 Buddy d10 Team d8

Distinctions
Abandonment Issues
Angelic Beauty
Shot Through the Heart

Power Sets

Cherub Mutation
Enhanced Reflexes d8 Flight d8 Mind Control d6
Enhanced Stamina d8
Sfx: Winged Charge. Against a single target, step up or double Flight. Remove the highest rolling die and use three dice for your total.
Sfx: Pheromones. Add d6 and step up effect die by +1 when using any powers to inflict mental stress.
Limit: Mutant. When affected by mutant-specific complications or tech, earn 1 pp.
Limit: Uncontrolled. Change Mind Control into a complication
and gain 1 PP. Activate an opportunity or remove the complication to recover the
power.

Bow and Trick Arrows
Weapon d8 Enhanced Durability d8
Sfx: Emp Arrow. Against multiple robot or computerized opponents, for every additional target add a d6 and keep an additional effect die.
Sfx: Tear Gas Arrow:  Against multiple opponents, for every additional target add a d6 and keep an additional effect die.
Sfx: Explosive Arrow. Step up or double Weapon for one action. If the action fails, add a die to doom pool equal to the normal rating of your power die. Any effect die used to create physical stress on a living target is also taken as emotional stress by Cupid.
Sfx Saftey Tip Arrow. step back the highest die in your pool and double weapon. Must keep lowest effect die when inflicting physical stress.
Limit: Gear. Shutdown Bow and Trick Arrows and gain 1 PP. Take an action vs. the
doom pool to recover gear.
Limit: Custom Arrowheads. Unless using a stunt; an Sfx from this powerset must be used when using Weapon in a dice pool.

Acrobatics Expert d8 Combat Expert d8 Medical Expert d8
Psych Master d10 Cosmic Rookie d6

Milestones:
Heart of the Team
1 XP when you aid another character in combat or in recovering mental or emotional
stress.
3 XP when you discover the source of a teammate’s emotional or mental problems
and attempt to help through a support action.
10 XP when you help teammates recover from a long-term emotional or mental problem
or kick them off the team so they can find the solution to their problem on
their own.

Winged X-Man
1 XP when you first take to the air during a battle.
3 XP when you save a teammate from stress due to falling or engage in a dogfight
with multiple flying enemies.
10 XP when you change the tide of a battle by providing air superiority or take a complication that prevents you from flying.

RELUCTANT HERO
1 XP when you contrast your current life with the idyllic life of a civilian.
3 XP when you use a Transition Scene to step away from heroics for a
moment and do something “normal.”
10 XP when you either quit a team to return to a normal life or you give
up any hope of a normal life to do your duty.

Peacekeeper
1 XP when you talk to a teammate in an effort to head off conflict before it occurs.
3 XP when you aid a teammate during a Transition Scene.
10 XP when you either explode at your teammates, dealing out stress because you’re unable to handle the pressure of keeping the peace, or take trauma as a result of maintaining the peace among your teammates.