Impulse
Impulse/Jeff Reynolds (identity secret)

S 6
B 8
T 10



Magic Man
The Demon Inside
Trust-Fund Brat

MUTANT MASTER OF DREAMS

Telepathy 8
Illusions (Mind Control) 10
Psych resist 10
Teleport 8

Sfx- Area attack:

Sfx- Pushing my limits: Step up or double a Mutant Master of Dreams power for one action then add a d6 to the doom pool

Limit- Mutant. When affected by mutant-specific complications or tech, earn 1 PP.

Limit- Conscious Activation. While stressed out, asleep, or unconscious, shutdown MUTANT MASTER OF DREAMS. Recover MUTANT MASTER OF DREAMS when you recover that stress or wake up.

Limit- Someone, or something is out there. If you pool includes a MUTANT MASTER OF DREAMS power, both 1 and 2 on your dice count as opportunities, but only 1s are excluded from being used for totals or effect dice.

LIMBO'S ARSENAL

Weapon 8
Durability 8
Sorcery 10
Magic Blast 8
Mystic Senses 8

SFX: Memories of Another. When you create Mystic or Combat related resources or stunts, step up the lowest doom die to step up the stunt or resource

SFX: Forceful Deflection. Spend 1 PP to add Weapon and re-roll all dice on a reaction.

SFX: Rend And Tear. Step back the highest die in your attack action pool that includes weapon to add d6 and step up physical stress inflicted.

Limit: The Extent Of My Power. When you add Sorcery to any pool, you must create an asset or complication as an effect.

Psych 8, Covert 10, Business 8, Menace 10, Combat 8, Mystic 8

The harsh light of day

1 XP when you say something that shows the mean streak beneath your exterior.
3 XP when you use your weapon or magic to deal stress that is unnecessarily violent or malicious.
10 XP when you either show your disregard for human life by killing an opponent,
or realize that your powers are causing you to lose your empathy and ask your
teammates for help in finding your humanity.


Event milestone


1 XP when you make a specific plea to another Mutant, in a forum that exposes you to the other side (like a live TV).
3 XP when your efforts to recruit someone cause that Mutant to quarrel with his allies or oppose your side even more strongly.
10 XP when you directly convince an opposing Mutant to switch to your side, causing emotional stress or you fight a Mutant you’ve tried to convert and one of you stresses out the other.