Affiliations: Solo d10 Buddy d6 Team d8
Animal I Have Become
Iím the Best There Is At What I Do
Mysterious Past


Feral Mutant
Enhanced Reflexes d8 Enhanced Strength d8
Godlike Stamina d12 Superhuman Senses d10
SFX: Berserk. Add a doom die to your next attack action. After your action, step up the doom die and return it to the doom pool.
SFX: Focus. If your pool includes a Feral Mutant die, you may replace two dice of
equal size with one stepped-up die.
SFX: Healing Factor. Spend 1 PP to recover your physical stress and step back your
physical trauma.
Limit: Mutant. When affected by mutant-specific complications or tech, earn 1 PP.

Weapon X Program
Adamantium Claws d10 Psychic Resistance d10
SFX: Adamantium Skeleton. On a successful reaction against edged or blunt attack
action, either convert opponentís effect die into a Weapon X Program stunt or
step back your effect die and inflict it as physical stress. If your opponentís action succeeds, spend 1 PP to use this SFX.
SFX: Fearsome. When using Weapon X Program powers to inflict emotional stress,
add a d6 and step up your effect die.
SFX: Immunity. Spend 1 PP to ignore telepathy or mind control.
Limit: Heavy Metal. On a magnetic attack or while swimming, change any Weapon X
Program power into a complication to gain 1 PP. Activate an opportunity or
remove the complication to recover the power.
Limit: Toxic Metal. If Godlike Stamina is shutdown, take d10 physical stress at the beginning and end of every action scene.

Combat Master d10 Covert Master d10
Crime Expert d8 Menace Master d10
Vehicle Expert d8 Military Expert d8
Wilderness Master d10