Feliks Sokolov


Basic Information

Character Name  : Feliks Sokolov              Height : 185 cm
Player Name     :  Karsten               Weight : 80 kg
Character Race  :   Human         Eyes   : Mørke
Alignment       :                          Hair   : Glat kulsort
Age: 16       Birthday: Fall 1012
Deity           :                  Size   : Medium
Total Level     :  4            Speed  : 40


Character Class Information

Class and Level     : Oracle w. Ancestors mystery - level 5
Class and Level     : Barbarian - invulnerable rager - level 2
Class and Level     :

Favored Class(es)   : Oracle
Favored Class Bonus : +1 hit point or +1 skill point


Ability Scores

Strength     : 14 (+2)     14 roll + 0 racial + 0 level + 0 misc
Dexterity    : 12 (+1)     12 roll + 0 racial + 0 level + 0 misc
Constitution : 17 (+2)     15 roll + 0 racial + 0 level + 2 misc
Intelligence : 14 (+2)     14 roll + 0 racial + 0 level + 0 misc
Wisdom       : 14 (+2)     14 roll + 0 racial + 0 level + 0 misc
Charisma     : 19 (+4)     16 roll + 2 racial + 1 level + 0 misc

Maximum Load  : 000 lbs.
Lift Overhead : 000 lbs.   (equal to Maximum Load)
Lift          : 000 lbs.   (equal to Maximum Load x2)
Drag or Push  : 000 lbs.   (equal to Maximum Load x5)


Combat Statistics

Hit Points        : 63/69
Invulnerability: DR 1/- (DR2/- vs non-lethal)
Base Attack (BAB) : +5
Initiative        : +1     1 Dex + 0 misc

Base Melee        : +7     5 BAB + 2 Str + 0 misc
Base Ranged       : +6     5 BAB + 1 Dex + 0 misc

Combat Maneuver   : +7          5 BAB + 2 Str + 0 misc          <- CMB
Maneuver Defense  : 18    10 + 5 BAB + 2 Str + 1 Dex + 0 misc  <- CMD

Armor Class       : 17     10 base + 4 armor + 2 shield + 1 Dex + 0 misc
Touch AC          : 11     10 base                      + 1 Dex + 0 misc
Flat-Footed AC    : 16     10 base + 4 armor + 2 shield         + 0 misc


Saving Throws

Fortitude  : +14    4 base +  3 Con + 1 magic (shirt) + 2 Luck + 4 (Cha - feat)
Reflex     : +9    1 base + 1 Dex + 1 magic (shirt) + 2 Luck + 4 (Cha - feat)
Will       : +13    4 base + 2 Wis + 1 magic (shirt) + 2 Luck + 4 (Cha - feat)

Conditional Bonuses and Penalties :


Racial Abilities and Features
Focused study



Class Abilities and Features
Orisons, Oracles curse: Haunted, Revelations: Blood of heroes+Sacred Council. Fast movement, Rage: (12+con mod) rounds/day. Rage power: Moment of Clarity. DR.


Skills and Languages

Your maximum ranks in a skill are equal to your total level.
Class skills with at least 1 skill rank in them gain a +3 "class" bonus.
[c] denotes a class skill.
^ denotes a skill that cannot be used untrained.

[] Acrobatics         : +06    2 ranks + 1 Dex + 3 class + 0 misc - 0 armor
[c] Appraise           : +08    3 ranks + 2 Int + 3 class + 0 misc (+1 when bargaining prieces)
[] Bluff              : +04    0 ranks + 4 Cha + 0 class + 0 misc
[] Climb              : +07    2 ranks + 2 Str + 3 class + 0 misc - 0 armor
[c] Craft:             : +00    0 ranks + 0 Int + 0 class + 0 misc
[c] Diplomacy          : +12    5 ranks + 4 Cha + 3 class + 0 misc
[] Disable Device ^   : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[] Disguise           : +00    0 ranks + 3 Cha + 0 class + 0 misc
[] Escape Artist      : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Fly                : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[] Handle Animal ^    : +08    1 ranks + 4 Cha + 3 class + 0 misc
[c] Heal               : +06    1 ranks + 2 Wis + 3 class + 0 misc
[] Intimidate         : +08    1 ranks + 4 Cha + 3 class + 0
[c] Know: Arcana ^     : +00    0 ranks + 0 Int + 0class + 0 misc
[c] Know: Dungeon ^    : +00    0 ranks + 0 Int + 0 class + 0 misc
[c] Know: Engineer ^   : +06    1 ranks + 2 Int + 3 class + 0 misc
[c] Know: Geography ^  : +06    1 ranks + 2 Int + 3 class + 0 misc
[c] Know: History ^    : +06    1 ranks + 2 Int + 3 class + 0 misc
[c] Know: Local ^      : +08    3 ranks + 2 Int + 3 class + 0 misc
[c] Know: Nature ^     : +06    1 ranks + 2 Int + 3 class + 0 misc
[c] Know: Nobility ^      : +06    1 ranks + 2 Int + 3 class + 0 misc
[c] Know: Planes ^     : +00    0 ranks + 0 Int + 0 class + 0 misc
[c] Know: Religion ^   : +10    5 ranks + 2 Int + 3 class + 0 misc
[c] Linguistics ^      : +07    2 ranks + 2 Int + 3 class + 0 misc
[] Perception         : +11    6 ranks + 2 Wis + 3 class + 0 misc
[] Perform: Oratory        : +00    0 ranks + 4 Cha + 0 class + 0 misc
[] Perform: Act          : +00    0 ranks + 3 Cha + 0 class + 0 misc
[c] Profession: Merchant     : +12    4 ranks + 2 Wis + 3 class + 3 misc (skill focus)
[] Ride               : +06    2 ranks + 1 Dex + 3 class + 0 misc - 0 armor
[c] Sense Motive       : +10    5 ranks + 2 Wis + 3 class + 0 misc (+1 when bargaining prieces)
[] Sleight of Hand ^  : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[c] Spellcraft ^       : +07    2 ranks + 2 Int + 3 class + 0 misc
[] Stealth            : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Survival           : +08    3 ranks + 2 Wis + 3 class + 0 misc
[] Swim               : +07    2 ranks + 2 Str + 3 class + 0 misc - 0 armor
[] Use Magic Device ^ : +00    0 ranks + 0 Cha + 0 class + 0 misc

Languages : Zuyevian, Hulean, Yeshemite, Orcish, Goblin


Traits and Feats

Trait #1   : Merchant: Appraise is class skill + 1 trait bonus on appraise and sense motive when bargaining
Trait # 2  : Rich parent
Trait # 3(feat): Fates favored: Any luck bonus increased by 1.
Trait # 4(feat): Magical knack: + 2 caster level - max = character level.


Feats : Focused Study: Skill focus : Merchant (human feat), Raging Vitality (1st level - retrained 5. level), Extra Rage (3. level), Extra Traits (5. level), Divine Protection (7. level)


Money and Equipment

Armor     : Chain shirt
Belt      : of Constitution + 2
Body      : singlet of steeliness (+1 resistance)
Chest     :
Eyes      :
Feet      :
Hands     :
Head      :
Headband  :
Neck      :
Ring #1   : Intelligent silver ring: + 2 luck bonus to saves.
Ring #2   :
Shield    : Large Darkwood
Shoulders :
Wrists    :

Weapon    : Masterwork longsword/ Bardiche / Master work jagtkniv/Battle axe +1 frost
Weapon    : Orcish Shortbow + 1 (strength 14) with 40 arrows

Other Equipment :
Broch of shielding - Damage points left: 89
Alchymist fire x 0
Thunderstone x 2
Waterproof Bulls eye lanterne - 17 gp
Waterproof Hooded lanterne - 12 GP
Compas -10 GP
10 pints of lamp-oil - 1 GP
masterwork survival kit -50 GP
Pathfinder kit - 12 GP
Oracles kit -9 GP
Rope 100 ft  -2 GP
Cold Weather outfit -8 GP
Snow shoes - 5 GP
Courteans outfit - 30 GP
Gold necklace - 50 GP
Light Crossbow with 40 bolts
Potion: Bark skin
Antitoxin x 2
Antiplague x 1

Handy Haversack

Money : 1265 GP



Magic

Level 0     0 spells per day    0 bonus    DC 10 (10 + level + 4 ability)
   Known: stabilize, guidance, enhanced Diplomacy, Detect poison, light, Detect Magic, Mage Hand, Ghost Sound

Level 1     7 spells per day    0 bonus    DC 11 (10 + level + 4 ability)
   Known: cure light wounds (bonus), divine favor, shield of faith, Unseen servant (Mystery), Magic Weapon, Sun Metal

Level 2     4 spells per day    0 bonus    DC 12 (10 + level + 4 ability)
   Known: Cure moderate wounds(bonus), Spiritual weapon (Mystery), Bull's Strength, Levitate, Minor Image, Weapon of Awe.





Background
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