Feliks Sokolov
Basic Information
Character Name : Feliks Sokolov Height : 185 cm
Player Name : Karsten Weight : 80 kg
Character Race : Human Eyes : Mørke
Alignment : Hair : Glat kulsort
Age: 16 Birthday: Fall 1012
Deity : Size : Medium
Total Level : 4 Speed : 40
Character Class Information
Class and Level : Oracle w. Ancestors mystery - level 5
Class and Level : Barbarian - invulnerable rager - level 2
Class and Level :
Favored Class(es) : Oracle
Favored Class Bonus : +1 hit point or +1 skill point
Ability Scores
Strength : 14 (+2) 14 roll + 0 racial + 0 level + 0 misc
Dexterity : 12 (+1) 12 roll + 0 racial + 0 level + 0 misc
Constitution : 17 (+2) 15 roll + 0 racial + 0 level + 2 misc
Intelligence : 14 (+2) 14 roll + 0 racial + 0 level + 0 misc
Wisdom : 14 (+2) 14 roll + 0 racial + 0 level + 0 misc
Charisma : 19 (+4) 16 roll + 2 racial + 1 level + 0 misc
Maximum Load : 000 lbs.
Lift Overhead : 000 lbs. (equal to Maximum Load)
Lift : 000 lbs. (equal to Maximum Load x2)
Drag or Push : 000 lbs. (equal to Maximum Load x5)
Combat Statistics
Hit Points : 63/69
Invulnerability: DR 1/- (DR2/- vs non-lethal)
Base Attack (BAB) : +5
Initiative : +1 1 Dex + 0 misc
Base Melee : +7 5 BAB + 2 Str + 0 misc
Base Ranged : +6 5 BAB + 1 Dex + 0 misc
Combat Maneuver : +7 5 BAB + 2 Str + 0 misc <- CMB
Maneuver Defense : 18 10 + 5 BAB + 2 Str + 1 Dex + 0 misc <- CMD
Armor Class : 17 10 base + 4 armor + 2 shield + 1 Dex + 0 misc
Touch AC : 11 10 base + 1 Dex + 0 misc
Flat-Footed AC : 16 10 base + 4 armor + 2 shield + 0 misc
Saving Throws
Fortitude : +14 4 base + 3 Con + 1 magic (shirt) + 2 Luck + 4 (Cha - feat)
Reflex : +9 1 base + 1 Dex + 1 magic (shirt) + 2 Luck + 4 (Cha - feat)
Will : +13 4 base + 2 Wis + 1 magic (shirt) + 2 Luck + 4 (Cha - feat)
Conditional Bonuses and Penalties :
Racial Abilities and Features
Focused study
Class Abilities and Features
Orisons, Oracles curse: Haunted, Revelations: Blood of heroes+Sacred Council. Fast movement, Rage: (12+con mod) rounds/day. Rage power: Moment of Clarity. DR.
Skills and Languages
Your maximum ranks in a skill are equal to your total level.
Class skills with at least 1 skill rank in them gain a +3 "class" bonus.
[c] denotes a class skill.
^ denotes a skill that cannot be used untrained.
[] Acrobatics : +06 2 ranks + 1 Dex + 3 class + 0 misc - 0 armor
[c] Appraise : +08 3 ranks + 2 Int + 3 class + 0 misc (+1 when bargaining prieces)
[] Bluff : +04 0 ranks + 4 Cha + 0 class + 0 misc
[] Climb : +07 2 ranks + 2 Str + 3 class + 0 misc - 0 armor
[c] Craft: : +00 0 ranks + 0 Int + 0 class + 0 misc
[c] Diplomacy : +12 5 ranks + 4 Cha + 3 class + 0 misc
[] Disable Device ^ : +00 0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[] Disguise : +00 0 ranks + 3 Cha + 0 class + 0 misc
[] Escape Artist : +00 0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Fly : +00 0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[] Handle Animal ^ : +08 1 ranks + 4 Cha + 3 class + 0 misc
[c] Heal : +06 1 ranks + 2 Wis + 3 class + 0 misc
[] Intimidate : +08 1 ranks + 4 Cha + 3 class + 0
[c] Know: Arcana ^ : +00 0 ranks + 0 Int + 0class + 0 misc
[c] Know: Dungeon ^ : +00 0 ranks + 0 Int + 0 class + 0 misc
[c] Know: Engineer ^ : +06 1 ranks + 2 Int + 3 class + 0 misc
[c] Know: Geography ^ : +06 1 ranks + 2 Int + 3 class + 0 misc
[c] Know: History ^ : +06 1 ranks + 2 Int + 3 class + 0 misc
[c] Know: Local ^ : +08 3 ranks + 2 Int + 3 class + 0 misc
[c] Know: Nature ^ : +06 1 ranks + 2 Int + 3 class + 0 misc
[c] Know: Nobility ^ : +06 1 ranks + 2 Int + 3 class + 0 misc
[c] Know: Planes ^ : +00 0 ranks + 0 Int + 0 class + 0 misc
[c] Know: Religion ^ : +10 5 ranks + 2 Int + 3 class + 0 misc
[c] Linguistics ^ : +07 2 ranks + 2 Int + 3 class + 0 misc
[] Perception : +11 6 ranks + 2 Wis + 3 class + 0 misc
[] Perform: Oratory : +00 0 ranks + 4 Cha + 0 class + 0 misc
[] Perform: Act : +00 0 ranks + 3 Cha + 0 class + 0 misc
[c] Profession: Merchant : +12 4 ranks + 2 Wis + 3 class + 3 misc (skill focus)
[] Ride : +06 2 ranks + 1 Dex + 3 class + 0 misc - 0 armor
[c] Sense Motive : +10 5 ranks + 2 Wis + 3 class + 0 misc (+1 when bargaining prieces)
[] Sleight of Hand ^ : +00 0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[c] Spellcraft ^ : +07 2 ranks + 2 Int + 3 class + 0 misc
[] Stealth : +00 0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Survival : +08 3 ranks + 2 Wis + 3 class + 0 misc
[] Swim : +07 2 ranks + 2 Str + 3 class + 0 misc - 0 armor
[] Use Magic Device ^ : +00 0 ranks + 0 Cha + 0 class + 0 misc
Languages : Zuyevian, Hulean, Yeshemite, Orcish, Goblin
Traits and Feats
Trait #1 : Merchant: Appraise is class skill + 1 trait bonus on appraise and sense motive when bargaining
Trait # 2 : Rich parent
Trait # 3(feat): Fates favored: Any luck bonus increased by 1.
Trait # 4(feat): Magical knack: + 2 caster level - max = character level.
Feats : Focused Study: Skill focus : Merchant (human feat), Raging Vitality (1st level - retrained 5. level), Extra Rage (3. level), Extra Traits (5. level), Divine Protection (7. level)
Money and Equipment
Armor : Chain shirt
Belt : of Constitution + 2
Body : singlet of steeliness (+1 resistance)
Chest :
Eyes :
Feet :
Hands :
Head :
Headband :
Neck :
Ring #1 : Intelligent silver ring: + 2 luck bonus to saves.
Ring #2 :
Shield : Large Darkwood
Shoulders :
Wrists :
Weapon : Masterwork longsword/ Bardiche / Master work jagtkniv/Battle axe +1 frost
Weapon : Orcish Shortbow + 1 (strength 14) with 40 arrows
Other Equipment :
Broch of shielding - Damage points left: 89
Alchymist fire x 0
Thunderstone x 2
Waterproof Bulls eye lanterne - 17 gp
Waterproof Hooded lanterne - 12 GP
Compas -10 GP
10 pints of lamp-oil - 1 GP
masterwork survival kit -50 GP
Pathfinder kit - 12 GP
Oracles kit -9 GP
Rope 100 ft -2 GP
Cold Weather outfit -8 GP
Snow shoes - 5 GP
Courteans outfit - 30 GP
Gold necklace - 50 GP
Light Crossbow with 40 bolts
Potion: Bark skin
Antitoxin x 2
Antiplague x 1
Handy Haversack
Money : 1265 GP
Magic
Level 0 0 spells per day 0 bonus DC 10 (10 + level + 4 ability)
Known: stabilize, guidance, enhanced Diplomacy, Detect poison, light, Detect Magic, Mage Hand, Ghost Sound
Level 1 7 spells per day 0 bonus DC 11 (10 + level + 4 ability)
Known: cure light wounds (bonus), divine favor, shield of faith, Unseen servant (Mystery), Magic Weapon, Sun Metal
Level 2 4 spells per day 0 bonus DC 12 (10 + level + 4 ability)
Known: Cure moderate wounds(bonus), Spiritual weapon (Mystery), Bull's Strength, Levitate, Minor Image, Weapon of Awe.
Background
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