RolePlay onLine RPoL Logo

Welcome to Mondlicht Garten (Changeling: the Lost)

03:56, 19th April 2024 (GMT+0)

Peter



Name: Peter Swift
Nickname: He'd likely put up with almost anything.
Age: 26.
Age apparent: Something like that.
Gender: Cisgendered male.
Sexuality: Up for anything, typically at the drop of a hat.
Occupation: Transporter.  Bodyguard.  Criminal low-life.
Languages: English, smatterings of other languages (like being able to count to twenty and to order alcohol in a variety of tongues).

Seeming: Beast.
Kith: Runnerswift.
Court: Summer.
Keeper: The Lady of Midnight and Shadow.
Faction: Garden refugees.

Wyrd:
Glamour Pool:
Willpower:



Concept

This is an old story of Japanese origin, but this is the way I heard it:  A badger and a rabbit had met on the road and agreed to embark on a long journey.  The badger was looking for any opportunity to get rich and the rabbit told him that he, as well, was seeking his fortune and believed he had found the opportunity on Crackling Mountain.  They agreed to go together.  As they were walking up along the path to the mountain pass, each carrying straw for their bedding that night, the rabbit suddenly began clicking together flint and steel to strike up sparks.

"What is that?" said the badger.

"Don't worry," said the rabbit soothingly.  "It's just the Crackle Crackle Bird of Crackling Mountain."

They kept walking, and the rabbit got enough sparks to set the straw on fire.  The fire got hotter and began to roar.

"What is that?" said the badger.

"Don't worry," said the rabbit.  "It's just the Whoosh Crackle Bird of Crackling Mountain."

So the badger went on walking through the pass and down to the bed of the river until the fire burnt through all the load of straw and burned his back badly.  That night, the rabbit soothingly promised to make a salve to treat his burns, and the badger waited patiently.  But instead of a healing salve, the rabbit spread a mixture of mustard and miso paste on the punished flesh which made it hurt terribly.  Of course, he apologized profusely and even agreed to prepare the boats for the next day while the badger rested.

The next day, they crossed the river in their boats, but the badger's boat began to sink and crack apart as if it had been broken and repaired only with mud.  He sank beneath the waves, then bobbed up, coughing, begging for the rabbit to help him.

"Grab hold of this," said the rabbit, holding out his oar, but as the badger reached, the rabbit hit him over and over with the oar until he finally sank, bloodied, beneath the water and did not come up again.

But the badger was not an innocent victim in this.  Some time earlier, the badger came across an old man and woman who lived deep in the woods.  As a weary traveler, the old couple had asked him to stay the night and offered him all manner of hospitality.  But the badger wondered how they could live this far from civilization and realized the old man had a substantial amount of money kept by for when he could not sustain himself.  The money was kept in the kitchen, so the badger promised that in return for his night's rest he would make them a grand meal.  But the first chance he got, he killed the old man.

The old woman was suspicious, but the badger calmed her by saying he was just finishing cooking.  He chopped up the old man and cooked him into a stew which he fed the old woman, and went to steal the money.  When the old woman confronted him, he told her what she had just eaten and in horror, she took her own life.  The badger was richer and no one would know of his crimes.  But the old couple's pet rabbit, well loved and well kept, had been hidden the whole time, watching...


A child of the system who had found loving, caring adoptive parents had them taken away by murderous thugs.  He abandoned the rest of the world, running away from foster homes, submerging himself in the criminal underbelly in order to get close to his target: the man who killed his parents.  He would even follow this man to the Moonlit Garden, and there, distracted by the beauty of the lady, forgot himself and became nothing much more than a soft, mischievous bunny... until the memories returned.



Appearance
Height:
5'9"
Weight: 115 lbs.
Eye Color: Mien: Pink.  Mask: Brown.
Hair color: Mien: Dark gray. Mask: Variable, from black to dyed blonde.
Hair Style: Longish, with long bangs.
Complexion: Light and clear.
Body shape: Very slim.
Clothing: Tokyo street meets I-don't-give-a-#$%@.

Mien (Description): Of average height, thin with agile limbs.  Peter's soft hair is spiderweb-fine, silk-smooth and straight, silver in color.  The long rabbit ears that emerge from beneath it are storm grey (despite the limitations of most visual images provided Peter does not have another, human-looking, set of ears) and the fluffy tail set just at his human-looking tailbone is of matching hue except for a patch of white at the top.  His tilted large eyes are dark pink and his features are sensuous, romantic and alluring.

Mask (Description): Peter's mask looks distinctly Asian or Eurasian, with similar features to before the Garden but a refinement to them, a pronounced androgynous beauty both warm and luminous.  His skin is fair, his eyes pale blue, and the hair cut short with long bangs can vary in its appearance, from jet black to dyed blonde.






Personality
Virtue:
Courage.
Vice: Gluttony.

Peter's personality is a weird mix of two distinct people.  Before the Garden, Jerome Matsumori was an isolated drifter, a violent driven man who was motivated by loss and cold fury.  While he was capable of lying and manipulating others to get close to his target, he was mostly a loner, afraid of getting close to others for the fear that they'd be taken from him as well.  He was introverted and scoffed at domesticity.

In the Garden, Peter Swift was a distinctly social creature.  Sensual, romantic, capricious and affectionate, he constantly sought out company and new experience.  He could be mischievous and rile up his friends but in the end would do what he must to gain their friendship back because he couldn't stand to be alone.  When he did act out of anger or the desire for justice, his acts were manipulative and passive aggressive, even underhanded, hiding his true intention until the game had played out to his favor.

Currently Peter is a mixture of both.  Jerome's personality was stronger, so Peter has a hard-drinking, criminal side.  He is motivated primarily by anger and the desire for justice.  He can be lonely even in a room of a hundred people, because he rarely lets anyone too close.  But the Rabbit's instincts are stronger: Peter is extroverted, sexually insatiable, and will cuddle at the drop of a hat.  He is a prey animal, so his first instinct is to bolt when faced with something that frightens him, and while he can usually control this urge, it makes him less direct in achieving his goals than he might have been with different instincts.  He doesn't like being alone and definitely has a manipulative side, even if it only extends to getting others to clean up after him or bend the rules in his favor.



Your Story
Passions/Goals:
  Peter is determined to find and kill the person who killed his parents.  He will also discover friendships and loves, including a beloved sibling he had left behind...

History
(Insert Description)






Relationships
Family:
  -Father: Seiichi Matsumori was a first generation Japanese American.  He was a sensitive and gentle man and someone who worked very hard to nurture his children and their gifts and to allow his wife to do whatever she wanted with her life.  He believed in truth and integrity and that everyone deserved a second chance.

-Mother:  Maria Manakian had been raised with a lot of money and yet with tons of scrutiny, strictly forced to focus on her appearance and how her every action reflected on her family.  After a wild escapade where she was nearly disowned, she started to tow the line and to withdraw within herself, but Seiichi pulled her out of her shell and supported her desire to go to school as an architect.

-Sister:  Amy Matsumori is everything Peter is not.  She was a quiet, intellectual and stable girl, a shy late bloomer who loved poetry and science.  As an adult, she is still marked by the scars of her traumatic loss of her parents and the subsequent disappearance of her brother.  She is serious, laconic and very strong willed.  She has done what she has to do to get over her past, but she can't give up on finding Jerome (Peter) ... or in bringing the man responsible for her parents' deaths to justice.  Amy is in local law enforcement  and has difficulty holding on to a relationship due to her fear that everyone she loves will be taken away from her.
Friends:  In progress...
Co-Workers:  In progress...
Lovers:  Elise Grazyna, the Knight Commander.  Anyone else of importance?
Enemies/Rivals:  In progress...
Other PCs: Ideas coming soon.


Pledges
Vows:
Oaths:
Corporals:




Merits and Flaws
Attribute Merits
Attribute Flaws

Skill Merits:
Skill Flaws:

Background Merits:
Background Flaws:

Rare Abilities:


Seeming and Kith Abilities
Blessings:
The wildness that infuses a Beast gives her a supernatural affinity with animals. A Beast gains the benefit of the 8 again rule when using the Animal Ken Skill, and receives a free Specialty for the one animal that most reflects the Beast's seeming.

That same wild nature gives a Beast a powerful personal magnetism. A Beast's player can spend points of Glamour to add to dice pools involving Presence and Composure. Each point of Glamour spent adds one die to one dice pool.

Changelings who move like the wind, reflecting hares, rabbits, antelopes and the like. The Runnerswift's blessing is Runs Like the Wind: the changeling adds two points to Speed (cumulative with the Fleet of Foot Merit, if the changeling possesses it).

Curses: Although the Beasts regained their consciousness when they came through the Hedge, their time as beings of thoughtless instinct has taken its toll on each of them, and most find it very hard to make use of academic or trained skills. A Beast's player suffers a -4 dice untrained penalty when trying to use a Mental skill in which the character has no dots.

Further, although Beasts can be very clever indeed, they're out of practice making those leaps of ingenuity that so characterize human genius. A Beast's player doesn't re-roll 10s when using a dice pool involving Intelligence.

Frailties:


Contracts