Penny Fort Evergreen


Pathfinder Sheet


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Basic Information

  Character Name  : Penny Fort Evergreen     Height : 5' 8"
  Player Name     : NPC                      Weight : 70 kg
  Character Race  : Ranger                   Eyes   : Brown
  Alignment       : Neutral                  Hair   : Brown
  Deity           :                          Size   : Medium
  Total Level     : 3                        Speed  : 30ft
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Character Class Information

  Class and Level     : Ranger 3
  Class and Level     :
  Class and Level     :

  Favored Class(es)   : Ranger
  Favored Class Bonus : +1 hit point or +1 skill point
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Ability Scores

  Strength     : 15 (+2)     00 point buy + 0 racial + 0 level + 0 misc
  Dexterity    : 15 (+2)     00 point buy + 2 racial + 0 level + 0 misc
  Constitution : 15 (+2)     00 point buy + 0 racial + 0 level + 0 misc
  Intelligence : 10 (+0)     00 point buy + 0 racial + 0 level + 0 misc
  Wisdom       : 08 (-1)     00 point buy + 0 racial + 0 level + 0 misc
  Charisma     : 12 (+1)     00 point buy + 0 racial + 0 level + 0 misc

  Maximum Load  : 000 lbs.
  Lift Overhead : 000 lbs.   (equal to Maximum Load)
  Lift          : 000 lbs.   (equal to Maximum Load x2)
  Drag or Push  : 000 lbs.   (equal to Maximum Load x5)
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Combat Statistics

  Hit Points        : 29
  Base Attack (BAB) : +3
  Initiative        : +3     1 Dex + 2 alert (+2 if in jungle)

  Base Melee        : +5     3 BAB + 2 Str + 0 misc
  Base Ranged       : +4     3 BAB + 1 Dex + 0 misc

  Combat Maneuver   : +5          3 BAB + 2 Str + 0 misc          <- CMB
  Maneuver Defense  : +16    10 + 3 BAB + 2 Str + 1 Dex + 0 misc  <- CMD

  Armor Class       : 17     10 base + 3 armor + 1 shield + 1 Dex + 2 misc
  Touch AC          : 13     10 base                      + 1 Dex + 2 misc
  Flat-Footed AC    : 16     10 base + 3 armor + 1 shield         + 2 misc
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Saving Throws

  Fortitude  : +5    3 base + 2 Con + 0 misc
  Reflex     : +4    3 base + 1 Dex + 0 misc
  Will       : +0    1 base - 1 Wis + 0 misc

  Conditional Bonuses and Penalties :
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Racial Abilities and Features

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Class Abilities and Features

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Skills and Languages

  Your maximum ranks in a skill are equal to your total level.
  Class skills with at least 1 skill rank in them gain a +3 "class" bonus.
  [c] denotes a class skill.
  ^ denotes a skill that cannot be used untrained.

  [ ] Acrobatics         : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
  [ ] Appraise           : +00    0 ranks + 0 Int + 0 class + 0 misc
  [ ] Bluff              : +00    0 ranks + 0 Cha + 0 class + 0 misc
  [c] Climb              : +07    2 ranks + 2 Str + 3 class + 0 misc - 0 armor
  [c] Craft:             : +00    0 ranks + 0 Int + 0 class + 0 misc
  [ ] Diplomacy          : +00    0 ranks + 0 Cha + 0 class + 0 misc
  [ ] Disable Device ^   : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
  [ ] Disguise           : +00    0 ranks + 0 Cha + 0 class + 0 misc
  [ ] Escape Artist      : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
  [ ] Fly                : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
  [c] Handle Animal ^    : +06    2 ranks + 1 Cha + 3 class + 0 misc
  [c] Heal               : +04    2 ranks - 1 Wis + 3 class + 0 misc
  [c] Intimidate         : +05    1 ranks + 1 Cha + 3 class + 0 misc
  [ ] Know: Arcana ^     : +00    0 ranks + 0 Int + 0 class + 0 misc
  [c] Know: Dungeon ^    : +00    0 ranks + 0 Int + 0 class + 0 misc
  [ ] Know: Engineer ^   : +00    0 ranks + 0 Int + 0 class + 0 misc
  [c] Know: Geography ^  : +04    1 ranks + 0 Int + 3 class + 0 misc
  [ ] Know: History ^    : +00    0 ranks + 0 Int + 0 class + 0 misc
  [ ] Know: Local ^      : +00    0 ranks + 0 Int + 0 class + 0 misc
  [c] Know: Nature ^     : +04    1 ranks + 0 Int + 3 class + 0 misc
  [ ] Know: Planes ^     : +00    0 ranks + 0 Int + 0 class + 0 misc
  [ ] Know: Religion ^   : +00    0 ranks + 0 Int + 0 class + 0 misc
  [ ] Linguistics ^      : +00    0 ranks + 0 Int + 0 class + 0 misc
  [c] Perception         : +05    3 ranks - 1 Wis + 3 class + 0 misc
  [ ] Perform:           : +00    0 ranks + 0 Cha + 0 class + 0 misc
  [c] Profession: ^      : +00    0 ranks + 0 Wis + 0 class + 0 misc
  [c] Ride               : +05    1 ranks + 1 Dex + 3 class + 0 misc - 0 armor
  [ ] Sense Motive       : +00    0 ranks + 0 Wis + 0 class + 0 misc
  [ ] Sleight of Hand ^  : +00    0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
  [c] Spellcraft ^       : +00    0 ranks + 0 Int + 0 class + 0 misc
  [c] Stealth            : +06    2 ranks + 1 Dex + 3 class + 0 misc - 0 armor
  [c] Survival           : +05    3 ranks - 1 Wis + 3 class + 0 misc
  [c] Swim               : +06    1 ranks + 2 Str + 3 class + 0 misc - 0 armor
  [ ] Use Magic Device ^ : +00    0 ranks + 0 Cha + 0 class + 0 misc

  Languages : Common, Bullywi, Lizardman
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Traits and Feats

Favoured Enemy: Humanoids (Amphibious)

Feats :
Track - Add half level (minimum 1) to Survival skill checks made to follow tracks
Wild Empathy - A ranger can improve the initial attitude of an animal
Endurance - +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks
          - +2 bonus on weapon attack and damage rolls
Favoured Terain: Jungle - +2 bonus on initiative checks and Knowledge (geography),
                          Perception, Stealth, and Survival skill checks
                        - leaves no trail and cannot be tracked
Point Blank Shot - +1 to attack and damage rolls with missile weapon within 30ft
Alertness - +2 bonus on Perception and Sense Motive skill checks
Rapid Fire - When making a full-attack action with a ranged weapon, can fire one
             additional time per round. Attack rolls take a 2 penalty

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Money and Equipment

  Armor     : Studded leather +3
  Belt      :
  Body      :
  Chest     :
  Eyes      :
  Feet      :
  Hands     :
  Head      :
  Headband  :
  Neck      :
  Ring #1   : Ring of Protection +2
  Ring #2   :
  Shield    :
  Shoulders :
  Wrists    :

  Weapon    : Msw longsword (1d8+1)
  Weapon    : Msw composite bow (1d8+1)

  Other Equipment : Studded leather armour (+3), buckler (+1),
  backpack, bedroll, potion of healing (1d8+1), 50ft rope, 20 arrows
  12 x torches, 2 x flask of oil, wooden club, waterskin, 3 days of rations
  potion of cat's grace (+4 dex)

  Money : 25 GP + amethyst (50gp)

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Magic

  Level 0     0 spells per day    0 bonus    DC 10 (10 + level + 0 ability)
     Known/Prepared:

  Level 1     0 spells per day    0 bonus    DC 11 (10 + level + 0 ability)
     Known/Prepared:

  Level 2     0 spells per day    0 bonus    DC 12 (10 + level + 0 ability)
     Known/Prepared:
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Spellbook

  Level 0 :
  Level 1 :
  Level 2 :
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