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18:07, 25th April 2024 (GMT+0)

Pa'ao Nightmarcher

Pa’ao Nightmarcher

CN Half-Orc Bloodrager 1/Skald 1

Archetype: Blood Conduit (Bloodrager)

Stats:
Str: 18
Dex: 13
Con: 18
Int: 11
Wis: 8
Cha: 16
Stat boost: +2 Con

HP: 15 (Class:10, FCB:1, Con:4)
Initiative: +5 (+1 Dex, +4 familiar)
AC: 15
Touch: 11
FF: 14

Fort: +8 (2 base, 4 con, 2 luck)
Ref: +3 (0 base, 1 dex, 2 luck)
Will: +1 (0 base, -1 will con, 2 luck)

BAB: +1
CMB: +5
CMD: 16
Basic ranged attack: +2
Basic melee attack: +5

Standard attack: Heavy Flail +6, d10+6, 19-20 x2
Enraged attack:  Heavy Flail +8, d10+9, 19-20 x2
Trip attempt: +7
Enraged trip: +9

Feats:
1: Endurance [B]
1: Amplified Rage [Teamwork]
1: Improved Trip [B, Blood Conduit archetype]

Note to self: Good future feats are:
Power Attack, Tandem Trip, Arcane Strike, Diehard+Fast Healer+Deathless Initiate chain, Skald’s Vigor+Improved Skald’s Vigor, Battle Cry

Traits:
1: Talirean
2: Fate’s Favored (Increase luck bonuses by 1)

Talirean   Hailing from the distant nation of Talingarde, you arrived at Kel’s Rise with the Order of the Coin when an army of monstrous humanoids from the eastern mountains attacked.  If not for the Order’s timely arrival to fortify the area, the castle and its town would be overrun by monsters.  The Order of the Coin now holds the castle, renamed Nebaltyne Keep (ancient Talirean for ‘not-balentyne’) and hold it against constant attacks from the east.  You may choose to either be a non-order related civilian, currently trapped within the Valley until the Hellknights reopen the teleportation circle back to Talingarde, or a squire to one of the Knights who fell during the great battle.  As a Hellknight squire, you endeavor to find challenges to overcome in order to prove your worth in the eyes of the Order.  A character who takes this trait may choose to have Knowledge (Religion) or Appraise as a class skill and gains a +1 trait bonus to these skills.

Racial traits: Darkvision 60ft, Orc weapon familiarity, sacred tattoo [swap diehard for +1 luck to all saves], shaman’s apprentice [swap +2 intimidate for Endurance feat]


Class abilities:
1: Bloodline (Fey), Bloodline Power: Bloodline Familiar, Bonus feat: Improved Trip [Blood Conduit], Bloodrage 8r/day

Familiar: Kalamainuʻu (compy)
http://www.d20pfsrd.com/bestiary/monster-listings/animals/dinosaur/compsognathus

Skills: 1st: 4
Acrobatics +5 (1r, 1 dex, 3 class)
Climb +8 (1r, 4 str, 3 class)
Perception +3 (1r, -1wis, 3 class)
Survival +3 (1r, -1wis, 3 class)

Languages: Common, Orc


Equipment:

65g

Armor:
Chain shirt (100g)

Weapons:
Masterwork Heavy Flail (315g)
Heavy flail (15g)
Halberd (10g)
Battleaxe (from a hobgoblin zombie)

Javelins x11 (11g)

Magic Items:

Mundane gear (~6g)
- Backpack 2gp, 2lbs
- Pouch (belt) 1gp, 1/2lbs
- Torch x5 5cp, 1lb 20ft+20ft
- Chalk x5 5cp
- Flint & Steel 1gp (to light things up)
- Empty flask x2 (2s)
- Rope (hemp) 1gp, 10lbs
- Oil x8 6sp, 1lb (for lamp/lantern, splash weapon, grease 1 square)

Description: Pa'ao is a massive, burly half-orc with dark reddish-brown skin and gray hair, tied up in a topknot and also hanging down his shoulders. He grins toothily and raises both of his callused hands in greeting. "E komo mai, lowlander! Sit, and tell a tale or two!"

Background: Pa'ao comes from the Blood Spire peaks in Talingarde, where his tribe has resided for many years in an abandoned elven citadel, trading basic goods with Nebaltyne Keep in return for support against the larger and more aggressive monstrous tribes in the area. Pa'ao, as the third son of his bloodline, was trading for goods and traveling the songlines of his ancestors when the monstrous attacks shut down the way home.