Wendell Valdimar
Wendell Valdimar
Human Psion
Attributes            Defenses     Senses
Str  9    Int 17      AC   15      Passive Insight    17
Con 13    Wis 14      FORT 12      Passive Perception 17
Dex 13    Cha 11      REF  14
                      WILL 15

Level: 1      XP: 65 / 1000
Power: 2
Initiative: 4
Movement: 6
Hit Points: 25 / 12 Bloodied        Healing Surges: 6hp x 7

Skills
 1 Acrobatics
 8 Arcana
-1 Athletics
 0 Bluff
 0 Diplomacy
 7 Dungeoneer
 1 Endurance
 2 Healing
 8 History
 7 Insight
 0 Intimidate
 2 Nature
 7 Perception
 3 Religion
 1 Stealth
 0 Streetwise
 1 Thievery

Feats
Orbiting Object (PHB3 pg.182)
Psionic Initiative (PSP pg.132)

At-Will Powers
Force Punch  (PHB3 p.83)
Kinetic Trawl (PHB3 p.83)
Memory Hole (PHB3 p.83)

Encounter Powers
Far Hand (PHB3 pg.82)
Forceful Push (PHB3 pg.82)

Daily Powers
Telekinetic Anchor (PHB3 pg.84)

Rituals
Make Whole (PHB pg.309)
Tenser's Floating Disk (PHB pg.312)

Equipment
Leather Armour
Standard Adventurers Kit
Arcane Implement  Orb x 2
Torch x 5
Tent
Ritual Components for TFD  10gp

Force Punch  (PHB3 p.83)
At-Will ✦ Keywords: augmentable, force, implement, psionic
Standard Action
Target: One creature
Attack: Intelligence vs. Fortitude

Hit: 1d8 + Intelligence modifier force damage, and you push the target and each enemy adjacent to you 1 square.

Augment 1
Hit: As above, but you push the target a number of squares equal to your wisdom modifier.

Augment 2
Hit: 1d8 + Intelligence modifier + Wisdom modifier force damage, and you knock the target prone. In addition, you push the target and each enemy adjacent to you 1 square.


Kinetic Trawl (PHB3 p.83)


Memory Hole (PHB3 p.83)
At-Will ✦ Keywords: augmentable, implement, psionic, psychic
Standard Action
Range: ranged 10
Target: One creature
Attack: Intelligence vs. Will

Hit: 1d6 + intelligence modifier psychic damage, and you become invisible to the target until the start of your next turn.

Augment 1
As above, but the invisibility lasts until the end of your next turn.

Augment 2
Range: Area burst 1 within 10 squares.
Hit: 2d6+Intelligence modifier psychic damage, and you become invisible to the target until the start of your next turn.