Havok
HAVOK
Alex Summers (secret)
Affiliations
Solo d6
Buddy d8
Team d10
Distinctions
Reluctant Leader
Something to Prove
Uncontrollable Power
Power Sets
AMBIENT ENERGY CONVERSION
Plasma Emanation: D10
Energy Resistance: D8
SFX: Area Attack. Target multiple opponents. For every additional target, add D6 and keep +1 effect die.
SFX: Raw Power. Double or step up PLASMA EMANATION die for an action and shutdown PLASMA EMANATION. If the action fails, step up emotional stress by +1. Recover power during a Transition Scene.
Limit: Get Away, Now! Both 1 and 2 on your dice count as opportunities when using AMBIENT ENERGY CONVERSION, but only 1s are excluded from being used for totals or effect dice.
Limit: Out of Control. Step up physical stress of all allies in your scene when using both AREA ATTACK and RAW POWER in the same action.
Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.
Specialties
Combat Expert d8
Cosmic Expert d8
Science Expert d8
Vehicle Expert d8
Milestones
FEAR HIM, FEAR FOR HIM
1 XP when you use your PLASMA EMANATION specifically to protect an ally or innocent from harm.
3 XP when you take emotional Trauma in order to save an ally or innocent.
10 XP when you are the last hero standing and must sacrifice yourself to protect your fallen allies.
A LEADER AND A REBEL
1 XP when you convince someone to follow your lead.
3 XP when you convince your team to tackle a seemingly impossible challenge.
10 XP when you lead your team to a triumphant victory over overwhelming odds, or abandon them, dooming them to failure.
Alex Summers (secret)
Affiliations
Solo d6
Buddy d8
Team d10
Distinctions
Reluctant Leader
Something to Prove
Uncontrollable Power
Power Sets
AMBIENT ENERGY CONVERSION
Plasma Emanation: D10
Energy Resistance: D8
SFX: Area Attack. Target multiple opponents. For every additional target, add D6 and keep +1 effect die.
SFX: Raw Power. Double or step up PLASMA EMANATION die for an action and shutdown PLASMA EMANATION. If the action fails, step up emotional stress by +1. Recover power during a Transition Scene.
Limit: Get Away, Now! Both 1 and 2 on your dice count as opportunities when using AMBIENT ENERGY CONVERSION, but only 1s are excluded from being used for totals or effect dice.
Limit: Out of Control. Step up physical stress of all allies in your scene when using both AREA ATTACK and RAW POWER in the same action.
Limit: Mutant. Earn 1 PP when affected by mutant-specific Milestones and tech.
Specialties
Combat Expert d8
Cosmic Expert d8
Science Expert d8
Vehicle Expert d8
Milestones
FEAR HIM, FEAR FOR HIM
1 XP when you use your PLASMA EMANATION specifically to protect an ally or innocent from harm.
3 XP when you take emotional Trauma in order to save an ally or innocent.
10 XP when you are the last hero standing and must sacrifice yourself to protect your fallen allies.
A LEADER AND A REBEL
1 XP when you convince someone to follow your lead.
3 XP when you convince your team to tackle a seemingly impossible challenge.
10 XP when you lead your team to a triumphant victory over overwhelming odds, or abandon them, dooming them to failure.