Justice
JUSTICE
Vance AstrovikAffiliations
Solo d6
Buddy d8
Team d10
Distinctions
Brave New Warrior
Leadership Potential
Struggling Idealist
Power Sets
Force Blast d10
Subsonic Flight d8
Superhuman Durability d10
Telekinetic Mastery d10
SFX: Area Attack. Against multiple targets, for each additional target add a d6 and keep an additional Effect die.
SFX: Multipower. Add more than one Psychokinesis power die to your pool. Step back each Psychokinesis power die in your pool once for each die beyond the first.
SFX: Telekinetic Grab. When using a Psychokinesis power to inflict immobilizing complication on a target, add a d6 and step up your effect die.
SFX: Versatile. Split Telekinetic Mastery into 2d8 or 3d6.
Limit: Conscious Activation. While stressed out, asleep, or unconscious, shutdown Psychokinesis.
Recover Psychokinesis when you recover that stress or wake up. If you take mental trauma, shutdown Psychokinesis until you recover that trauma.
Limit: Mutant. When affected by mutant-specific complications or tech, earn 1 PP.
Specialties
Combat Expert d8
Crime Expert d8
Psych Expert d8
Vance AstrovikAffiliations
Solo d6
Buddy d8
Team d10
Distinctions
Brave New Warrior
Leadership Potential
Struggling Idealist
Power Sets
Force Blast d10
Subsonic Flight d8
Superhuman Durability d10
Telekinetic Mastery d10
SFX: Area Attack. Against multiple targets, for each additional target add a d6 and keep an additional Effect die.
SFX: Multipower. Add more than one Psychokinesis power die to your pool. Step back each Psychokinesis power die in your pool once for each die beyond the first.
SFX: Telekinetic Grab. When using a Psychokinesis power to inflict immobilizing complication on a target, add a d6 and step up your effect die.
SFX: Versatile. Split Telekinetic Mastery into 2d8 or 3d6.
Limit: Conscious Activation. While stressed out, asleep, or unconscious, shutdown Psychokinesis.
Recover Psychokinesis when you recover that stress or wake up. If you take mental trauma, shutdown Psychokinesis until you recover that trauma.
Limit: Mutant. When affected by mutant-specific complications or tech, earn 1 PP.
Specialties
Combat Expert d8
Crime Expert d8
Psych Expert d8