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![]() Monica Rambeau Affiliations Solo D8 Buddy D6 Team D10 Distinctions Been There, Fought That I Used to Lead the Avengers Same Name, Different Hero ELECTROMAGNETIC FORM Intangibility d10 Space Flight d12 SFX: Zap! On a successful reaction against a close-combat attack action, inflict physical stress with your effect die at no PP cost. Spend 1 PP to step it up. Limit: Half-Life. Change any Electromagnetic Form power into a complication to gain 1 PP. Activate an opportunity or remove the complication to recover that power. Limit: Mutually Exclusive. Shutdown Electromagnetic Form to activate Electromagnetic Projection. Shutdown Electromagnetic Projection to recover Electromagnetic Form. ELECTROMAGNETIC PROJECTION Energy Blast d10 Radiation Control d8 Subsonic Flight d8 SFX: Area Attack. Against multiple targets, for each additional target add a d6 and keep an additional effect die. SFX: Energy Absorption. On a successful reaction against an energy-based attack action, convert your opponent’s effect die into an Electromagnetic Projection stunt or step up an Electromagnetic Projection power until used in an action. If your opponent’s action succeeds, spend 1 PP to use this SFX. SFX: Versatile. Replace Energy Blast with 2d8 or 3d6 on your next roll. Limit: Overload. Shutdown any Electromagnetic Projection power to gain 1 PP. Activate an opportunity or participate in a Transition Scene to recover that power. Specialties Combat Expert d8 Cosmic Expert d8 Crime Expert d8 Psych Expert d8 Milestones LASER LEADER 1 XP when you give orders in the midst of an Action Scene. 3 XP when you use your Electromagnetic Projection power set to create an asset for a teammate. 10 XP when you either declare someone else leader so that you can lead a different team, or turn down an offer to lead another team in order to stay with Nextwave. MASTER BLASTER 1 XP when you threaten to destroy someone with your Electromagnetic Projection power set. 3 XP when you deal out stress to the most significant threat in an Action Scene. 10 XP when you either destroy a global threat with your Electromagnetic Projection power set or use an Electromagnetic Form power to create a complication that allows the team to save the day. |