Machine Man
Machine Man
ID: Z2P45-9-X-51 (Public)
Affiliations
Solo D10, Buddy D6, Team D8

Distinctions (Choose D4 + PP or D8)
Obey The Three Robotic Laws
Advanced Sentient Android Prototype
Socially Inept & Devoid Personality

Power Sets
Sentient Combat Robot
Cybernetic Senses D10
Superhuman Durability D10
Stretching D8
Superhuman Stamina D10
Enhanced Strength D8
Flight D6
SFX: Many Useful Attachments. Add a d6 and step up your effect die by +1 when using Sentient Combat Robot to create assets.
SFX: Immunity: Ignore stress, trauma, and complications from poison, disease, psychic attack, and from lack of breathable air.
SFX: Multipower. Include two Sentient Combat Robot powers in the same pool by stepping down each one by -1.
Limit: Malfunction. Shutdown any Sentient Combat Robot power to gain 1 PP. Activate any opportunity to recover.

Specialties (Expert: 2D6 or D8, Master: 3D6 or 2D8 or D10)
Menace Expert D8
Science Expert D8
Tech Master D10
Vehicles Master D10

Milestones
Organic Imperative
1 XP when you aid an organic creature.
3 XP when you help a fleshy ally recover from stress during a Transition Scene.
10 XP when you either decide that humanity is well worth learning from and attempt to gain empathy or decide that humanity is mad and decide to be a cold, calculating robot with no emotions.

I, Robot
1 XP when you discuss the destruction of equipment, architecture, or robots.
3 XP when you create an asset, complication, or stunt that involves destroying inanimate objects.
10 XP when you either decide that itís your duty to hunt down rogue robots or that you canít do violence to your comrades anymore.