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Machine Man |
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![]() ID: Z2P45-9-X-51 (Public) Affiliations Solo D10, Buddy D6, Team D8 Distinctions (Choose D4 + PP or D8) Obey The Three Robotic Laws Advanced Sentient Android Prototype Socially Inept & Devoid Personality Power Sets Sentient Combat Robot Cybernetic Senses D10 Superhuman Durability D10 Stretching D8 Superhuman Stamina D10 Enhanced Strength D8 Flight D6 SFX: Many Useful Attachments. Add a d6 and step up your effect die by +1 when using Sentient Combat Robot to create assets. SFX: Immunity: Ignore stress, trauma, and complications from poison, disease, psychic attack, and from lack of breathable air. SFX: Multipower. Include two Sentient Combat Robot powers in the same pool by stepping down each one by -1. Limit: Malfunction. Shutdown any Sentient Combat Robot power to gain 1 PP. Activate any opportunity to recover. Specialties (Expert: 2D6 or D8, Master: 3D6 or 2D8 or D10) Menace Expert D8 Science Expert D8 Tech Master D10 Vehicles Master D10 ![]() Organic Imperative 1 XP when you aid an organic creature. 3 XP when you help a fleshy ally recover from stress during a Transition Scene. 10 XP when you either decide that humanity is well worth learning from and attempt to gain empathy or decide that humanity is mad and decide to be a cold, calculating robot with no emotions. I, Robot 1 XP when you discuss the destruction of equipment, architecture, or robots. 3 XP when you create an asset, complication, or stunt that involves destroying inanimate objects. 10 XP when you either decide that it’s your duty to hunt down rogue robots or that you can’t do violence to your comrades anymore. |