Solo    d10
Buddy    d6
Team    d8

Cultivated Inner Peace
Ex-Secret Agent
Master of Kung Fu

Power Sets
Enhanced Durability    d8
Enhanced Reflexes    d8
Enhanced Stamina    d8
Enhanced Strength    d8
SFX: Focus. If your pool includes a Living Weapon power, you may replace two dice of
equal size with one stepped-up die.
SFX: Never Outmatched. When using Combat Master stunts or resources in a roll that
includes a Living Weapon power, add a d6 and step up your effect die.
SFX: Never Outnumbered. Against multiple targets, for each additional target add a d6
and keep an additional effect die.
SFX: Rising of the Spirit. Before you make an action including a Living Weapon power,
you may move your emotional stress die to the doom pool and step up the Living
Weapon power for this action.
Limit: Exhausted. Shutdown any Living Weapon power to gain 1 PP. Activate an opportunity
or participate in a Transition Scene to recover that power.

Acrobatics Master    d10
Combat Master    d10
Covert Expert    d8
Crime Expert    d8
Psych Expert    d8

1 XP when you discuss your fatherís villainy.
3 XP when you cause stress to your fatherís minions or destroy one of your fatherís headquarters.
10 XP when you either defeat your father and end his villainy once and for all or gather your own team and begin your own criminal empire.

1 XP when you compliment or critique a martial arts technique.
3 XP when you cause physical stress to another martial artist.
10 XP when you either defeat a rival martial artist and offer to take them as a student or admit that your opponent is your better and declare them as the Master of Kung-Fu.