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Iron Armor mob |
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IRON ARMOR MOB Affiliations Team Xd8 Distinctions Constructed By Tony Stark Mechanical Action Controlled By Whom? Power Sets MOB TRAITS Swarm d8 SFX: Area Attack/Collateral Damage: Target multiple opponents. For every additional target, add d6 and keep +1 Effect die. Step back the highest die in the pool then add the highest-rolling die to the Doom Pool before calculating the total. SFX: Emotionless: Spend a die from Doom Pool to ignore emotional stress. SFX: Reinforcements. Any Opportunity rolled in a dice pool to affect Doombots Mob activates to add 1 to Team (+1 PP to the acting hero for each Doombot added). SFX: Divide And Conquer. As a result of a Doombots dice pool with no Opportunities rolled, create another Doombots Mob and divide Team dice between them. Limit: Mob Cohesion. Defeat Team dice (with d10 or more Stress) to reduce Mob by 1. POWERED ARMOR Cybernetic Senses d6 Enhanced Reflexes d8 Superhuman Durability d10 Superhuman Strength d10 SFX: Boost. Shutdown highest-rated Weapons Platform or Powered Armor power to step up another Powered Armor power by +1. Recover power by activating an opportunity. WEAPONS PLATFORM Missiles d6 Repulsors d8 Supersonic Flight d10 SFX: EMP. Target multiple tech-based opponents. Add a d6 or step up the lowest die in the doom pool by +1 for each target and add them to a dice pool including Repulsors. Return added dice to doom pool and shutdown Weapons Platform. Recover power by activating an opportunity. SFX: Unibeam. Step up or double Repulsors on your next roll, or spend Doom Die to do both, then shutdown Repulsors. Recover power by activating an opportunity. |