Doctor Spectrum
DOCTOR SPECTRUM
Affiliation
Solo d8
Buddy d6
Team d4
Distinctions
The Ability To Overcome Great Fear
Over-Confident
Space Scientist
Power Sets
Power Prism
Energy Blast d10
Godlike Durability d12
Emerald Light of Will Mastery d10
Space Flight d12
Enhanced Senses d8
SFX: Emerald Imprisonment Add a d6 and step up effect die by +1 when inflicting entrapment complications on a target.
SFX: Area Attack Add a d6 and keep an additional effect die for each additional target.
SFX: Unlimited Applications Shutdown any one Power Prism power to step up another Power Prism power by 1. Recover power by activating an opportunity or during a Transition Scene.
SFX: Constructs Add a d6 and step up your effect die by 1 when using Power Prism to create assets.
SFX: Multipower Use two or more Power Prism powers in a single dice pool at -1 step for each additional power.
SFX: Reserves of Will Before you make an action including a Power Prism power, step down a Doom die equal to Mental Stress and step up the Power Prism power by 1 for this action.
SFX: Versatile Split Emerald Light of Will Mastery into 2d8 or 3d6
SFX: Force of Will - When using Godlike Durability in your dice pool, redirect physical stress to mental stress at no cost. Redirect Effect die targeting Power Ring assets as Mental Stress. Spend 1 Doom die to step back either redirected stress by 1.
Limit: Conscious Activation If stressed out, asleep, or unconscious, shutdown Power Prism. Recover Green Lantern Power Ring when stress is recovered or when awakened. If Emotional Trauma is taken, shutdown Power Prism until trauma is recovered.
Combat Expert d8
Cosmic Master d10
Crime Expert d8
Vehicle Master d10
Affiliation
Solo d8
Buddy d6
Team d4
Distinctions
The Ability To Overcome Great Fear
Over-Confident
Space Scientist
Power Sets
Power Prism
Energy Blast d10
Godlike Durability d12
Emerald Light of Will Mastery d10
Space Flight d12
Enhanced Senses d8
SFX: Emerald Imprisonment Add a d6 and step up effect die by +1 when inflicting entrapment complications on a target.
SFX: Area Attack Add a d6 and keep an additional effect die for each additional target.
SFX: Unlimited Applications Shutdown any one Power Prism power to step up another Power Prism power by 1. Recover power by activating an opportunity or during a Transition Scene.
SFX: Constructs Add a d6 and step up your effect die by 1 when using Power Prism to create assets.
SFX: Multipower Use two or more Power Prism powers in a single dice pool at -1 step for each additional power.
SFX: Reserves of Will Before you make an action including a Power Prism power, step down a Doom die equal to Mental Stress and step up the Power Prism power by 1 for this action.
SFX: Versatile Split Emerald Light of Will Mastery into 2d8 or 3d6
SFX: Force of Will - When using Godlike Durability in your dice pool, redirect physical stress to mental stress at no cost. Redirect Effect die targeting Power Ring assets as Mental Stress. Spend 1 Doom die to step back either redirected stress by 1.
Limit: Conscious Activation If stressed out, asleep, or unconscious, shutdown Power Prism. Recover Green Lantern Power Ring when stress is recovered or when awakened. If Emotional Trauma is taken, shutdown Power Prism until trauma is recovered.
Combat Expert d8
Cosmic Master d10
Crime Expert d8
Vehicle Master d10