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08:55, 28th March 2024 (GMT+0)

Sven Olafson

Sven Olafson
Male Aasimar Druid 10
Neutral Good
Representing Dylan

Strength 14 (+2)
Dexterity 13 (+1)
Constitution 11 (+0)
Intelligence 18 (+4)
Wisdom 20 (+5)
Charisma 17 (+3)
Size: Medium
Height: 6' 6"
Weight: 280 lb
Skin: Pale
Eyes: Silver
Hair: Gray Curly; Thick Beard / Hirsute
Total Hit Points: 43

Speed: 20 feet [armor]

Armor Class: 14 = 10 +3 [hide] +1 [dexterity]

Touch AC: 11
Flat-footed: 13
Initiative modifier: +1 = +1 [dexterity]
Fortitude save: +7 = 7 [base]
Reflex save: +4 = 3 [base] +1 [dexterity]
Will save: +12 = 7 [base] +5 [wisdom]
Attack (handheld): +9/+4 = 7 [base] +2 [strength]
Attack (unarmed): +9/+4 = 7 [base] +2 [strength]
Attack (missile): +8/+3 = 7 [base] +1 [dexterity]
Grapple check: +9/+4 = 7 [base] +2 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
58 lb. or less
59-116 lb.
117-175 lb.
175 lb.
350 lb.
875 lb.

Languages: Celestial Common Draconic Druidic Dwarven Giant

Long Spear [1d8, crit x3, 9 lb., two-handed, piercing]

Hide armor [medium; +3 AC; max dex +4; check penalty -3; 25 lb.]

Feats:

Dodge
Mounted Combat
Power Attack
Simple Weapon Proficiency
Traits:

Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise Int 4 =
+4
Balance Dex* 1 =
+1
Bluff Cha 3 =
+3
Climb Str* 2 =
+2
Concentration Con 6 =
+0
+6
Craft_1 Int 4 =
+4
Craft_2 Int 4 =
+4
Craft_3 Int 4 =
+4
Diplomacy Cha 3 =
+3
Disguise Cha 6 =
+3
+3
Escape Artist Dex* 1 =
+1
Forgery Int 4 =
+4
Gather Information Cha 3 =
+3
Handle Animal Cha 9 =
+3
+6
Heal Wis 11 =
+5
+6
Hide Dex* 4 =
+1
+3
Intimidate Cha 3 =
+3
Jump Str* -4 =
+2
-6 [speed 20]
Knowledge (arcana) Int 7 =
+4
+3
Knowledge (history) Int 7 =
+4
+3
Knowledge (nature) Int 14 =
+4
+6 +2 [druid] +2 [survival]
Knowledge (religion) Int 7 =
+4
+3
Knowledge (planes) Int 7 =
+4
+3
Listen Wis 13 =
+5
+6 +2 [aasimar]
Move Silently Dex* 1 =
+1
Perform_1 Cha 3 =
+3
Perform_2 Cha 3 =
+3
Perform_3 Cha 3 =
+3
Perform_4 Cha 3 =
+3
Perform_5 Cha 3 =
+3
Ride Dex 15 =
+1
+12 +2 [handle animal]
Search Int 4 =
+4
Sense Motive Wis 8 =
+5
+3
Spot Wis 13 =
+5
+6 +2 [aasimar]
Survival Wis 15 =
+5
+8 +2 [druid]
Swim Str** 2 =
+2
Use Rope Dex 1 =
+1
* = check penalty for wearing armor

Handle Animal >=5 ranks gives +2 on wild empathy checks.
Know Nature >=5 ranks gives +2 on survival checks above ground.

Zero-level Druid spells: 6 per day



First-level Druid spells: 6 (4+2) per day