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Welcome to Curse These Mists - 3.X Ravenloft (Adult Content)

06:38, 27th April 2024 (GMT+0)

Ziri Ironstar

Ziri Ironstar was a dwarf of middling height and proportions. He possessed red hair that seemed to be swept by the wind and was shoulder length. His eyes were green as the forest. As any good dwarf he carried a fine warhammer on his belt, this one was fashioned such that it had two heads each looking as a fist. It was complemented with a pick also of finest quality on the opposite side of his belt and off to the side of his backpack was a battleaxe. The battleaxe was another ornate but functional weapon as most dwarven weapons were. The head of his axe was made to appear that it was a dragon breathing upon it's foes. He had a bandolier with a number of pouches across his chest. He had no armor, unusual for a dwarf, though perhaps it was obscured by his robes, cloak and vest. He wore a sturdy workman's apron. He was often leading Number 9, his faithful mule. Number 9 was his shop, and carried a variety of arms and armor in it's pack saddle as well as the merchant's pavilion tent.

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Default Actions

1. If it is the start of combat and he is not in melee at the start of his turn he will use his Wand of Mage Armor on himself if Mage Armor is not already active.
2. If it is the start of combat and he is not in melee at the start of his turn he will use his Wand of Shield on himself if Shield is not already active.
3. If an ally nearby is below 0 hp and on the ground he will use his Rebuke Death ability to heal them.
4. If a foe is in melee with him already he will withdraw if he does not have his protection spells up. Then proceed with 1 above.
5. If he is below 50% hit points then he will use the withdraw action to withdraw from battle. On the round after withdrawing assuming he is still safe he will then cast cure moderate wounds (or cure light wounds) on himself.
6. If fighting in an area of darkness especially if he is with those that might have trouble seeing the foe he will cast Chromatic Orb I on the most dangerous foe he sees to aid his allies in battle.
7. If a foe is in melee and he already has protection spells in place he will engage the enemy (he prefers to use his father's warhammer to his other weapons but if disarmed will use his battleaxe or pick).
8. If no foe is in melee and he already has protection spells in place he will use Hand of the Acolyte or Hand of the Apprentice (whichever still has uses) to throw his warhammer at a foe not engaged with an ally in melee (since I don't have Precise Shot). (If he does not have the warhammer he will use the battleaxe).
9. If disarmed of all his normal weapons he will move away from foes and cast Shadow Weapon, he will pick either a warhammer, battle axe or heavy pick depending on which he thinks would be most effective against the current enemy.