Ricochet
Name: Ricochet
Real Name: Sasha Struck

THE BULL
LOOK
Woman, white, calloused hands, casual clothing, no costume

ABILITIES
Superhumanly tough, incredibly strong, and uniquely skilled at fighting.

Ricochet's body absorbs kinetic energy and can redirect it. This makes her more or less immune to impact and fire, and able to lift nearly anything so long as she can get it or something else moving first. The more she absorbs, the "stronger" she gets. Her skill at fighting comes from growing up training in martial arts. Her new powers have led her training in otherwise impossible directions.

LABELS
Danger +3
Freak +1
Savior -1
Superior +0
Mundane +0

CONDITIONS
[_] Afraid (-2 to directly engage a threat)
[_] Angry (-2 to comfort or support or pierce the mask)
[_] Guilty (-2 to provoke someone or assess the situation)
[_] Hopeless (-2 to unleash your powers)
[_] Insecure (-2 to defend someone or reject othersí influence)

BULL MOVES
Punch Everyone: Whenever you charge into a fight without hedging your bets, you can shift your Danger up and any other Label down.

In a china shop: When you directly engage a threat, you can cause significant collateral damage to your environment to choose an additional option, even on a miss.

THE BULL'S HEART
You always have exactly one love and one rival. You can change your love or rival at any time; give the new subject of your affections or disdain Influence over you. Take +1 ongoing to any action that impresses your love or frustrates your rival.

Love: The Copernican
Rival: Citizen Zero

Defender: When you leap to defend your love or rival in battle, roll + Danger instead of + Savior to defend them.

BACKSTORY
Who changed you?
"You wouldn't believe it. Let's just say they're well known. A charity organization that talks about curing cancer and hunger, solving all the world's problems, all that. Turns out the bit they don't say is that they're trying to use donations to make super powered tools. Not even always soldiers, just...ways to solve all those problems at the cost of human life. It's disgusting."

How did you escape from them?
"They gave me these powers, then tried to teach me to use them. Thought because I was young, I'd be easier to brainwash. Turns out they were wrong. I gathered up a few of us who had abilities and gave a speech from one of my old movies. It was cheesy as hell, but they were inspired. Then I led them to safety. Turns out I suck at leading and now they're all dead. Next question."

Who, outside the team, tries to take care of you now?
"There was this studio exec who did most of my movies when I was a kid. He took me in now that my parents are being watched by the organization. I mean, he didn't. He got in touch with his ex-wife, and now I live with her, pretty much under cover. Like witness protection, only I don't need protecting. Everyone around me does. Man. They hate each others' guts, but they work together just to make sure I'm okay. I...can we move on?"

Why do you try to be a hero?
"Don't be stupid. I'm not a hero, I'm just doing my job. Bad guys hurt people. I can stop them, so I do. It'll be better once I can figure out how to do it without breaking everything around me, but letting stuff break is way better than letting people break, right?"

Why do you care about the team?
"What kind of stupid interview is this? They're doing what they feel is right, trying to fight straight up evil! Of course I care! I'm pretty much indestructible, okay? These guys? They're soft. They're squishy. And they will absolutely die if they don't have someone taking hits for them. I can. I will. They're heroes. I'm just a meat shield. God, I can't believe you. 'Why do you care?' Jerk."

WHEN OUR TEAM FIRST CAME TOGETHER...
We defeated a dangerous enemy. Who or what was it?
"Oh jeeze. So a long time ago I did this awful movie, Sasha Starstruck (I know, it was a series, I was six, just leave it) and the Bad Bull. Straight to VHS. Remember VHS? Yeah, I said a long time ago. So it was terrible and didn't even get a critical review in the first place, but for me it was the most fun filming a movie I'd ever had. Well, the team fought a minotaur, called himself the Manotaur. Big guy, horns, and a genius on top of that. Apparently he used to be big into creating mazes for heroes. This time he sprang up hard light walls across the city and called in a big alien monster to the center. Lucky us, we were the heroes caught on the inside. It was great! Uh, I mean except for all the...unfortunate property destruction. Which I'm sure the city will be happy to pay for considering we saved them from, y'know, an alien monster."

RELATIONSHIPS
The Copernican is your love. Youíve opened up to them about the worst parts of your past.
Citizen Zero is your rival. They tried to control you at a crucial moment.

INFLUENCE
Citizen Zero has Influence over you.
The Copernican has Influence over you.

MOMENT OF TRUTH
This is what you do best. You let loose, all the pent up strength and rage and glee, and you break whatever stands in your way. You are a walking demolition crew. What can stand up to you? Nothing. Not buildings. Not structures. Not enemies. Nothing. Of course, now the people who changed you know exactly where to find you...

TEAM MOVES
When you share a triumphant celebration with someone, make them your love or rival immediately to mark potential. If they are already your love or rival, take Influence over them and mark potential.

When you share a vulnerability or weakness with someone, give them Influence and hold 2. Spend that hold to help them as if it were Team in the pool.

POTENTIAL
[_] [_] [_] [_] [_]
Every time you roll a miss on a move, mark potential.

ADVANCEMENT
When you fill your potential track, you advance. Choose from the list below.
[_] Take another move from your playbook
[_] Take another move from your playbook
[_] Take a move from another playbook
[_] Take a move from another playbook
[_] Someone permanently loses Influence over you; add +1 to a Label
[_] Rearrange your Labels as you choose, and add +1 to a Label
[_] Unlock your Moment of Truth
[_] Choose another two roles for The Bullís Heart

When youíve taken five advances from the top list, you can take advances from the list below.
[_] Unlock your Moment of Truth after itís been used once
[_] Change playbooks
[_] Take an adult move
[_] Take an adult move
[_] Lock a Label, and add +1 to a Label of your choice
[_] Retire from the life or become a paragon of the city

Currently being fostered (kinda) by Roger Schubert and Diane Smoot, staying with Diane.