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Welcome to A Story About Honor and Pride

14:55, 19th April 2024 (GMT+0)

Lars Kirgan

Lars is slender but wiry with a powerful, lean build that belies his strength.  He is quiet but intense with deep, dark brown eyes that miss little and a face that while handsome is weathered from constant service in the field.  Well trained in the arts of war as well as stealth and scouting Lars moves with grace and ease.

Lars Kirgan
 Human (Chelaxian) slayer 10 (Pathfinder RPG Advanced Class Guide 53)
 LN Medium humanoid (human)
 Init +8; Senses Perception +15
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 Defense
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 AC 24, touch 15, flat-footed 20 (+9 armor, +1 deflection, +4 Dex)
 hp 154 (10d10+54)
 Fort +12, Ref +12, Will +6; +2 trait bonus vs. fear
 Defensive Abilities evasion, trap sense +3
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 Offense
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 Speed 30 ft.
 Melee +3 keen greatsword +17/+12 (2d6+9/17-20) or
    dagger +14/+9 (1d4+4/19-20) or
    dagger +14/+9 (1d4+4/19-20) or
    dagger +14/+9 (1d4+4/19-20)
 Ranged mwk composite longbow +15/+10 (1d8+4/×3)
 Special Attacks sneak attack +3d6, studied target +3 (3rd, swift action)
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 Statistics
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 Str 18, Dex 19, Con 18, Int 16, Wis 15, Cha 16
 Base Atk +10; CMB +14; CMD 29
 Feats Deceitful, Improved Initiative, Manyshot, Persuasive, Quick Draw, Rapid Shot, Stealthy, Toughness
 Traits courageous, friend in every town
 Skills Acrobatics +12, Appraise +4, Bluff +20, Climb +12, Craft (bows) +7, Diplomacy +10, Disable Device +23, Disguise +13, Escape Artist +5, Heal +6, Intimidate +20, Knowledge (dungeoneering) +10, Knowledge (geography) +7, Knowledge (local) +8, Knowledge (nature) +4, Perception +15, Perform (string instruments) +4, Ride +10, Sense Motive +15, Stealth +25, Survival +12, Swim +7, Use Magic Device +4
 Languages Common, Elven, Orc, Undercommon
 SQ combat style (archery), family ties, slayer talents (assassinate [DC 18][UC], evasion[UC], ranger combat style[ACG], ranger combat style[ACG], trap spotter, trapfinding[ACG]), stalker, track +5, trapfinding +5
 Combat Gear potion of cure serious wounds (3), oil (2); Other Gear +3 shadow mithral mountain pattern armor[UC], +3 keen greatsword, arrows (20), dagger, dagger, dagger, mwk composite longbow (+4 Str), ring of protection +1, ring of resistance +1, bedroll, belt pouch, bowyer tools, cards[UE], dice[UE], disguise kit, flint and steel, hip flask[UE], ink, manacles, masterwork backpack[APG], masterwork thieves' tools, mess kit[UE], mirror, parchment, signal whistle, silk rope (50 ft.), smoked goggles[APG], torch (2), trumpet (worth 100 gp, 2 lb), waterskin (2), whetstone, wrist sheath[UE], light horse (combat trained), bit and bridle, military saddle, pot, saddlebags, trail rations, 1,743 gp, 2 sp, 6 cp
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 Special Abilities
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 Assassinate (DC 18) (Ex) Can kill unaware foe with a prepared sneak attack (Fort neg).
 Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
 Family Ties Not fulfilling family requests: -2 penalty on all Wis and Cha based ability & skill checks (DC 20 Will negates).
 Manyshot You can shoot two arrows as the first attack of a full attack action.
 Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
 Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
 Sneak Attack +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
 Stalker (Ex) Studied target bonus applies to Disguise, Intimidate, and Stealth as well.
 Studied Target +3 (swift action, 3 at a time) (Ex) Study foe as a Swift action, gain +3 to att/dam & some skills vs. them.
 Track +5 Add the listed bonus to Survival checks made to track.
 Trap Sense +3 (Ex) +3 bonus on reflex saves and AC against traps.
 Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
 Trapfinding +5 Gain a bonus to find or disable traps, including magical ones.