Young Tham

Name  : Tham d'Lyrandar       Gender: M           HP: 31
Player:                       Height: 6'1"        Blooded: 15
Race  : Half-elf              Weight: 180 lbs.    Surge Value: 7
Class : Sorcerer              Age   : 24          Surge/Day: 8
Level : 2                    Hair  : Red
Align : Lawful Good           Eyes  : Green
Deity :                       Hand  : Right       XP:  0
Size  : Medium                Speed : 06          NEXT LVL:
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ABILITY
       Base   Racial   Level   Final
       Roll    Bonus   Bonus   Ability
STR  :  10      +0      +0      10/+0
CON  :  12      +2      +0      14/+2
DEX  :  16      +0      +0      16/+3
INT  :  10      +0      +0      10/+0
WIS  :  10      +0      +0      10/+0
CHA  :  16      +2      +0      18/+4
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DEFENSES
     Total | 10+    | Abil. | Class | Race | Feat | Misc |
           | 1/2lvl | Armor |       |      |      |      |
AC  : 14   | 11     |  3    |   0   |      |      |      |
FORT: 13   | 11     |  2    |   0   |  0   |   0  |   1  |
REF : 14   | 11     |  3    |   0   |  0   |   0  |   1  |
WILL: 18   | 11     |  4    |   2   |  0   |   0  |   1  |

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ACTION POINT

Default: Gain extra action
Bonus:
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RACIAL BONUS
Languages: Common, Elven
Diletantte - Sly Flourish
Group Diplomacy - +1 to Diplomacy to all allies in within 10 squares
Dual Heritage -

Background benefit: Touched by an Angel - Arcana, Perception
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FEATS
1) Mark of the Storm - Dragonmark of House Lyrandar
   * Whenever you hit an enemy with a thunder or lightning power, you can slide
     the enemy 1 squre.
   * +1 bonus to speed when Flying.
   * Master and perform Endure Elements, Enhance Vessel, Summon Winds and
      Water Walk rituals as if you had the ritual caster feat.
2)  Sorcerous Blade Channeling - Use a dagger to make ranged attacks as melee

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CLASS ABILITIES
Storm Sorcerer
   * Storm Power - You gain a bonus to the damage rolls of arcane powers equal
                   to your Dex modifier.
   * Storm Soul - You gain resist 5 damage to Thunder and Lightning
  If you are hit with an attack, you can end this resistance
  as an immediate interrupt to gain a +4 power bonus to all
  defenses until the end of your next turn.
   * Storm's Embrace - Natural 20 on an arcane attack wind surges around you and
       your enemy. You can push the target 1 square and then fly
       a number of squares equal to 1 + your Dex mod after
       applying the attack's other effects


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Theme - TBD


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LANGUAGES
Common, Elven, ...

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SENSES
                   Score          Skill
Passive Insight    ( 17 ) = 10 + ( 7 )
Passive Perception ( 10 ) = 10 + ( 0 )

Initiative +5
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SKILLS

Bonus | Skill Name     | Abil.     | TRND (+5) | AP. | Misc
      |                | +1/2 lvl  |           |     |
  5   | Acrobatics     |  5   (Dex)|           |     |
  7   | Arcana         |  2   (Int)|     5     | N/A |
  2   | Athletics      |  2   (Str)|           |     |
  6   | Bluff          |  6   (Cha)|           | N/A |
  8   | Diplomacy      |  6   (Cha)|           | N/A | 2
  2   | Dungeoneering  |  2   (Wis)|           | N/A |
  9   | Endurance      |  4   (Con)|     5     |     |
  2   | Heal           |  2   (Wis)|           | N/A |
  7   | History        |  2   (Int)|     5     | N/A |
  9   | Insight        |  2   (Wis)|     5     | N/A | 2
  6   | Intimidate     |  6   (Cha)|           | N/A |
  2   | Nature         |  2   (Wis)|           | N/A |
  2   | Perception     |  2   (Wis)|           | N/A |
  2   | Religion       |  2   (Int)|           | N/A |
  5   | Stealth        |  5   (Dex)|           |     |
  6   | Streetwise     |  6   (Cha)|           | N/A |
  5   | Thievery       |  5   (Dex)|           |     |

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WEAPON: Winged Dagger +1, Crit: +1d6 damage, Power (At Will): Free Action
Trigger: An enemy hits you with an opportunity attack when you use a sorcerer
ranged or area attack power through this dagger.
Effect: This triggering enemy takes 5 damage
Power (Daily): Minor Action. Choose one enemy within 10 squares of you that
you can see. The next sorcerer close attack power you use through this dagger
before the end of the encounter treats a square adjacent to that enemy as its
origin square.

WEAPON:

WEAPON:

WEAPON:

ARMOR: Robe of Contingency +1
Power (Daily Healing, Teleportation): Immediate Reaction. Use this power while
you are bloodied and when an attack damages you. Teleport 6 squares, and you
can spend a healing surge.

ARMS: None

FEET:

HANDS:

HEAD:

NECK:

RING:

RING:

WAIST:

IMPLEMENT:
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AT-WILL POWERS
Blazing Starfall
 Arcane, Implement, Fire, Radiant, Zone, +4(Cha) vs Ref,
 Area burst 1 within 10 squares
 Standard Action
 Target: Each creature in burst
 Hit: 1d4 + 7 (Cha+ Dex)


Lighting Strike
 Arcane, Implement, Lightning, +4 (Cha) vs Ref, Ranged 10
 Standard Action
 Hit: 1d8 + 7 (Cha + Dex) Lightning damage. A creature within 10 squares of
 your choice other than the target takes lightning damage equal to your
 Dex Modifier
 Storm Magic: You can apply your Storm Power bonus either to the damage roll
 against the target or to the damage taken by the enemy within 10 squares

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ENCOUNTER POWERS
Explosive Pyre
 Arcane, Implement, Fire, +4 (Cha) vs Ref, Ranged 10
 Standard Action
 Hit: 2d8 + 7 (Cha + Dex) fire damage. Until the start of your next turn any
 enemy that enters a square adjacent to the target or starts its turn there takes
 1d6 fire damage


Sly Flourish
 Martial, Weapon, +4 (Dex) vs Ac, Target: 1 creature
 Requirement: you must be wielding a crossbow, a light blade, or a sling
 Hit: 1d4 + 7 (Cha + Dex)



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DAILY POWERS
Howling Tempest
 Arcane, Implement, Thunder, Zone
 Standard Action  Area burst 1 within 10 squares
 +4 (Cha) vs Fort,   Target Each Creature in the Burst
 Hit: 2d6+7 (Cha + Dex) thunder damage and the target is deafened (save ends).
 You slide the target a number of squares equal to your Dex mod.
 Effect: The burst creates a zone of deafening wind that lasts until the end of
your next turn. Each creature that starts its turn within the zone
takes thunder damage equal to your Charisma mod. As a move action
you can move the zone 3 squares.
 Sustain Minor: The zone persists


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Utility Powers

Spatial Trip
Encounter Power (Arcane, Teleportation)
Move Action
Effect: You teleport a number of squares equal to half your speed

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RITUALS

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MONEY
PP:
GP:
SP:
CP:

GEMS:

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OTHER EQUIPMENT
Adventurer's Kit
 Backpack
 Bedroll
 Flint and steel
 Belt pouch
 Sunrod (2)
 Trail rations (10)
 Hemp rope (50')
 Waterskin

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Description

Tham d'Lyrandar Dragonmarked scion of House Lyrandar.

Tham is most often found dressed as though he were the captain of an airship,
wearing supple leather boots and gloves and sturdy but distinctly ornate pants
and overcoat. He almost always wears a pilot's hat with goggles resting on
his forehead.