![]() |
| ||
|
Visitor : ![]() ![]() ![]() |
Carley Iron Work |
---|
![]() Name : Carley Iron Work | Race : Dwarf | Height: 4' Player: Kevin Johnston | Gender: Female | Weight: 145 Class : Artificer 6 Cleric 1| Age : 50 | Eyes : Blue Align : NG | Size : M | Hair : Red Deity : Oghma | Speed : 20 | Hand : Right ---------------------------------------------------------------------------- Ability | Temporary | Class Level Score Mod | Score Mod | STR 9 | -1 | DEX 14 | 2 | CON 15 | 2 | INT 16 | 3 | WIS 13 | 1 |XP : 21000 Char Level: 6 CHA 12 | 1 |Need: 28000 ECL : ---------------------------------------------------------------------------- Total Current Subdual | Total Dex Misc HP : 54 54 | Init : 2 = 2 + 8 8 8 7 7 8 ---------------------------------------------------------------------------- Total Armour Shield Dex Size Natural Defl Misc AC : = + + + + + + + ---------------------------------------------------------------------------- Total Base Str Size | Total Base Dex Size Melee : 4 = 4 + + | Range : 6 = 4 + 2 + --------------------------------------------------------------------------- SAVES Key Ability Ability Bonus Base Mod Magic Misc Fort : Con = 2 + + + Ref : Dex = 2 + + + Will : Wis = 5 + + + ---------------------------------------------------------------------------- RACE/CLASS ABILITIES & FEATS GAINED Dwarf Darkvision 60 Dwarf Stone Cunning Dwarf Stability Dwarf +2 vs poison Dwarf +4 Dodge vs Giant Dwarf +1 attack vs Orc and Goblinoid Dwarf +2 vs spells Cleric Turn or rebuke undead Artificer Forge Master +1 Crafting skill Artificer Mimic Spell Artificer Rend Item Artificer Scribe Scroll Artificer Detect Magic Artificer Brew Potion Artificer Craft on Move Crafting Wagon Artificer Craft Wonderous Item Artificer Craft Homoculus Artificer Energy Expansion Crafting +1 Artificer Identify no cost 5x day Artificer Craft Weapon and Armor Artificer Craft Wand Point Blank Extraordinary Artisan reduce gp cost of crafting 25% Artificer Craft Reserve 150 ---------------------------------------------------------------------------- LANGUAGES Dwarf, Common Gnome, Giant, Goblin, Orc, and Terran ---------------------------------------------------------------------------- SKILLS Max Ranks (3 + Level): CC Max Ranks (/2): Key Skill Ability Misc CC TRAINED Ability Mod Mod Ranks Synergy Mod Craft: Weapon Int 13 = +3 8 +0 +2 m/s Craft: Armor Int 13 = +3 8 +0 +2 m/s Craft: Sculpt Int 7 = +3 2 +0 +2 m/s Concentration Con 6 = +2 4 +0 +0 Decipher Script Int 19 = +3 14 +0 +2 scrolls Disable Device Int 3 + +0 12 +0 +0 Knowledge: Arcana Int 8 = +3 5 +0 +0 Knowledge: Architecture Int 8 = +0 5 +0 +0 Knowledge: DungeoneeringInt 8 = +0 5 +0 +0 Knowledge: Religion Int 8 = +0 5 +0 +0 Open Locks Dex 3 = +0 0 +0 +0 Profession: Blacksmith Int 5 = +3 2 +0 +0 Spellcraft Int 5 = +0 0 +0 +2 Spot Wis = +0 0 +0 +2 det d/t Search Int 3 = +0 0 +0 +0 Use Magic Device Cha 17 = +1 16 +0 Appraise Int 7 = +3 4 +0 +2 crafts Total Skill Points 90/90 (Above is an example of skill layout CC denotes Cross Class skills.) ---------------------------------------------------------------------------- WEAPON DAM CRIT RNG WGHT TYPE PROPERTIES Dwarven WarAxe +1 1d8+1 x3 8 Slash Mw Hvy Repeating CB +1 1d10+1 19-20 x2 120 12 Piercing 5 shot TOTAL WEIGHT: LB ---------------------------------------------------------------------------- Armor TYPE BONUS PENALTY DEX FAIL SPEED WGHT PROPERTIES Chain Shirt +1 +5 1 4 20 25 TOTAL WEIGHT: 45 LB ---------------------------------------------------------------------------- CLERIC Total Ability Mod Misc SPELL SAVE: Spell Level + 11 = 10 + 1 + ---------------------------------------------------------------------------- (Below is an example of spell layout, mix, match and add as required.) Infusions (LEVEL) LEVEL 0 1 2 3 4 5 6 7 8 9 Known: - - - - - - - - - - Per Day: 3 3 2 0 0 0 0 0 0 0 ARTIFICER INFUSION LIST 1st Level Armor Enhancement, LesserM*: Armor or shield gains special ability with +1 bonus market price modifier. Energy AlterationM*: Item using one kind of energy uses another instead. Enhancement Alteration*: Magic shield’s enhancement bonus applies to shield bash attacks, or magic weapon’s enhancement bonus applies to TwoWeapon Defense. IdentifyM: Determines properties of magic item. Infl ict Light Damage*: D eals 1d8 + 1/level damage (maximum +5) to a construct. Light: Object shines like a torch. Magic Stone: Three stones gain +1 on attack rolls, deal 1d6+1 damage. Magic Vestment: Armor or shield gains +1 or better enhancement bonus. Magic Weapon: Weapon gains +1 enhancement bonus. Repair Light Damage*: “Cures” 1d8 + 1/level damage (max +5) to a construct. Resistance Item*: Item bestows +1 or better resistance bonus on saving throws. Shield of Faith: Aura grants +2 or higher deflection bonus. Skill Enhancement*: Item bestows circumstance bonus on skill checks. Spell Storing ItemX*: Store one spell in an item. Weapon Augmentation, Personal*: Your weapon gains special ability with +1 bonus market price modifier. 2nd Level Align Weapon: Weapon becomes good, evil, lawful, or chaotic. Armor EnhancementM*: Armor or shield gains special ability with up to +3 bonus market price modifi er. Bear’s Endurance: Subject gains +4 to Constitution for 1 min./level. Bull’s Strength: Subject gains +4 to Strength for 1 min./level. Cat’s Grace: Subject gains +4 to D exterity for 1 min./ level. Chill Metal: Cold metal damages those who touch it. Eagle’s Splendor: Subject gains +4 to Charisma for 1 min./level. Fox’s Cunning: Subject gains +4 to Intelligence for 1 min./level. Heat Metal: Make metal so hot it damages those who touch it. Infl ict Moderate Damage*: Deals 2d8 + 1/level damage (maximum +10) to a construct. Owl’s Wisdom: Subject gains +4 to Wisdom for 1 min./level. 620_86400_EberronCmpSet.indd 103 3/26/04, 8:56:35 AM MAGIC 104 Repair Moderate Damage*: “Cures” 2d8 + 1/level damage (maximum +10) to a construct. Toughen Construct*: Grants construct +2 (or higher) enhancement to natural armor. Weapon Augmentation, LesserM*: Weapon gains special ability with +1 bonus market price modifi er. 3rd Level Armor Enhancement, GreaterM*: Armor or shield gains special ability with up to +5 bonus market price modifi er. Construct Energy Ward*: Construct gains resistance 10 to specifi ed energy type. Infl ict Serious Damage*: D eals 3d8 + 1/level damage (maximum +15) to a construct. M agic Weapon, Greater: Weapon gains +2 or better enhancement bonus. Metamagic Item*: Imbue spell trigger item with metamagic feat. Power SurgeX*: Charged spell trigger item gains temporary charges. Repair Serious Damage*: “Cures” 3d8 + 1/level damage (maximum +15) to a construct. Stone Construct M*: Construct gains D R 10/ adamantine. Suppress RequirementM*: Item that requires class feature, race, ability score, or alignment to function to its fullest potential no longer carries that requirement. 4th Level Construct Energy Ward, Greater*: Construct gains immunity to specifi ed energy type. Globe of Invulnerability, Lesser: Stops 1st- through 3rd-level spell effects. Infl ict Critical Damage*: D eals 4d8 + 1/level damage (maximum +20) to a construct. Item Alteration*: Item that provides a certain type of bonus provides a different type of bonus to the same value or roll. Iron Construct*: Construct gains DR 15/adamantine and takes half damage from acid and fi re. Minor Creation: Creates one cloth or wood object. Repair Critical Damage*: “Cures” 4d8+1/level damage (maximum +20) to a construct. Rusting Grasp: Your touch corrodes iron and alloys. Shield of Faith, Legion’s*: Allies gain +3 or higher AC bonus. Weapon AugmentationM*: Weapon gains special ability with up to +3 bonus market price modifi er. 5th Level Disrupting Weapon: Melee weapon destroys undead. Fabricate: Transforms raw materials into finished items. Major Creation: As minor creation, plus stone and metal. Wall of Force: Wall is immune to damage. Wall of Stone: Creates a stone wall that can be shaped. 6th Level Blade Barrier: Wall of blades deals 1d6/level damage. Disable Construct*: D eals 10/level damage to target construct. Globe of Invulnerability: As lesser globe of invulnerability, plus 4th-level spell effects. Hardening*: Item’s hardness increases by 1 per 2 levels. Move Earth: Digs trenches and builds hills. Total Repair*: Repair 10 points/level of damage to a construct. Wall of IronM: 30 hp/four levels; can topple onto foes. Weapon Augmentation, GreaterM*: Weapon gains special ability with up to +5 bonus market price modifier. |