Carley Iron Work
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Name  : Carley Iron Work    | Race  : Dwarf             | Height: 4'
Player: Kevin Johnston      | Gender: Female            | Weight: 145
Class : Artificer 6 Cleric 1| Age   : 50                | Eyes  : Blue
Align : NG                  | Size  : M                 | Hair  : Red
Deity : Oghma               | Speed : 20                | Hand  : Right
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       Ability    |   Temporary   | Class                 Level
     Score   Mod  |  Score   Mod  |
STR   9           |          -1   |
DEX  14           |           2   |
CON  15           |           2   |
INT  16           |           3   |
WIS  13           |           1   |XP  : 21000            Char Level: 6
CHA  12           |           1   |Need: 28000            ECL       :
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        Total   Current   Subdual |         Total   Dex   Misc
HP    : 54      54                | Init  :   2    =  2   +
8 8 8 7 7 8
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        Total         Armour   Shield   Dex   Size   Natural   Defl   Misc
AC    :       =     +        +        +     +      +         +      +
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        Total   Base   Str   Size |         Total   Base   Dex   Size
Melee :    4  =   4   +     +     | Range :   6   =  4    + 2    +
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SAVES      Key                    Ability
         Ability   Bonus     Base   Mod   Magic   Misc
Fort  :    Con             =   2   +     +       +
Ref   :    Dex             =   2   +     +       +
Will  :    Wis             =   5   +     +       +
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RACE/CLASS ABILITIES & FEATS                                GAINED
Dwarf Darkvision 60
Dwarf Stone Cunning
Dwarf Stability
Dwarf +2 vs poison
Dwarf +4 Dodge vs Giant
Dwarf +1 attack vs Orc and Goblinoid
Dwarf +2 vs spells
Cleric Turn or rebuke undead
Artificer Forge Master +1 Crafting skill
Artificer Mimic Spell
Artificer Rend Item
Artificer Scribe Scroll
Artificer Detect Magic
Artificer Brew Potion
Artificer Craft on Move Crafting Wagon
Artificer Craft Wonderous Item
Artificer Craft Homoculus
Artificer Energy Expansion Crafting +1
Artificer Identify no cost 5x day
Artificer Craft Weapon and Armor
Artificer Craft Wand
Point Blank
Extraordinary Artisan reduce gp cost of crafting 25%
Artificer Craft Reserve 150

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LANGUAGES Dwarf, Common Gnome, Giant, Goblin, Orc, and Terran

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SKILLS                    Max Ranks (3 + Level):     CC Max Ranks (/2):

                           Key    Skill Ability                    Misc
CC TRAINED               Ability   Mod    Mod     Ranks    Synergy  Mod
   Craft: Weapon           Int      13  = +3        8       +0      +2 m/s
   Craft: Armor            Int      13 =  +3        8       +0      +2 m/s
   Craft: Sculpt           Int       7 =  +3        2       +0      +2 m/s
   Concentration           Con       6 =  +2        4       +0      +0
   Decipher Script         Int      19 =  +3       14       +0      +2 scrolls
   Disable Device          Int       3 +  +0       12       +0      +0
   Knowledge: Arcana       Int       8 =  +3        5       +0      +0
   Knowledge: Architecture Int       8 =  +0        5       +0      +0
   Knowledge: DungeoneeringInt       8 =  +0        5       +0      +0
   Knowledge: Religion     Int       8 =  +0        5       +0      +0
   Open Locks              Dex       3 =  +0        0       +0      +0
   Profession: Blacksmith  Int       5 =  +3        2       +0      +0
   Spellcraft              Int       5 =  +0        0       +0      +2
   Spot                    Wis         =  +0        0       +0      +2 det d/t
   Search                  Int       3 =  +0        0       +0      +0
   Use Magic Device        Cha      17 =  +1       16       +0
   Appraise                Int       7 =  +3        4       +0      +2 crafts

Total Skill Points                                 90/90
(Above is an example of skill layout CC denotes Cross Class skills.)
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WEAPON                 DAM     CRIT     RNG   WGHT    TYPE  PROPERTIES
Dwarven WarAxe +1      1d8+1     x3              8    Slash
Mw Hvy Repeating CB +1 1d10+1    19-20 x2 120    12   Piercing   5 shot


                                                  TOTAL WEIGHT:        LB
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Armor  TYPE    BONUS  PENALTY  DEX  FAIL  SPEED  WGHT  PROPERTIES
Chain Shirt +1    +5     1         4     20          25


                                                  TOTAL WEIGHT:    45  LB
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CLERIC                    Total        Ability Mod    Misc
SPELL SAVE: Spell Level + 11      = 10 + 1             +
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(Below is an example of spell layout, mix, match and add as required.)


Infusions (LEVEL)

LEVEL     0  1  2  3  4  5  6  7  8  9
Known:    -  -  -  -  -  -  -  -  -  -
Per Day:  3  3  2  0  0  0  0  0  0  0


ARTIFICER INFUSION LIST
1st Level
Armor Enhancement, LesserM*: Armor or shield
gains special ability with +1 bonus market price
modifier.
Energy AlterationM*: Item using one kind of energy uses
another instead.
Enhancement Alteration*: Magic shield’s enhancement bonus applies to shield bash attacks, or magic
weapon’s enhancement bonus applies to TwoWeapon Defense.
IdentifyM: Determines properties of magic item.
Infl ict Light Damage*: D eals 1d8 + 1/level damage
(maximum +5) to a construct.
Light: Object shines like a torch.
Magic Stone: Three stones gain +1 on attack rolls, deal
1d6+1 damage.
Magic Vestment: Armor or shield gains +1 or better
enhancement bonus.
Magic Weapon: Weapon gains +1 enhancement bonus.
Repair Light Damage*: “Cures” 1d8 + 1/level damage
(max +5) to a construct.
Resistance Item*: Item bestows +1 or better resistance
bonus on saving throws.
Shield of Faith: Aura grants +2 or higher deflection
bonus.
Skill Enhancement*: Item bestows circumstance bonus
on skill checks.
Spell Storing ItemX*: Store one spell in an item.
Weapon Augmentation, Personal*: Your weapon
gains special ability with +1 bonus market price
modifier.
2nd Level
Align Weapon: Weapon becomes good, evil, lawful, or
chaotic.
Armor EnhancementM*: Armor or shield gains special
ability with up to +3 bonus market price modifi er.
Bear’s Endurance: Subject gains +4 to Constitution for
1 min./level.
Bull’s Strength: Subject gains +4 to Strength for 1
min./level.
Cat’s Grace: Subject gains +4 to D exterity for 1 min./
level.
Chill Metal: Cold metal damages those who touch it.
Eagle’s Splendor: Subject gains +4 to Charisma for 1
min./level.
Fox’s Cunning: Subject gains +4 to Intelligence for 1
min./level.
Heat Metal: Make metal so hot it damages those who
touch it.
Infl ict Moderate Damage*: Deals 2d8 + 1/level damage
(maximum +10) to a construct.
Owl’s Wisdom: Subject gains +4 to Wisdom for 1
min./level.
620_86400_EberronCmpSet.indd 103 3/26/04, 8:56:35 AM
MAGIC
104
Repair Moderate Damage*: “Cures” 2d8 + 1/level damage
(maximum +10) to a construct.
Toughen Construct*: Grants construct +2 (or higher)
enhancement to natural armor.
Weapon Augmentation, LesserM*: Weapon gains special ability with +1 bonus market price modifi er.
3rd Level
Armor Enhancement, GreaterM*: Armor or shield
gains special ability with up to +5 bonus market
price modifi er.
Construct Energy Ward*: Construct gains resistance 10
to specifi ed energy type.
Infl ict Serious Damage*: D eals 3d8 + 1/level damage
(maximum +15) to a construct.
M agic Weapon, Greater: Weapon gains +2 or better
enhancement bonus.
Metamagic Item*: Imbue spell trigger item with metamagic feat.
Power SurgeX*: Charged spell trigger item gains temporary charges.
Repair Serious Damage*: “Cures” 3d8 + 1/level damage
(maximum +15) to a construct.
Stone Construct M*: Construct gains D R 10/
adamantine.
Suppress RequirementM*: Item that requires class
feature, race, ability score, or alignment to function to its fullest potential no longer carries that
requirement.
4th Level
Construct Energy Ward, Greater*: Construct gains
immunity to specifi ed energy type.
Globe of Invulnerability, Lesser: Stops 1st- through
3rd-level spell effects.
Infl ict Critical Damage*: D eals 4d8 + 1/level damage
(maximum +20) to a construct.
Item Alteration*: Item that provides a certain type of
bonus provides a different type of bonus to the same
value or roll.
Iron Construct*: Construct gains DR 15/adamantine and
takes half damage from acid and fi re.
Minor Creation: Creates one cloth or wood object.
Repair Critical Damage*: “Cures” 4d8+1/level damage
(maximum +20) to a construct.
Rusting Grasp: Your touch corrodes iron and alloys.
Shield of Faith, Legion’s*: Allies gain +3 or higher
AC bonus.
Weapon AugmentationM*: Weapon gains special ability
with up to +3 bonus market price modifi er.
5th Level
Disrupting Weapon: Melee weapon destroys undead.
Fabricate: Transforms raw materials into finished
items.
Major Creation: As minor creation, plus stone and metal.
Wall of Force: Wall is immune to damage.
Wall of Stone: Creates a stone wall that can be shaped.
6th Level
Blade Barrier: Wall of blades deals 1d6/level damage.
Disable Construct*: D eals 10/level damage to target
construct.
Globe of Invulnerability: As lesser globe of invulnerability, plus
4th-level spell effects.
Hardening*: Item’s hardness increases by 1 per 2
levels.
Move Earth: Digs trenches and builds hills.
Total Repair*: Repair 10 points/level of damage to a
construct.
Wall of IronM: 30 hp/four levels; can topple onto foes.
Weapon Augmentation, GreaterM*: Weapon gains
special ability with up to +5 bonus market price
modifier.