Detective Broyko
- Hand-to-Hand Combat Bonuses
- # of Attacks: 3
- Initiative: +2
- Strike: +2
- Parry: +4
- Dodge: +4
- Roll with impact: +4
- Disarm: +2
- Pull Punch: +3
- Martial Arts Hand to Hand
- 1Kick Attacks
- Kick Attack: This is a conventional karate-style kick. It starts with
bringing the knee, leg folded, up to chest level, then the foot is
completely extended. Does 2d4 Damage.
- Snap Kick: A very short, very fast kick. Usually delivered low, striking
the opponent somewhere below the waist. It works well in confined spaces and
in grappling range, but does relatively little damage (only 1D6).
- Roundhouse Kick: By turning the body and swiveling the hips, there's
tremendous power packed into this kick. Can be used only once per melee
round, and no other kicks can be used in that same melee round. Does 3D6
Damage.
- Crescent Kick: A swivel-hipped kick that sends the foot out in a sweeping
arc. Does 2d4+2 Damage.
- Backward Sweep: Used only against opponents coming up from behind the
character. Does No damage, it's purely a Knockdown attack. Cannot be
parried, but can be dodged.
- Tripping/Leg Hook: An attack on the opponent's legs. Does No damage, it's
purely a Knockdown attack. Cannot be parried, but can be dodged.
- 2Special Attacks
- Bodyblock/tackle: 1d4 damage and opponent must dodge or parry or be knocked down
- Pin/Incapacitate: roll of 18, 19, or 20.
- Crush/squeeze: 1d4 damage per squeeze attack
-------------------------Skills-----------------------------
Skills +lv %
- Military Specialist (Police Detective)
- Police/Law Enforcement (Basic Cop) (+20%)
- Hand to Hand: Basic
- W.P. Pistol or Revolver
- Radio: Basic(65+5)
- Criminal Science (doesn't include Forensic Medicine, 55+5)
- Law (general, 45+5)
- Streetwise(40+4)
- Journalist/lnvestigation Program (+20%)
- Computer Operation(45+5)
- Research(70+5)
- Surveillance Systems(50+5)
- Writing (Joumalistic Style, 45+5)
- Espionage Program (+15%)
- Hand to Hand: Martial Arts
- Detect Ambush(45+5)
- Intelligence(47+4)
- Wildemess Survival(45+5)
- Detect Concealment(40+5)
- Interrogation(55+5)
- W.P. Modern
- W.P. Automatic & Semi-Automatic Rifles
- W.P. Shotgun
- W.P. Bolt-Action Rifle
- Science Program
- Advanced Mathematics(55+5)
- Chemistry(40+5)
- Psychology(30+5)
- Sociology(30+5)
- Criminology(30+5)
- 5 Secondary skills
- Running
- Body Building & Weightlifting
- General Athletics
- Cook(35+5)
- General Maintenance and Repair(35+50)