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Welcome to Private Game #1

05:32, 19th April 2024 (GMT+0)

Dru


Basic Information
Name       : Dru                    Alignment : Lawful Good     Gender  : Female
Race       : Human (Half-orc)       Size      : Small           Height  : 5'6"
Speed      : 30' (20')              Age       : 20              Weight  : 201 lbs
Class/Level: Paladin/6              Archetype :                 Traits  : Human, Humanoid, Orc

[Anchor SENSES]
Senses -^-
                         WIS + PRF + Msc    Check
Perception [e] : +06  =   0  +  6  +        [dice=1d20+6 memo="Perception check" text="ROLL Perception"]
Vision         : Darkvision
Other Senses   : N/A

[Anchor ABILITY]
Ability Scores -^-
               MOD  Scr       rac bkg fre cls L05 L09 L13 L17   Ability checks

Strength     : +4    19  = 10  2   2   2   2   1              : [dice=1d20+4 memo="Strength check" text="ROLL Strength Check"]
Dexterity    : +2    14  = 10          2       2              : [dice=1d20+2 memo="Dexterity check" text="ROLL Dexterity Check"]
Constitution : +3    16  = 10      2   2       2              : [dice=1d20+3 memo="Constitution check" text="ROLL Constitution Check"]
Intelligence : +0    10  = 10                                 : [dice=1d20+0 memo="Intelligence check" text="ROLL Intelligence Check"]
Wisdom       : +0    10  = 10                                 : [dice=1d20+0 memo="Wisdom check" text="ROLL Wisdom Check"]
Charisma     : +3    16  = 10  2       2       2              : [dice=1d20+3 memo="Charisma check" text="ROLL Charisma Check"]

[Anchor COMBAT]
Combat Statistics -^-

Hit Points        : 88 = 10 race + 6 * 10 class + 6 * 3 CON mod
Hero Points       : 01

Armor Class       : 24(26)     10 base + 6 armor + 2 Dex + 6 prof
Touch AC          : 21(23)     10 base + 3 armor + 2 Dex + 6 prof

Shield Hardness   : 10
Shield Damage     : 0 Dents (+3 debts before broken)


Strike            Atk Damage   Hnd  Traits             Check

Longsword +1 [e]  +12  2d8+4 S   1   Ex/+1/Vers P      [dice=1d20+12,2d8+4 memo="Longsword attack" text="ROLL Longsword attack"]
Sap [t]           +10  1d6+4 B   1   Ag, nonlethal     [dice=1d20+10,1d6+4 memo="Sap attack" text="ROLL Sap attack"]
Fist [t]          +11  1d4+4 B   1   Ex/Ag/Fin/Non/un  [dice=1d20+11,1d4+4 memo="Fist attack" text="ROLL Fist attack"]
Silver Dagger [t] +11  1d4+4 P   1   Ex/Ag/fin/t10/vS  [dice=1d20+11,1d4+4 memo="Silver dagger attack" text="ROLL Silver dagger attack"]
Dagger, thw[t]    +08  1d4+4 P   1   Ag, fin, t10, vS  [dice=1d20+8,1d4+4 memo="Thrown dagger attack" text="ROLL Dagger throw attack"]

[Anchor SAVES]
Saving Throws -^-
Fortitude [e] : +11   3 CON + 7 prof + 1 item + 0 misc [dice=1d20+11 memo="Fortitude save" text="ROLL Fortitude Save"]
Reflex [t]    : + 9   2 DEX + 6 prof + 1 item + 0 misc [dice=1d20+9 memo="Reflex save" text="ROLL Reflex Save"]
Will [e]      : + 8   0 WIS + 7 prof + 1 item + 0 misc [dice=1d20+8 memo="Will Save" text="ROLL Will Save"]

[Anchor PROF]
Features, Feats, and Proficiencies -^-

Proficiency Bonuses
[-] = -2 + level = +4
[t] =  0 + level = +6
[e] =  1 + level = +7
[m] =  2 + level = +8
[l] =  3 + level = +9

Weapons
Simple [t]
Martial [t]
 - Longsword [e]

Armor Defenses
Unarmored [t]
Light [t]
Medium [t]
Heavy [t]
Lt Shield [t]
Hv Shield [t]

Ancestry Traits and Feats
L01 : Half-Orc - Low-light vision, orc toughness (+2 HP)
L05 : Orc Sight - Darkvision

General Feats
L03 : Fleet (+5' Speed)
L07 :

Class Features and Feats
L01 : Code of Conduct - Deity Anathema + Code
L01 : Retibutive Strike - Reaction (creature in reach hits ally), Strike at -2 + Enfeeble 1/2
L01 : Champion Powers - Spell Pool = CHA; Lay on Hands
L01 : Feat - Deity's Domain (Might) + 1 Spell Pool; Athletic Exploit
L02 : Feat - Divine Grace - Reaction (targeted by spell with save; +2 circ to save)
L03 : Righteous Ally: Shield Ally (+2 hardness and +2 dents for shield)
L04 : Feat - Channel Life: +1 Spell Pool; Heal
L05 : Weapon Expertise: Swords (get Expert expertise)
L06 : Feat - Litany Against Wrath: +1 Spell Pool; Litany Against Wrath

Skill Feats
BAK : Quick Repair - Repair faster (10 mins)
L02 : Group Impression - Increase number of people targeted by Make an Impression Diplomacy use
L04 : Glad-Hand - Make an immediate Make an Impression Diplomacy check on meeting people at -5; retry with 1 min
L06 : Bargain Hunter - Find deals with Diplomacy; Practice Diplomacy as a trade

Spell Pool
Points = CHA + 1 + 1 + 1 = 6
Saves = CHA + [t] = +9 (Save DC 19)
Lay on Hands - SOM - Heal 5d4+CHA or damage undead; +1 AC for ally
Athletic Exploit - SOM - UEOT, ignore check penalties and speed reduction from armor
Heal - Varies - Heal 5d8 (3d8 in area), range based on # actions
Litany Against Wrath - VER - Evil creature takes damage for attacking good creatures based on Ref save

[Anchor BACKGROUND]
Background Abilities and Features -^-

Warrior

As a warrior in a tribe or a member of a militia or army, you
waded into battle in your younger days. You might have wanted
to break out from the regimented structure of these forces, or
could have always been as independent a warrior as you are now.

[Anchor SKILLS]
Skills and Languages -^-

L01 : Athletics [t], Crafting [t], Diplomacy [t], Warfare Lore [t], Religion [t]
L03 : Diplomacy [e]
L05 : Athletics [e]

PROF SIG SKILL                  TOT   MOD + PRF + Arm + Msc   Checks 

 [-]     Acrobatics (DEX)       +04 =  2  +   4 +  -2 +  0    [dice=1d20+4  memo="Acrobatics" text="ROLL Acrobatics check"]
 [-]     Arcana (INT)           +04 =  0  +   4 + --- +  0    [dice=1d20+4 memo="Appraise" text="ROLL Arcana check"]
 [e]  S  Athletics (STR)        +09 =  4  +   7 +  -2 +  0    [dice=1d20+9  memo="Athletics" text="ROLL Athletics check"]
 [t]  S  Crafting (INT)         +06 =  0  +   6 + --- +  0    [dice=1d20+6 memo="Crafting" text="ROLL Crafting check"]
 [-]     Deception (CHA)        +07 =  3  +   4 + --- +  0    [dice=1d20+7 memo="Deception" text="ROLL Deception check"]
 [e]  S  Diplomacy (CHA)        +10 =  3  +   7 + --- +  0    [dice=1d20+10 memo="Diplomacy" text="ROLL Diplomacy check"]
 [-]     Intimidation (CHA)     +07 =  3  +   4 + --- +  0    [dice=1d20+7 memo="Intimidation" text="ROLL Intimidation check"]
 [t]     Lore: Warfare (INT)    +06 =  0  +   6 + --- +  0    [dice=1d20+6 memo="Lore - Warfare" text="ROLL Lore: PFS check"]
 [-]     Medicine (WIS)         +04 =  0  +   4 + --- +  0    [dice=1d20+4 memo="Medicine" text="ROLL Medicine check"]
 [-]     Nature (WIS)           +04 =  0  +   4 + --- +  0    [dice=1d20+4 memo="Nature" text="ROLL Nature check"]
 [-]     Occultism (INT)        +04 =  0  +   4 + --- +  0    [dice=1d20+4 memo="Occultism" text="ROLL Occultism check"]
 [-]     Performance (CHA)      +07 =  3  +   4 + --- +  0    [dice=1d20+7 memo="Performance" text="ROLL Performance check"]
 [t]  S  Religion (WIS)         +06 =  0  +   6 + --- +  0    [dice=1d20+6 memo="Religion" text="ROLL Religion check"]
 [-]     Society (INT)          +04 =  0  +   4 + --- +  0    [dice=1d20+4 memo="Society" text="ROLL Society check"]
 [-]     Stealth (DEX)          +04 =  2  +   4 +  -2 +  0    [dice=1d20+4  memo="Stealth" text="ROLL Stealth check"]
 [-]     Survival (WIS)         +04 =  0  +   4 + --- +  0    [dice=1d20+4 memo="Survival" text="ROLL Survival check"]
 [-]     Thievery (DEX)         +04 =  2  +   4 +  -2 +  0    [dice=1d20+4  memo="Thievery" text="ROLL Thievery check"]

Languages: Common, Skald

[Anchor GEAR]
Money and Equipment -^-

GEAR                                  Bulk     Cost (SP)
Splint Mail +1 (ACP -2)                2.0      4th lvl
Expert Heavy Wooden Sturdy Shield      1.0      5th lvl
Longsword +1                           1.0      4th lvl
Silver Dagger                          0.1      3rd lvl
Handwraps of mighty fists, expert      ---      2nd lvl
Hat of Disguise                        0.1      2nd lvl
Sap                                    0.1          1.0
Dagger                                 0.1          2.0
Backpack                               ---          1.0
Bedroll                                0.1          0.1
Healing Potion, Lesser (2d8+4) x2      0.2        160.0
Cheetah's Elixir (accel 5; 1 min)      0.1         20.0
Silversheen                            0.1         20.0
Feather Token, Chest                   ---         70.0
Feather Token, Fan                     ---        120.0
Religious symbol, Silver               0.1         20.0
Climbing kit, expert                   1.0        150.0
Crowbar, expert                        0.1          5.0
Flint and Steel                        ---          0.5
Grappling hook                         0.1          1.0
Repair kit, expert                     1.0        150.0
Rations, x4                            0.4          2.0
Rope, silk (100 ft)                    0.2         20.0
Waterskin                              0.1          0.5
Lantern, hooded                        0.1          1.0
Oil, 4 pints                           ---          8.0
TOTAL                                  8.0        752.1

TOTAL BULK: 8 of 9 (14)

MONEY : 48.9 sp

1 5th, 2 4th, 1 3rd, 1 2nd, 50gp
Expert heavy wooden sturdy shield (5th)
+1 magic weapon (4th)
+1 magic heavy armor (4th)
Silver Dagger (3rd)
Expert handwraps of mighty fists (2nd)
Hat of Disguise (2nd)

[Anchor SPELLS]
Magic -^-

N/A