RolePlay onLine RPoL Logo

Welcome to The Crusaders of Central City

09:27, 2nd May 2024 (GMT+0)

NightHawk

Normal Name - Darryl Starre.
Intrepid reporter and columnist. His 'Starre Report' is a syndicated weekly feature, and provides the latest news and gossip in and about the whole HERO/VILLAIN world. During the daylight hours, he is a skilled and competent journalist, even a passable detective. But during the night, or even in day [so long as he isn't feeling direct sunlight on him] he can transform to the fearsome NightHawk. He is not a natural lycanthrope. He was investigating a series of disappearences among homeless and minor heroes/villains, when he stumbled into a secret complex manned by DEMON. During an attempt to free some prisoners, he was thrown into a partially activated altar, and the transformative energies stored there were released into him, making him a lycanthrope who is fully in-charge of his transformations.





NightHawk  


ValCharCost
13/25STR3
14/23DEX8
13/25CON3
15INT5
15EGO5
15/25PRE5
5/9OCV10
5/9DCV10
3OMCV0
6DMCV9
4/6SPD20
6/22PD4
4/16ED2
6/12REC2
30/60END2
12/25BODY2
26/52STUN3

ValMovementCost
14mRUN2
4mSWIM0
4m/8mLEAP0




Active CostReal CostEND Cost/ChargeDescription
   Werehawk Base Abilities: All slots Unified Power (-1/4)
 1701)  Regeneration (1 BODY per Turn), Can Heal Limbs (21 Active Points); Unified Power (-1/4)
 402)  Nightvision (5 Active Points); Unified Power (-1/4)
 503) +4 Range Mod vs Sight Perception (6 active points), Unified Power (-1/4)
 714) 1 pt HKA (1d6 w/Str), +2 Stun Multiplier (9 Active Points); Unified Power (-1/4)
 1205) Damage Negation (-2 DCs physical, -1 DC energy)(15 Active Points); Unified Power (-1/4)
1260Two-way wrist comm: High Range Radio Perception (12 Active Points), OIF (wrist communicator)(-1/2), Sense Affected As More Than one Sense Sight, Hearing, and Radio (-1/2)
   Werehawk Enhanced abilities; All slots Unified Power (-1/4), Conditional Power; doesn't work in direct sunlight Power does not work in common circumstances  (-1/2)
 2101)  Resistant Protection (10 PD/10 ED), Hardened (+1/4) (37 Active Points); Unified Power (-1/4), Conditional Power (-1/2)
 302)  IR Perception (Sight Group) (5 Active Points); Conditional Power; doesn't work in direct sunlight Power does not work in Common Circumstances (-1/2), Unified Power (-1/4)
 603)  Tracking with Smell/Taste Group (10 Active Points); Conditional Power; doesn't work in direct sunlight Power does not work in Common Circumstances (-1/2), Unified Power (-1/4)
 704)  +4 PER with all Sense Groups (12 Active Points); Conditional Power; doesn't work in direct sunlight Power does not work in Common Circumstances (-1/2), Unified Power (-1/4)
 205)  +2 versus Range Modifier for Sight Group (3 Active Points); Conditional Power; doesn't work in direct sunlight Power does not work in Common Circumstances (-1/2), Unified Power (-1/4)
 206)  Ultrasonic Perception (Hearing Group) (3 Active Points); Conditional Power; doesn't work in direct sunlight Power does not work in Common Circumstances (-1/2), Unified Power (-1/4)
 307)  Increased Arc Of Perception (240 Degrees) with Sight Group (5 Active Points); Conditional Power; doesn't work in direct sunlight Power does not work in Common Circumstances (-1/2),Unified Power (-1/4)
 3028) Claws:HKA +2d6 (4d6 w/STR), Reduced Endurance (1/2 END; +1/4), +2 Increased STUN Multiplier (+1/2) (52 Active Points); Conditional Power; doesn't work in direct sunlight Power does not work in Common Circumstances (-1/2), Unified Power (-1/4)
 719) +12 STR (12 Active Points); Conditional Power; doesn't work in direct sunlight Power does not work in Common Circumstances (-1/2),Unified Power (-1/4)
 10 10) +9 DEX (18 Active Points); Conditional Power; doesn't work in direct sunlight Power does not work in Common Circumstances (-1/2),Unified Power (-1/4)
 7 11) +12 CON (12 Active Points); Conditional Power; doesn't work in direct sunlight Power does not work in Common Circumstances (-1/2),Unified Power (-1/4)
 6 12) +10 PRE (10 Active Points); Conditional Power; doesn't work in direct sunlight Power does not work in Common Circumstances (-1/2),Unified Power (-1/4)
 11 13) +4 OCV (20 Active Points); Conditional Power; doesn't work in direct sunlight Power does not work in Common Circumstances (-1/2),Unified Power (-1/4)
 11 14) +4 DCV (20 Active Points); Conditional Power; doesn't work in direct sunlight Power does not work in Common Circumstances (-1/2),Unified Power (-1/4)
 3 15) +6 PD (6 Active Points); Conditional Power; doesn't work in direct sunlight Power does not work in Common Circumstances (-1/2),Unified Power (-1/4)
 1 16) +2 ED (2 Active Points); Conditional Power; doesn't work in direct sunlight Power does not work in Common Circumstances (-1/2),Unified Power (-1/4)
 17 17) +3 SPD (30 Active Points); Conditional Power; doesn't work in direct sunlight Power does not work in Common Circumstances (-1/2),Unified Power (-1/4)
 3 18) +6 REC (6 Active Points); Conditional Power; doesn't work in direct sunlight Power does not work in Common Circumstances (-1/2),Unified Power (-1/4)
 7 19) +13 BODY (13 Active Points); Conditional Power; doesn't work in direct sunlight Power does not work in Common Circumstances (-1/2),Unified Power (-1/4)
 3 20) +30 END (6 Active Points); Conditional Power; doesn't work in direct sunlight Power does not work in Common Circumstances (-1/2),Unified Power (-1/4)
 7 21) +26 STUN (13 Active Points); Conditional Power; doesn't work in direct sunlight Power does not work in Common Circumstances (-1/2),Unified Power (-1/4)
 1122) Leaping +4m (8m forward, 4m upward) (2 Active Points); Conditional Power; doesn't work in direct sunlight Power does not work in Common Circumstances (-1/2), Unified Power (-1/4)
 34 Werehawk Attacks:Multipower, 60-point reserve,  (60 Active Points); all slots Conditional Power Power does not work in Common Circumstances (not in direct sunlight; -1/2), Unified Power (-1/4)
 3f61)  Wing Buffet:Blast 8d6, Double Knockback (+1/2) (60 Active Points); Conditional Power Power does not work in Common Circumstances (not in direct sunlight; -1/2), Reduced By Range (-1/4), Unified Power (-1/4)
 2f02)  Pinfeather Frenzy:RKA 1d6, Armor Piercing (+1/4), Reduced Endurance (0 END; +1/2), Area Of Effect (18m Line; +1/2), Selective (+1/4), +3 Increased STUN Multiplier (+3/4) (49 Active Points); Limited Power Power loses about half of its effectiveness (Does no BODY; -1), Conditional Power Power does not work in Common Circumstances (not in direct sunlight; -1/2), No Knockback (-1/4),Unified Power (-1/4)
 20 Wing Usage:Multipower, 50-point reserve,  (50 Active Points); all slots Restrainable (-1/2), Conditional Power Power does not work in Common Circumstances (not in direct sunlight; -1/2), OIAID (-1/4), Unified Power (-1/4)
 2f21)  Flight 35m, x4 Noncombat, Reduced Endurance (1/2 END; +1/4) (50 Active Points); Restrainable (-1/2), Conditional Power Power does not work in Common Circumstances (not in direct sunlight; -1/2), OIAID (-1/4),Unified Power (-1/4)
 2f02)  Flight 20m, Reduced Endurance (0 END; +1/2), MegaScale (1m = 1 km; +1) (50 Active Points); Restrainable (-1/2), Conditional Power Power does not work in Common Circumstances (not in direct sunlight; -1/2), OIAID (-1/4),Unified Power (-1/4)





Talent CostTalentNotes
8Animal Friendship (20 Active Points); Limited Power; only works on birds of prey Power loses about two-thirds of its effectiveness (-1 1/2) 



CostSkillRoll
 Everyman Skills<!--SKILL_ROLL-->
01)  Acting 8-8-
02)  Climbing 8-8-
03)  Concealment 8-8-
04)  Conversation 8-8-
35)  Deduction 12-12-
06)  Paramedics 8-8-
07)  Persuasion 8-8-
08)  PS: Superhero 11-11-
39)  Shadowing 12-12-
310) Stealth 14-14-
011) Vehicular Operation TF:  Everyman, Small Motorized Ground Vehicles 
312) CK: Central City 12-12-
113) Aerobatics (Acrobatics) 8-8-
9+3 with a small group of attacks (Werehawk Attacks) 
4CK: Central City Underground 13-13-
5Language: Idiomatic Egyptian, spoken, written 
3Breakfall 14-14-
3Intimidation 14-14-
3Streetwise 14-14-




Total Character Cost: 425

PointsDisadvantage
15Social Complication:  Secret Identity Frequently, Major
20Accidental Change: In direct sunlight for more than five minutes Always (Uncommon)
10Psychological Complication: Hates Firearms:  (Common; Moderate)
15Distinctive Features:  Werehawk form (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
5Social Complication: Werebeasts are believed to have no self-control Infrequently, Minor
10Enraged:  Female is injured with a firearm (Uncommon), go 11-, recover 14-

Disadvantage Points: 75
Base Points: 400
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0