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Welcome to The Crusaders of Central City

03:01, 2nd May 2024 (GMT+0)

Darryl Starre

Darryl Starre. Intrepid reporter, investigative reporting a specialty. Knows six languages and has traveled the world, writing for his syndicated column, the Starre Report. He's gotten himself into a few tight jams since he started reporting on hero/villain conflicts, especially from the front lines. But he's learned how to survive in an increasingly dangerous world, and thrive.





Darryl Starre  


ValCharCost
13STR3
14DEX8
13CON3
18INT8
20EGO10
18PRE8
5OCV10
5DCV10
3OMCV0
7DMCV12
3SPD10
10/15PD3
5/8ED1
6REC2
30END2
12BODY2
24STUN2

ValMovementCost
14mRUN2
4mSWIM0
4mLEAP0




Active CostReal CostEND Cost/ChargeDescription
 850Multiform (425 Character Points in the most expensive form)
   Werehawk Abilities, all slots Unified Power (-1/4)
 3301)  Regeneration (1 BODY per Turn), Can Heal Limbs, Resurrection (41 Active Points); Unified Power (-1/4)
 402)  Nightvision (5 Active Points); Unified Power (-1/4)
 503)  +4 versus Range Modifier for Sight Group (6 Active Points); Unified Power (-1/4)
 514)  HKA 1 point (1d6 w/STR), Invisible Power Effects (Inobvious to [one Sense Group]; +1/4) (6 Active Points); Unified Power (-1/4)
 1205)  Damage Negation (-2 DCs Physical, -1 DCs Energy) (15 Active Points); Unified Power (-1/4)



Martial Arts: Boxing Down at the Y
CostManeuverOCVDCVNotes
5Jab - Defensive Strike+1+33 1/2d6 Strike
4Hook - Martial Strike+0+25 1/2d6 Strike
5Uppercut - Offensive Strike-2+17 1/2d6 Strike
4Block - Martial Block+2+2Block, Abort
4Footwork - Martial Dodge--+5Dodge, Affects All Attacks, Abort
4+1 HTH Damage Class(es)   

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Perk CostPerkNotes
2Fringe Benefit:  Press Pass, Passport 
3 Police Department Computer Link 
6Positive Reputation:  Media personality, "he follows the supers" (A large group) 11-, +3/+3d6 
12 Reporter Gadgets Equipment Points: 60 
3Well-Connected 
11)  Black Marketeer Contact:  Boris Vostropovich (2 Active Points) 11- 
22)  Police Sergeant Contact:  Sergeant Wojohowicz (Contact has useful Skills or resources) (3 Active Points) 11- 
43)  UNTIL Captain Contact:  Captain McGarrett (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources) (5 Active Points) 11- 




Talent CostTalentNotes
6+2/+2d6 Striking Appearance (vs. all characters) 
18Combat Luck (9 PD/9 ED) 
4Speed Reading (x10) 
4Double Jointed 





CostSkillRoll
 Everyman Skills<!--SKILL_ROLL-->
11)  Acting 9-9-
02)  Climbing 8-8-
33)  Concealment 13-13-
34)  Conversation 13-13-
35)  Deduction 13-13-
06)  Paramedics 8-8-
37)  Persuasion 13-13-
08)  PS: Journalist 11-11-
39)  Shadowing 13-13-
310) Stealth 12-12-
011) TF:  Small Motorized Ground Vehicles 
312) CK: Central City 13-13-
3Breakfall 12-12-
3Bribery 13-13-
3Bureaucratics 13-13-
1Combat Driving 9-9-
3Computer Programming 13-13-
3Disguise 13-13-
3High Society 13-13-
3Lipreading 13-13-
3Lockpicking 12-12-
3Streetwise 13-13-
3Charm 13-13-
4+1 level with Interaction skills+1
3+1 Combat Skill levels with Jab, Hook, and Uppercut+2
3Scholar<!--SKILL_ROLL-->
01)  KS: Journalism (2 Active Points) 11-11-
02)  KS: Law Enforcement Agencies (2 Active Points) 11-11-
03)  KS: Politics (2 Active Points) 11-11-
34)  KS: Superbeings (3 Active Points) 13-13-
3Linguist<!--SKILL_ROLL-->
31)  Language:  Arabic (Modern) (completely fluent) (3 Active Points) 
02)  Language:  English (completely fluent; literate) (4 Active Points) 
33)  Language:  French (completely fluent) (3 Active Points) 
34)  Language:  German (completely fluent) (3 Active Points) 
35)  Language:  Mandarin (completely fluent) (3 Active Points) 
36)  Language:  Spanish (completely fluent) (3 Active Points) 
17)  Language:  Russian (fluent conversation (2 Active Points) 
18)  Language:  Ancient Egyptian (fluent conversation (2 Active Points) 




CostEquipment (Equipment costs do not actually figure in Total Cost. They are included here for reference only.)
$2000Improved Modular Tactical Vest w/SAPI plates Real Cost 9: Resistant Protection (10 PD/5 ED) (24 Active Points); Mass (13.6kg; -1/2), OIF Durable (-1/2), Requires A Roll (11- roll; -1/2), Real Equipment (-1/4)
$250Smartphone Real Cost 17 (slots included): Multipower, 20-point reserve, all slots 1 Continuing Charge lasting 6 Hours (-0) (20 Active Points); all slots OAF (-1), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4)
f1)  LED Flashlight: Sight Group Images, +/-2 to PER Rolls (16 Active Points); Only To Create Light (-1), OAF (-1), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4)
f2)  Wireless Internet Service: Detect TCP/IP Signals A Single Thing 13- (Radio Group), Increased Arc Of Perception (360 Degrees), Partially Penetrative, Transmit (15 Active Points); OAF (-1), Sense Affected As More Than One Sense [very common Sense] (as sight and/or hearing as appropriate; -1/2), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4)
f-19)  Internet Search: KS: Anything (Super-Skill) (15 Active Points); OAF (-1), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4) 14-
f4)  Cellular Phone Call: HRRP (Radio Group) (12 Active Points); Only For Communication Between Cellular Phones Power loses about half of its effectiveness (-1), OAF (-1), Sense Affected As More Than One Sense [very common Sense] (affected as hearing and radio simultaneously; -1/2), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4)
f5)  Cellular Text Message: HRRP (Radio Group) (12 Active Points); Only for Communication Between Cellular Phones Power loses about half of its effectiveness (-1), Gestures, Requires Gestures throughout (Requires both hands; -1), OAF (-1), Sense Affected As More Than One Sense [very common Sense] (affected as sight and radio group simultaneously; -1/2), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4)
f6)  Global Positioning System: Detect Current Location A Single Thing 17- (no Sense Group), Discriminatory (12 Active Points); OAF (-1), Affected as Sight [very common Sense] (affected as sight; -1/2), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4)
f7)  Data Storage: : Eidetic Memory (5 Active Points); Only to Recall Images and Sounds Recorded on This Device Power loses almost all of its effectiveness (-2), OAF (-1), Physical Manifestation, anyone can see the images, etc. (-1/4), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4)
f8)  Video and Audio Playback: Sight and Hearing Groups Images (15 Active Points); Only to Reproduce Images and Sounds Recorded on This Device Power loses about half of its effectiveness (-1), OAF (-1), No Range (-1/2), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4)
f9)  Alarm App: Hearing Group Images, +/-2 to PER Rolls, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; +1/4), Area Of Effect (4m Radius; +1/4) (16 Active Points); Only to Create Noise Power loses about half of its effectiveness (-1), OAF (-1), No Range (-1/2), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4)
$675Ruger LCR .357 magnum Revolver, 2" barrel: (Total: 27 Active Cost, 8 Real Cost) Killing Attack - Ranged 1 1/2d6 (25 Active Points); OAF (-1), 2 clips of 6 Charges (-1/2), -1RMod, Side Effect occurs automatically whenever Power is used (-1/2), Beam (-1/4), Real Weapon (-1/4), STR Minimum (-1/4) (Real Cost: 7) plus +1 with any single attack (2 Active Points); OAF (-1), Required Hands (-1/2), Real Weapon (-1/4) (Real Cost: 1) [Notes: Small hammerless revolver, easily concealed. +1 to Concealment skill when hiding this weapon.]
$30Nightstick: (Total 15 Active Cost, 6 Real Cost) +2d6 Hand Attack @ 0 End Cost (15 Active Points); OAF (-1), HTH weapon (-1/4), Real Weapon (-1/4) (Real Cost: 6)



Total Character Cost: 417

PointsDisadvantage
15Social Complication:  Secret Identity Frequently, Major
20Accidental Change (to NightHawk):  Stressed During a Full Moon Always (Uncommon)
10Psychological Complication: Hates Firearms:  (Common; Moderate)
10Distinctive Features: Mystic Senses will recognize Darryl as a werebeast (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses) Noticed and Recognizable; Detectable By Commonly-Used Senses)
5Social Complication: Werebeasts are thought to have no self-control
5Rivalry:  Professional, Joan Dillon, rival reporter and occasional romantic interest, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry
10Enraged:  Female is injured with a firearm (Uncommon), go 11-, recover 14-

Disadvantage Points: 75
Base Points: 400
Experience Required: 17
Total Experience Available: 17
Experience Unspent: 0