Tuzon Thume
Tuzon grew up in a hole in the ground, his clan's attempt to escape the wrath of the Dread Legions had dug a deep network of tunnels, occasionally joining with mines or the underdark. His grandparents passed on the oral traditions and he learned many languages of the denizens of the deep. As he grew older he proved his value with hard work and a quick intellect as a member of his uncle's militia, serving as a scout and assassin. Life is difficult even for a skulker in the underdark and Tuzon has come to Thay with half a plan and some small wealth to begin anew on the surface.
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PC Name :Tuzon Thume
Race :Halfling
Class :
Level :
Align :
Size :
Gender :
Height :
Weight :
Age :
Hair :
Eyes :
Speed :
HP : /
XP : /
Next Level :
SHEET UPDATED :
--------------------------------------------------------------------------------
ABILITIES
Final
Base Level Racial Magic Misc Ability / Modifier
Bonus Bonus Item Score
STR : -- -- -- -- -- 00 / +0
DEX : -- -- -- -- -- 00 / +0
CON : -- -- -- -- -- 00 / +0
INT : -- -- -- -- -- 00 / +0
WIS : -- -- -- -- -- 00 / +0
CHA : -- -- -- -- -- 00 / +0
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COMBAT STATISTICS
BASE ATTACK BONUS
MELEE RANGED
Total: -- Total: --
Base: -- Base: --
STR: -- DEX: --
Misc: -- Misc: --
ARMOR CLASS
AC Total : --
AC when Flat-Footed --
AC vs Touch Attack --
Base: 10
Armor: --
Natural: --
Shield: --
Dexterity: --
Size: --
Magic: --
Misc.: --
INITIATIVE
Total: --
DEX: --
Misc.: --
--------------------------------------------------------------------------------
SAVING THROWS
Total Base Ability Misc Magic
Fortitude : +0 = 0 + 0 + 0 + 0
Reflex : +0 = 0 + 0 + 0 + 0
Will : +0 = 0 + 0 + 0 + 0
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RACIAL TRAITS
--------------------------------------------------------------------------------
FEATS Indicate for level, class, race, etc.
--------------------------------------------------------------------------------
CLASS ABILITIES Indicate current abilities only
--------------------------------------------------------------------------------
PRESTIGE CLASS ABILITIES
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LANGUAGES
Common
Regional:
Bonus:
Bonus:
--------------------------------------------------------------------------------
SKILLS Fill in skills you have ranks in AND skills that
can be used untrained. Mod is the final score, Rnk
Sill Point Total: is the number of ranks attained in the skill, Abl
Max Class ranks: is the related Ability Modifier, and Msc is for any
Max Cross-Class ranks: miscellaneous bonus from feats, race, synergy, etc.
Related
Mod = Rnk Abl Msc | Skills: Ability Untrained?
+? = 0 +? +0 | Appraise (INT) Yes
+? = 0 +? +0! | Balance (DEX) Yes
+? = 0 +? +0 | Bluff (CHA) Yes
+? = 0 +? +0! | Climb (STR) Yes
+? = 0 +? +0 | Concentration (CON) Yes
+? = 0 +? +0 | *Craft: (INT) Yes
+? = 0 +? +0 | Decipher Script (INT) No
+? = 0 +? +0 | Diplomacy (CHA) Yes
+? = 0 +? +0 | Disable Device (INT) No
+? = 0 +? +0 | Disguise (CHA) Yes
+? = 0 +? +0! | Escape Artist (DEX) Yes
+? = 0 +? +0 | Forgery (INT) Yes
+? = 0 +? +0 | Gather Information (CHA) Yes
+? = 0 +? +0 | Handle Animal (CHA) No
+? = 0 +? +0 | Heal (WIS) Yes
+? = 0 +? +0! | Hide (DEX) Yes
+? = 0 +? +0 | Intimidate (CHA) Yes
+? = 0 +? +0! | Jump (STR) Yes
+? = 0 +? +0 | *Knowledge: (INT) No
+? = 0 +? +0 | Listen (WIS) Yes
+? = 0 +? +0! | Move Silently (DEX) Yes
+? = 0 +? +0 | Open Lock (DEX) No
+? = 0 +? +0 | *Perform: (CHA) Yes
+? = 0 +? +0 | *Profession: (WIS) No
+? = 0 +? +0 | Ride (DEX) Yes
+? = 0 +? +0 | Search (INT) Yes
+? = 0 +? +0 | Sense Motive (WIS) Yes
+? = 0 +? +0! | Sleight of Hand (DEX) No
+? = 0 +? +0 | Spellcraft (INT) No
+? = 0 +? +0 | Spot (WIS) Yes
+? = 0 +? +0 | Survial (WIS) Yes
+? = 0 +? +0! | Swim (STR) Yes
+? = 0 +? +0! | Tumble (DEX) No
+? = 0 +? +0 | Use Magic Device (CHA) No
+? = 0 +? +0 | Use Rope (DEX) Yes
! = Armor Check Penalty applies (double for Swim)
* = Requires specialization
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WEAPONS ATT is your final attack modifier when using the weapon.
Monks should also list bare-handed attacks here.
NAME :
ATT :
DMG :
CRIT :
RNG :
WGHT :
TYPE :
SIZE :
COST :
NAME :
ATT :
DMG :
CRIT :
RNG :
WGHT :
TYPE :
SIZE :
COST :
NAME :
ATT :
DMG :
CRIT :
RNG :
WGHT :
TYPE :
SIZE :
COST :
GRAPPLE BONUS: BAB -- + STR -- + SIZE -- =
--------------------------------------------------------------------------------
PROTECTION
ARMOR
NAME :
TYPE :
AC BONUS :
MAX DEX :
CHECK PENALTY :
SPELL FAILURE :
SPEED:
WEIGHT :
PROPERTIES:
COST:
SHIELD
NAME :
TYPE :
AC BONUS :
CHECK PENALTY :
SPELL FAILURE :
WEIGHT :
PROPERTIES:
COST:
--------------------------------------------------------------------------------
EQUIPMENT Indicate in notes which item(s) are bonus regional equipment.
Don't forget to add weapon, armor, magic items, and treasure
weights to total weight carried.
Item # Cost Weight Location Notes
--------------------------------------------------------------------------------
MAGIC ITEMS List items weights, costs, location, number of charges (if any)
--------------------------------------------------------------------------------
TREASURE List where carried
PP:
GP:
SP:
CP:
MISC.:
GEMS:
--------------------------------------------------------------------------------
-----------------------------------------------------------------------------
PC Name :Tuzon Thume
Race :Halfling
Class :
Level :
Align :
Size :
Gender :
Height :
Weight :
Age :
Hair :
Eyes :
Speed :
HP : /
XP : /
Next Level :
SHEET UPDATED :
--------------------------------------------------------------------------------
ABILITIES
Final
Base Level Racial Magic Misc Ability / Modifier
Bonus Bonus Item Score
STR : -- -- -- -- -- 00 / +0
DEX : -- -- -- -- -- 00 / +0
CON : -- -- -- -- -- 00 / +0
INT : -- -- -- -- -- 00 / +0
WIS : -- -- -- -- -- 00 / +0
CHA : -- -- -- -- -- 00 / +0
--------------------------------------------------------------------------------
COMBAT STATISTICS
BASE ATTACK BONUS
MELEE RANGED
Total: -- Total: --
Base: -- Base: --
STR: -- DEX: --
Misc: -- Misc: --
ARMOR CLASS
AC Total : --
AC when Flat-Footed --
AC vs Touch Attack --
Base: 10
Armor: --
Natural: --
Shield: --
Dexterity: --
Size: --
Magic: --
Misc.: --
INITIATIVE
Total: --
DEX: --
Misc.: --
--------------------------------------------------------------------------------
SAVING THROWS
Total Base Ability Misc Magic
Fortitude : +0 = 0 + 0 + 0 + 0
Reflex : +0 = 0 + 0 + 0 + 0
Will : +0 = 0 + 0 + 0 + 0
--------------------------------------------------------------------------------
RACIAL TRAITS
--------------------------------------------------------------------------------
FEATS Indicate for level, class, race, etc.
--------------------------------------------------------------------------------
CLASS ABILITIES Indicate current abilities only
--------------------------------------------------------------------------------
PRESTIGE CLASS ABILITIES
--------------------------------------------------------------------------------
LANGUAGES
Common
Regional:
Bonus:
Bonus:
--------------------------------------------------------------------------------
SKILLS Fill in skills you have ranks in AND skills that
can be used untrained. Mod is the final score, Rnk
Sill Point Total: is the number of ranks attained in the skill, Abl
Max Class ranks: is the related Ability Modifier, and Msc is for any
Max Cross-Class ranks: miscellaneous bonus from feats, race, synergy, etc.
Related
Mod = Rnk Abl Msc | Skills: Ability Untrained?
+? = 0 +? +0 | Appraise (INT) Yes
+? = 0 +? +0! | Balance (DEX) Yes
+? = 0 +? +0 | Bluff (CHA) Yes
+? = 0 +? +0! | Climb (STR) Yes
+? = 0 +? +0 | Concentration (CON) Yes
+? = 0 +? +0 | *Craft: (INT) Yes
+? = 0 +? +0 | Decipher Script (INT) No
+? = 0 +? +0 | Diplomacy (CHA) Yes
+? = 0 +? +0 | Disable Device (INT) No
+? = 0 +? +0 | Disguise (CHA) Yes
+? = 0 +? +0! | Escape Artist (DEX) Yes
+? = 0 +? +0 | Forgery (INT) Yes
+? = 0 +? +0 | Gather Information (CHA) Yes
+? = 0 +? +0 | Handle Animal (CHA) No
+? = 0 +? +0 | Heal (WIS) Yes
+? = 0 +? +0! | Hide (DEX) Yes
+? = 0 +? +0 | Intimidate (CHA) Yes
+? = 0 +? +0! | Jump (STR) Yes
+? = 0 +? +0 | *Knowledge: (INT) No
+? = 0 +? +0 | Listen (WIS) Yes
+? = 0 +? +0! | Move Silently (DEX) Yes
+? = 0 +? +0 | Open Lock (DEX) No
+? = 0 +? +0 | *Perform: (CHA) Yes
+? = 0 +? +0 | *Profession: (WIS) No
+? = 0 +? +0 | Ride (DEX) Yes
+? = 0 +? +0 | Search (INT) Yes
+? = 0 +? +0 | Sense Motive (WIS) Yes
+? = 0 +? +0! | Sleight of Hand (DEX) No
+? = 0 +? +0 | Spellcraft (INT) No
+? = 0 +? +0 | Spot (WIS) Yes
+? = 0 +? +0 | Survial (WIS) Yes
+? = 0 +? +0! | Swim (STR) Yes
+? = 0 +? +0! | Tumble (DEX) No
+? = 0 +? +0 | Use Magic Device (CHA) No
+? = 0 +? +0 | Use Rope (DEX) Yes
! = Armor Check Penalty applies (double for Swim)
* = Requires specialization
--------------------------------------------------------------------------------
WEAPONS ATT is your final attack modifier when using the weapon.
Monks should also list bare-handed attacks here.
NAME :
ATT :
DMG :
CRIT :
RNG :
WGHT :
TYPE :
SIZE :
COST :
NAME :
ATT :
DMG :
CRIT :
RNG :
WGHT :
TYPE :
SIZE :
COST :
NAME :
ATT :
DMG :
CRIT :
RNG :
WGHT :
TYPE :
SIZE :
COST :
GRAPPLE BONUS: BAB -- + STR -- + SIZE -- =
--------------------------------------------------------------------------------
PROTECTION
ARMOR
NAME :
TYPE :
AC BONUS :
MAX DEX :
CHECK PENALTY :
SPELL FAILURE :
SPEED:
WEIGHT :
PROPERTIES:
COST:
SHIELD
NAME :
TYPE :
AC BONUS :
CHECK PENALTY :
SPELL FAILURE :
WEIGHT :
PROPERTIES:
COST:
--------------------------------------------------------------------------------
EQUIPMENT Indicate in notes which item(s) are bonus regional equipment.
Don't forget to add weapon, armor, magic items, and treasure
weights to total weight carried.
Item # Cost Weight Location Notes
--------------------------------------------------------------------------------
MAGIC ITEMS List items weights, costs, location, number of charges (if any)
--------------------------------------------------------------------------------
TREASURE List where carried
PP:
GP:
SP:
CP:
MISC.:
GEMS:
--------------------------------------------------------------------------------