Black Arrow
**WEREWOLF THE FORSAKEN**
Blood: Monster Auspice: Irraka
Bone: Lone Wolf Tribe: Iron Masters
Concept: Urban Primitive Lodge:
**ATTRIBUTES**
Power Intelligence 2 Strength 3 Presence 1
Finesse Wits 3 Dexterity 3 Manipulation 2
Resistance Resolve 2 Stamina 2 Composure 3
**SKILLS**
Mental (-3 unskilled)
Academics 1
Computer -
Crafts 3 (Bowyer/Fletcher)
Investigation -
Medicine -
Occult 3
Politics -
Science -
Physical (-1 unskilled)
Athletics 3 (Bow)
Brawl 2
Drive -
Firearms 2
Larceny -
Stealth 2 (On the Hunt)
Survival 2
Weaponry -
Social (-1 unskilled)
Animal Ken 2
Empathy -
Expression -
Intimidation 2
Persuasion -
Socialize -
Streetwise -
Subterfuge -
**OTHER TRAITS**
Merits
Trained Observer
FS: Bowmanship
Quick Draw (Bow)
FS: Combat Archery
RENOWN
Purity
Glory
Honor
Wisdom
Cunning
Moon Gifts
New Moon's Gift - Eviscerate
New Moon's Gift - Slip Away
Shadow Gifts
Evasion (Purity) - Hit and Run
Knowledge (Purity) - Lore of the Land
Rituals
Sacred Hunt
Fetishes
AUSPICE
Hunters Aspect: Blissful. The prey has no idea that anyone is coming for him. He greets the cool night air with a smile, perhaps indulges in chemical or carnal pleasures, and never glances at the shadowy form inching its way closer to his exposed throat. When successful, it offers
the Unaware Condition.
Auspice Benefit: Closer Than You Thought: Under the dark moon, the prey cannot judge distance or threat. The Irraka can make use of the inherent uncertainty of the new moon. Once per chapter, the Irraka can become suddenly closer to a target. Mechanically, this can be expressed in one of the following manners:
The Irraka can move her initiative rating to within one point of a targets, either one above or one below, depending where she is in the initiative relative to the target. She cant make her Initiative result higher or lower than the targets if it isnt already.
She can move close enough to use her teeth and claws against one opponent who isnt attacking her.
She can subtract 2 from the number of Doors needed in Social maneuvering.
TRIBE
Sacred Hunt: Humans. The Iron Master Sacred Hunt grants your character the ability to choose which of the Lunacy Conditions she inflicts on humans while hunting the prey.
KURUTH TRIGGERS - Territory
Passive: A werewolf you don't know enters your territory.
Common: You see a werewolf you don't know in your territory.
Specific: A werewolf you don't know challenges your pack's ability to do its duty.
FORMS
HISHU DALU GAURU URSHUL Urhan
Strength (+1): 4 Strength (+3): 6 Strength (+2): 5 Dexterity (+2): 5
Stamina (+1): 3 Dexterity (+1): 4 Dexterity (+2): 5 Stamina (+1): 3
Manipulation (-1): 1 Stamina (+2): 4 Stamina (+2): 4
Manipulation (-3): 1
Size: 5 Size (+1): 6 Size (+2): 7 Size (+1): 6 Size (-1): 4
Defense: 6 Defense: 6 Defense: 6 Defense: 6 Defense: 6
Initiative: 6 Initiative: 6 Initiative (+1): 7 Initiative (+2): 8 Initiative (+2): 8
Speed: 11 Speed (+1): 12 Speed (+4): 15 Speed (+7): 18 Speed (+5): 16
Armor: Armor: Armor: 1/1 Armor: Armor:
Perception: 6 Perception (+2): 8 Perception (+3): 9 Perception (+3): 9 Perception (+4): 10
Sheeps's Clothing Teeth/Claws +0L Teeth/Claws +2L Teeth +2L/Claws +1L Teeth +1L
Def. Vs. Firearms Def. Vs. Firearms Defense vs. Firearms Chase Down
Mild Lunacy Full Lunacy Moderate Lunacy
Badass Motherfucker Rage Weaken the Prey
Primal Fear
Beats: [ ][ ][ ][ ][ ]
Experiences: 0
HEALTH [ ][ ][ ][ ][ ][ ]W[ ]H[ ]D[ ]U[ ][ ][ ]G
WILLPOWER [X][X][X][X][X][ ][ ][ ][ ][ ][ ]
Primal Urge 1
ESSENCE [X][X][X][X][X][X][X][X][ ][ ][ ]
Harmony 7 (Touchstone - )
LANGUAGES
WEAPONS
Weapon/Attack (Dmg/Range/Clip/Init/Str/Size)
Short Bow +2/Medium/Low/-3/2/3
EQUIPMENT
Item (Durability/Structure/Size/Cost)
Quiver of homemade arrows
ASPIRATIONS
- Earn renown for myself and my enclave
- Acquire things the enclave needs
- Establish my own territory
CONDITIONS
None