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02:20, 3rd May 2024 (GMT+0)

Elric Wymar

Elric Wymar, Level 1 Human Arcane Domain Cleric
Alignment: Neutral Good Deity: 'Magic' Follos the Pantheon of 'The Five'
Age: 17 years 'old' Height: 5'9" Weight: 162lbs

Appearance TBD

Initiative: +2    Speed: 30ft  Vision: Normal
HP: 11/11/Green>  Hit Dice: 1d8.
Base Stats:
STR 8(-1) DEX 14(+2) CON 16(+3) INT 10(+0) WIS 16(+3) CHA 8(-1)
AC: 18 (Scale Mail + Shield)
Prof Bonus: +2
Save Proficiencies: Wisdom (2+3=5), Charisma (2-1=1),
Str Melee/Thrown Mod: 2-1= +1 (Assuming proficient)
Dex Finesse/Ranged Mod: 2+2= +4 (Assuming proficient)
Spell DC: [8+Proficiency+Wisdom Modifier]=13
Spell Attack: [Proficiency+Wisdom Modifier]=+5

Armor Proficiencies: Light Armor, Medium Armor, shields
Weapon Proficiencies: Simple Weapons
Languages Spoken: Common, Halfing
Tool Proficiencies: Herbalism Kit, Cook's Utensils
Feats: Magic Initiate (Druid), Polearm Mastery
Trained Skills: Religion (Int: +2), Medicine (Wis: +5), Arcana (Int: +2), Perception (Wis: +5), Survival (Wis: +5), Stealth (Dex: +4)

Racial Abilities
<Green>Ability Score Increases: Elric gains a +1 to Constitution and to Wisdom
Languages: Elric speaks Common and Halfling
Skills: Elric is proficient in Stealth
Feat: Elric has the Magic Initiate (Druid) feat


Cleric Features:
Cleric Domain: Arcana
Arcana Domain: Arcane Initiate. This domain grants you proficiency in the Arcana skill and you gain two cantrips of your choice from the wizard spell list. For you, these cantrips count as Cleric Cantrips.

Spells:
Cantrips Known: (Unlimited Use)
Magic Initiate: Druid Cantrips
1 Shillelagh
2 Druidcraft
Arcane Initiate Counts as Cleric Cantrips
1 Green Flame Blade
2 Booming Blade
Cleric Cantrips
1. Sacred Flame
2. Guidance
3. Light

Arcane Domain Spells (These are automatically readied and do not count against the number of readied spells.)
1st Level: Detect Magic (Ritual), Magic Missile
3rd Level: Magic Weapon, Nystul's Magic Aura
5th Level: Dispel Magic, Magic Circle
7th Level: Arcane Eye, Leomund's Secret Chest
9th Level: Planar Binding, Teleportation Circle


Spells Prepared: (Wisdom Modifier+Cleric Level) 4 Spells prepared, maybe switched out after a Long Rest and may Ritually cast readied spells with the Ritual tag.
[2 - 1st level spell slots.]
1st Level
From M.I. Druid: Absorb Elements
1. Cure Wounds
2. Bless
3. Healing Word
4. Guiding Bolt

Background: Acolyte
Proficiencies: Perception, Survival, Herbalism Kit, Cook's Utensils
Feature: Shelter of the Faithful
As an Acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you, but only you, at a modest lifestyle.
You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve if you remain on good terms with it or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.

Traits: TBD
Ideals: TBD
Bond: TBD
Flaw: TBD

Feats
Magic Initiate (Druid)
Learns two Druid Cantrips (Shillelagh and Druidcraft) and a single 1st level Druid spell (Absorb Elements) that can that 1st level spell at its lowest level once per long rest without spending a spell slot.

Polearm Mastery
When Elric makes an attack with a quarterstaff or spear, he can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary attack. The weapon's damage die for this attack is a d4 and it deals bludgeoning damage.
While wielding a quarterstaff or spear, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon.

Armor: Scale Mail + Shield [w/ Holy Symbol Emblem] (AC 14)+2(Dex)+2(Shield) = AC 18

Attacks:
Quarterstaff (w/ Shillelagh) To hit: +1 (+5), Damage, 1d6-1 (1d8+3) Bludgeoning, (Versatile 1d8)

Equipment: (Weight Carried: 0/120lbs)
(((In progress still being worked on)))
Items being Worn
Explorer's Pack [Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.]
Herbalism Kit (3lb)
Cook's Utensils (8lbs)

Money: 118gp 8sp left to spend on gear after current purchases.