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04:48, 4th May 2024 (GMT+0)

Shrike

The Shrike Lance Alan Yuma


ValCharCost
20STR10
18DEX16
16CON6
13INT3
13EGO3
13PRE3
5OCV10
7DCV20
3OMCV0
4DMCV3
4SPD20
14/20PD6
12/18ED4
10REC6
40END4
11BODY1
40STUN10

ValMovementCost
17mRUN5
4mSWIM0
6mLEAP1



Active CostReal CostEND Cost/ChargeDescription
20 0 Specially-designed armored costume:(Total: 30 Active Cost, 20 Real Cost) +6 PD (6 Active Points); OIF (-1/2) (Real Cost: 4) plus +6 ED (6 Active Points); OIF (-1/2) (Real Cost: 4) plus Resistant Protection (6 PD/6 ED) (18 Active Points); OIF (-1/2) (Real Cost: 12)   
9 2 Shrike Claws:HA +4d6 (20 Active Points); OAF (brass knuckles; -1), Hand-To-Hand Attack (-1/4)   




Martial Arts: Taijutsu
CostManeuverOCVDCVNotes
3Weapon Element:  Blades, Default Element, Fist-Loads, Staffs   
4Martial Block+2+2Block, Abort
4Martial Dodge--+5Dodge, Affects All Attacks, Abort
4Martial Strike+0+27d6 Strike
3Martial Throw+0+15d6 +v/10, Target Falls
3Takedown+1+15d6 Strike; Target Falls
4+1 HTH Damage Class(es)   




Perk CostPerkNotes
6Equipment Points: 30 
4Fringe Benefit:  Accredited Instructor, Passport, Pilot's License, UNTIL agent 





Talent CostTalentNotes
6Combat Luck (3 PD/3 ED) 





CostSkillRoll
 Everyman Skills 
01)  Acting 8- 
02)  Charm 8- 
03)  Concealment 8- 
04)  Conversation 8- 
25)  Deduction 10- 
06)  Electronics 8- 
07)  AK: Southern California 8- 
08)  CK: Los Angeles 8- 
09)  Language:  English (idiomatic) (4 Active Points) [Notes: Native Language] 
210) Navigation (Air) 12- 
311) Paramedics 12- 
012) Persuasion 8- 
013) PS: Bodyguard 11- 
014) Shadowing 8- 
015) Stealth 8- 
016) TF:  Everyman, Small Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles 
2Language:  Japanese (fluent conversation) 
2Streetwise 10- 
3Combat Driving 13- 
5Combat Piloting 14- 
20Learned from the best +4 with a large group of attacks (armed/unarmed Martial Arts) 
10Defense Maneuver I-IV 




CostEquipment (Equipment costs do not actually figure in Total Cost. They are included here for reference only.)
4 Real PointsFirst-Aid Kit: Healing BODY 1 1/2d6 (15 Active Points); OAF (-1), 4 Charges (-1), Requires A Roll (Paramedics roll; -1/2)
10 Real PointsBo Staff: Normal Stun 5d6, Length M, Reduced Endurance (0 END; +1/2) (37 Active Points); OAF (-1), Required Hands (-1/2), No Range (-1/2), STR Minimum (-1/2), Real Weapon (-1/4) [Notes: 4 BODY, 3 DEF]
8 Real PointsSmartphone: Multipower, 20-point reserve, all slots 1 Continuing Charge lasting 6 Hours (-0) (20 Active Points); all slots OAF (-1), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4)
1 Real Pointsf1)  LED Flashlight: Sight Group Images, +/-2 to PER Rolls (16 Active Points); Only To Create Light (-1), OAF (-1), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4)
1 Real Pointsf2)  Wireless Internet Service: Detect TCP/IP Signals A Single Thing 12- (Radio Group), Increased Arc Of Perception (360 Degrees), Partially Penetrative, Transmit (15 Active Points); OAF (-1), Sense Affected As More Than One Sense [very common Sense] (as sight and/or hearing as appropriate; -1/2), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4)
1 Real Pointsf3)  Cellular Phone Call: HRRP (Radio Group) (12 Active Points); Only For Communication Between Cellular Phones Power loses about half of its effectiveness (-1), OAF (-1), Sense Affected As More Than One Sense [very common Sense] (affected as hearing and radio simultaneously; -1/2), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4)
1 Real Pointsf4)  Cellular Text Message: HRRP (Radio Group) (12 Active Points); Only for Communication Between Cellular Phones Power loses about half of its effectiveness (-1), Gestures, Requires Gestures throughout (Requires both hands; -1), OAF (-1), Sense Affected As More Than One Sense [very common Sense] (affected as sight and radio group simultaneously; -1/2), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4)
1 Real Pointsf5)  Global Positioning System: Detect Current Location A Single Thing 16- (no Sense Group), Discriminatory (12 Active Points); OAF (-1), Affected as Sight [very common Sense] (affected as sight; -1/2), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4)
1 Real Pointsf6)  Data Storage: : Eidetic Memory (5 Active Points); Only to Recall Images and Sounds Recorded on This Device Power loses almost all of its effectiveness (-2), OAF (-1), Physical Manifestation, anyone can see the images, etc. (-1/4), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4)
1 Real Pointsf7)  Video and Audio Playback: Sight and Hearing Groups Images (15 Active Points); Only to Reproduce Images and Sounds Recorded on This Device Power loses about half of its effectiveness (-1), OAF (-1), No Range (-1/2), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4)
1 Real Pointsf8)  Alarm App: Hearing Group Images, +/-2 to PER Rolls, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; +1/4), Area Of Effect (4m Radius; +1/4) (16 Active Points); Only to Create Noise Power loses about half of its effectiveness (-1), OAF (-1), No Range (-1/2), Restrainable (Only by means other than Grabs and Entangles; by electromagnetic pulses; -1/4), Gestures (-1/4)

Total Character Cost: 250

PointsComplication
15Social Complication:  Secret Identity Frequently, Major
10Psychological Complication:  attempts to follow Bushido (Common; Moderate) Notes:
    Bushido
  • Be acutely honest throughout your dealings with all people. Believe in justice, not from other people, but from yourself. To the true warrior, all points of view are deeply considered regarding honesty, justice and integrity. Warriors make a full commitment to their decisions.
  • Hiding like a turtle in a shell is not living at all. A true warrior must have heroic courage. It is absolutely risky. It is living life completely, fully and wonderfully. Heroic courage is not blind. It is intelligent and strong.
  • Through intense training and hard work the true warrior becomes quick and strong. They are not as most people. They develop a power that must be used for good. They have compassion. They help their fellow men at every opportunity. If an opportunity does not arise, they go out of their way to find one.
  • True warriors have no reason to be cruel. They do not need to prove their strength. Warriors are not only respected for their strength in battle, but also by their dealings with others. The true strength of a warrior becomes apparent during difficult times.
  • When warriors say that they will perform an action, it is as good as done. Nothing will stop them from completing what they say they will do. They do not have to 'give their word'. They do not have to 'promise'. Speaking and doing are the same action.
  • Warriors have only one judge of honor and character, and this is themselves. Decisions they make and how these decisions are carried out are a reflection of who they truly are. You cannot hide from yourself.
  • Warriors are responsible for everything that they have done and everything that they have said and all of the consequences that follow. They are immensely loyal to all of those in their care. To everyone that they are responsible for, they remain fiercely true.
10Physical Complication:  diagnosed as ADD (Frequently; Barely Impairing)
15DNPC:  Larry's grandfather, Britt Reid Infrequently (Incompetent)

Complication Points: 50
Base Points: 250
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0