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14:34, 1st May 2024 (GMT+0)

Harbinger

Inspiration: Yes
PInv 10 | PIns 13
IP: 2 (Stable)
Disorder: None
CL: Innocent



Crafted for the Last War in the Creation Forges of House Cannith, EU-6347 (Envoy Unit) was designed for and trained in the art of diplomacy, acting as an emissary to the various other noble houses. He executed his duties with great precision, never deviating from his script, neither improvising solutions beyond his allowable tolerance, nor undermining protocol in the slightest. For whatever reason, he was frequently sent on missions that involved breaking various sorts of bad news to the enemy (e.g. "You will be destroyed, and this meeting is just a courtesy"), so his comrades gave him the nickname Harbinger. He served for several years before the Treaty of Thronehold made his entire existence irrelevant.

In the aftermath of the war, he had an existential crisis: If he was designed exclusively for the war, what purpose did his existence serve now? No one had answers. They probably didn't exist. He went to great lengths to uncover any semblance of meaning and purpose to his life. At wit's end, having exhausted all other avenues and resources, Harbinger was about to give in to the looming nihilism when he stumbled upon a sword, a magnificent weapon of expert craftsmanship. When he touched the weapon, it spoke to him. This was no mere blade. The sword was a manifestation of an otherworldly entity, an extremely powerful sentient weapon born from the Shadowfell. A Hexblade. It offered him not only a purpose in life but also the power to make it happen. In exchange, Harbinger agreed to fight for the Hexblade against its 'wicked' foes.

"How will I know which foes are yours?" he ask.

"You will know," the Hexblade replied.

Before he really grasped what he had gotten himself into, he found himself wandering through a mysterious fog that took him somewhere else. Once he realized what happened, that he'd been transported to the Land of Mists, his purpose became more clear. As time went on, he saw the havoc caused by despots and tyrants. He determined that he would do whatever he could to stop evil and protect the innocent and helpless souls trapped with him in this horrible place. Although his connection to his patron was slightly muddled, the powers granted to him grew with his determination to stand for freedom.

Not entirely sure of the reason behind the Hexblade's pact with him, and having never received further communication from it, he suspected that the transportation to the Dread was not entirely by happenstance. Harbinger believed that this Hexblade had enemies who either lived in or ruled this demiplane, and that it wanted to see their plans thwarted, their minions destroyed, and their rule broken. Perhaps the rumors were true, and the Hexblades were simply tools of the Raven Queen. Either way, he was empowered to fight evil, and even if the Hexblade itself were evil, as some fool once said, "The enemy of my enemy is my friend," and in this case his source of power. He spent the next decade doing just that. No longer merely an messenger for warring nobles, Harbinger had taken a very different meaning.

He appeared in Dementlieu, soon finding a place for himself in Port-a-Lucine as a sort of mediator between the nobility and common folk. He would use his oration skills and knowledge of how high courts operate to bring the concerns of the masses before the nobles. In addition, he would also act as a sort of lawyer to assist the oppressed in escaping the tyranny of the nobles, getting them out of trouble as best he could manage.

After a year or so of this sort of work, he was approached discretely by members of LÂ’Ordures to meet with their leader. Serge Lamond had a place for him, remaining on the outside as he had been working, but also acquiring intel, covering for the cause, and on the inside working to bring noble and commoner together for their singular purpose: To bring down the haughty to the level of the people they tread on.