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19:32, 27th April 2024 (GMT+0)

Nemesis





Nemesis


ValCharCost
45STR5
18DEX16
25CON15
13INT3
13EGO3
18PRE8
9OCV30
7DCV20
3OMCV0
3DMCV0
6SPD10
11/26PD0
11/26ED0
10REC6
60END8
10BODY0
60STUN20

ValMovementCost
42mRUN0
12mSWIM-2
0mLEAP-2



Active CostReal CostEND Cost/ChargeDescription
    Golem body, all slots Unified Power (-1/4)   
36   1)  +30 STR, Reduced Endurance (0 END; +1/2) (45 Active Points)   
7 1 2)  it may look like a soft fragile hand, it isn't:HA +2d6 (10 Active Points); Hand-To-Hand Attack (-1/4)   
7 0 3)  Iron fingers :Clinging (normal STR) (10 Active Points); Perceivable (leaves a trail of finger sized holes when climbing; -1/4)   
36 0 4)  Resistant Protection (15 PD/15 ED) (45 Active Points)   
7   5)  Tough outer layer:+9 PD (9 Active Points)   
7   6)  Tough outer layer:+9 ED (9 Active Points)   
24   7)  Haste spell:+3 SPD (30 Active Points)   
26 0 8)  Life Support  (Immunity All terrestrial diseases; Immunity: All terrestrial poisons; Longevity: 400 Years; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) (32 Active Points)   
         
         
32   Magics to move an Iron  Golem:Multipower, 40-point reserve,  (40 Active Points); all slots Unified Power (-1/4)   
6v 1 1)  Running  +30m (42m total), Reduced Endurance (1/2 END; +1/4) (40 Active Points)   
3f 4 2)  overpowered and directed levitation spell:Leaping 50m (Accurate, x8 Noncombat) (40 Active Points)   
3f 4 3)  limited flight under water:Swimming +12m (12m total) (x8 Noncombat), No Gravity Penalty (+1/2), Noncombat Acceleration/Deceleration (+1) (40 Active Points)   
2f 3 4)  Teleportation Mega scale 10m, Safe Blind Teleport (+1/4), MegaScale (1m = 1,000 km; +1 3/4) (30 Active Points)   
2f 0 5)  Turning off the levitation spell:Knockback Resistance -30m (30 Active Points)  [Notes: she could weigh close to 1.6kt call her fat and you die    can add +6"  of running  total 18m]
         
9 0 Using Gates to Hell to reform her body:Regeneration (1 BODY per Turn) (16 Active Points); Linked (Gate to hell fire; Lesser Power can only be used when character uses greater Power at full value; -3/4)   
12   Magics to alter self:Multipower, 22-point reserve,  (22 Active Points); all slots Concentration (0 DCV; -1/2), Extra Time (Full Phase, Only to Activate, -1/4)   
1f 2 1)  Bright Sunlight(gate to sun:Change Environment (-1 to Normal Sight PER Rolls, Varying Combat Effects), Personal Immunity (+1/4), Area Of Effect (8m Radius; +1/2) (21 Active Points)   
1f 2 2)  Shape Shift  (Sight and Hearing Groups, limited group of shapes), Costs END Only To Change Shape (+1/4) (22 Active Points)   
1f 2 3)  Intense Magnetic Field:Change Environment (-1 Characteristic Roll and all Skill Rolls based on Characteristic, Varying Combat Effects), Area Of Effect (4m Radius; +1/4), Costs Endurance Only To Activate (+1/4) (21 Active Points)   
1f 2 4)  Cold Iron:Change Environment (-1 Characteristic Roll and all Skill Rolls based on Characteristic, Varying Combat Effects), Area Of Effect (4m Radius; +1/4), Costs Endurance Only To Activate (+1/4) (21 Active Points); No Range (-1/2)   
1f 2 5)  Gate to hell fire:Killing Attack - Ranged 1 point, Area Of Effect (1m Surface; +1/4), Costs Endurance Only To Activate (+1/4), Constant (+1/2), Penetrating (x3; +1 1/2) (17 Active Points)   
1f 2 6)  Wyld Magic:Change Environment (-1 Characteristic Roll and all Skill Rolls based on Characteristic, Varying Combat Effects), Area Of Effect (4m Radius; +1/4), Costs Endurance Only To Activate (+1/4) (21 Active Points)   










Talent CostTalentNotes
9+3/+3d6 Striking Appearance (vs. all characters) 





CostSkillRoll
 Presence Skills may add + 3 for Striking Appearance 
31)  Acting 13- 
32)  Charm 13- 
33)  Persuasion 13- 
34)  Streetwise 13- 
 Dex skills 
31)  Breakfall 13- 
32)  Stealth 13- 
3Concealment 12- 
3Deduction 12- 
2Navigation (Land) 12- 
 everyman skills 
01)  Climbing 8- 
02)  Language:  English (completely fluent; literate) (4 Active Points) 
03)  Paramedics 8- 
04)  PS: Thug for hire 11- 
05)  Shadowing 8- 
06)  TF:  Everyman Skill, Small Motorized Ground Vehicles 
07)  AK 8- 





Total Character Cost: 400

PointsDisadvantage
5Distinctive Features:  Detects as magical (Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses)
10Distinctive Features:  usually the hottest woman around (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15Hunted:  law enforcement Infrequently (Mo Pow; Harshly Punish)
10Physical Complication:  Ferrous body (Infrequently; Slightly Impairing)
15Psychological Complication:  Amoral (Common; Strong)
10Psychological Limitation:  Capricious and Playful (Common; Moderate)
10Social Complication:  Secret Id Frequently, Minor

Disadvantage Points: 75
Base Points:400
Experience Required:
Total Experience Available: 0
Experience Unspent: 0

Background
    Anastasia was the not so bright servant to a great and evil mage
The mage needed a soul he could control to power his iron golem to protect his estate from fairies and other threats
During this time  the mage added many spells to aid his creation  to look normal ,as the times warranted it he needed to disguise her
later she bacame his lover and assassin posing as his apprentice with a wandering eye
later the mage died in a duel and Anastasia was left with out a somebody to serve
Over time she took on as a assassin/thug for hire
Currently she is looking for long term employment

personalality
  Anastasia has been a assassin for over a thousand years

Quote
  DAMN IT, you got blood on my new boots

Powers

can inflict some rare susceptibilities/vulerabilities

Brick that can hide an infiltrate

most likely the hottest woman in the room