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20:15, 27th April 2024 (GMT+0)

Morbius

MORBIUS THE LIVING VAMPIRE
Dr. Michael Morbius [public]

Affiliations
Solo d10
Buddy d8
Team d6

Distinctions d8 or d4 + 1 PP
Living Vampire
Nobel-Prized Biochemist
Rejected by True Vampires

Power Sets
PSEUDO-VAMPIRISM
Enhanced Strength d8
Enhanced Speed d8
Enhanced Reflexes d8
Superhuman Stamina d10
Superhuman Senses d10
Mind Control d10
Psionic Gliding d6
SFX: Claws & Fangs. Add a d6 to your dice pool for an attack action and step back the highest dice in your pool by –1. Step up physical stress inflicted by +1.
SFX: Immunity. Spend 1 PP to ignore stress, trauma, or complications from poison, disease, or fatigue.
SFX: Multipower. Use two or more Pseudo-Vampirism powers in your dice pool, at –1 step for each additional power.
SFX: Healing Factor. Spend 1 PP to recover your physical stress and step back your physical trauma by –1. You may recover without spending a PP if you drained blood before.
Limit: Growing Hunger. If you pool includes a Pseudo-Vampirism power, both 1's and 2's on your dice count as opportunities, but only 1's are excluded from being used for totals or effect dice.
Limit: Draining Blood. Whenever you successfully stress out a target using Pseudo-Vampirism, you must choose to take d6 physical and mental stress or drain the blood of your target and add a d8 to the doom pool.

Specialties [You may convert Expert d8 to 2d6, or Master d10 to 2d8 or 3d6]
Science Master d10
Menace Expert d8
Tech Expert d8

Milestones
BLOODTHIRST
1 XP when take stress from the Draining Blood limit
3 XP when you first activate your Healing Factor SFX after you drained blood
10 XP when you find a cure for your bloodthirst or when you finally accept your vampiric nature

ARE YOU A HERO...
1 XP - when you call out an ally who you think is crossing the line.
3 XP - when you allow a member of Carnage's Family to escape in order to help an ally or innocent bystander.
10 XP - when you refuse to kill a stressed-out member of Carnage's Family or prevent an ally from killing them.