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22:56, 27th April 2024 (GMT+0)

Team Carnage

TEAM CARNAGE

[Bullseye, Carrion, Demogoblin, Jack O'Lantern, Morbius, Sabertooth, Scarecrow, Scorpion, and Typhoid Mary]

Affiliations
Team 9d6

Distinctions
Making Carnage Proud
Old Grudges
Playing for Keeps

Power Sets
DEADLY ASSORTMENT
Superhuman Durability d10
Superhuman Reflexes d10
Enhanced Senses d8
Enhanced Speed d8
Superhuman Stamina d10
Superhuman Strength d10
Weapon d8
SFX: Curveball. Against a single target, step up or double Weapon. Remove the highest rolling die and use three dice for the total.
SFX: Double Play. Target multiple opponents. For every additional target, add d6 and keep +1 effect die.
SFX: Playing Dirty. Use two or more Deadly Assortment powers in your dice pool, at –1 step for each additional power.
SFX: Umpire's Call. Spend d6 from the doom pool to step up a Combat or Acrobatic stunt/resource and recover mental or emotional stress.
SFX: "Walk It Off!" Spend d6 from the doom pool to recover a d6 Mob die or step back physical trauma by –1.
SFX: "There's More Where That Came From!" If Weapon d8 is shutdown, spend 1d6 to recover the die.
Limit: Poor Sports. When taking emotional stress, step up the stress by +1 to add d6 doom or step up the lowest die in the doom pool.
Limit: Bad at Teamwork. Defeat Team dice (with d8 stress) to reduce mob.

Specialties
Acrobatic Expert d8
Combat Expert d8
Crime Expert d8
Menace Expert d8
Psych Expert d8