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22:10, 27th April 2024 (GMT+0)

Symbiote Voltron (Venom)

"SYMBIOTE VOLTRON"

[Symbiote construct formed by Moon Knight, Mayhem, Spider-Man and Venom, each alternating control]

Affiliations
Team 4d6 (Large Scale Hero)

Distinctions
With Great Power...
Vengeance is Ours
We Are Venom?

Power Sets
SYMBIOTIC TITAN
Enhanced Senses d8
Growth d8
Shapeshift d8
Stretching d8
Superhuman Durability d10
Superhuman Reflexes d10
Superhuman Stamina d10
Superhuman Strength d10
Telepathy d8
Tentacles d8
Weapon d8
Web-Slinging d6

SFX: Flurry of Ooze. Double TENTACLES or triple WEB-SLINGING when adding either power to a pool, then shut down the power. Activate an opportunity to recover the power.

SFX: Fused Might. Step up any SYMBIOTIC TITAN power for one action. If that action fails, add a die to doom pool equal to the normal rating of that power die.

SFX: Grapple. When inflicting a restraining or immobilizing complication on a target, add a d6 and step up the effect die.

SFX: Multipower. Use two or more SYMBIOTIC TITAN powers in your dice pool, at -1 step for each additional power.

SFX: Room for One More? Spend 1 PP to add an available symbiote-wearing hero to the construct, to a maximum of five heroes. Add 1d6 to SYMBIOTE VOLTRON's Affiliation and step up a Specialty die by +1 until the fusion ends.

SFX: Spider-Sense. Spend 1 PP to add ENHANCED SENSES (or step up by +1 if already in your pool) and reroll all dice on a reaction.

SFX: Symbiote Armor. Spend 1 PP to ignore physical stress unless caused by heavy artillery, explosives, or other sufficient penetrative force.

SFX: Symbiote Arsenal. When rolling to create symbiote-based assets, add a d6 and step up your effect die.

SFX: Symbiote Blades. Step up or double WEAPON for one action. If that action fails, shutdown WEAPON. Activate an opportunity to recover the power.

Limit: Fire and Sonic Vulnerability. Step up stress, trauma, or complications from fire or sonic-based attacks to gain 1 PP.

Limit: Organic Substance. The Symbiote Armor SFX cannot be used on a reaction against attacks using matter disruption, disintegration, decay, etc.

Limit: Team Cohesion. On their turn, a participant symbiote may choose to break up the construct. All fused heroes gain 1 PP, switch back to their original datafiles, and take d6 or step up stress of their chosen type.

Limit: Overcrowded. Change any SYMBIOTIC TITAN power into a complication to gain 1 PP. Activate an opportunity or remove the complication to recover that power.

Limit: Distracted Driver. If a pool includes a SYMBIOTIC TITAN power, both 1's and 2's on those dice count as opportunities, but only 1's are excluded from being used for totals or effect dice.

Specialties
Acrobatic Expert d8
Combat Expert d8
Menace Expert d8