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23:14, 27th April 2024 (GMT+0)

Carnage-Copter

CARNAGE-COPTER

[Piloted by Carnage and Shriek]

Affiliations
3d10

Distinctions
Hijacked Helicopter
Virtually Noiseless
It's Not A Moon!

Power Sets
HIGH-POWERED TWIN-ENGINE CRAFT
Ablative Plating d8
Sensors d8
Subsonic Flight d8
Swim d8
Weapon Systems d8

SFX: Concentrate Fire. Against a single target, step up or double a Weapon Systems die. Remove the highest rolling die and use three dice for your total, then step back Weapon Systems. Activate an opportunity to recover the normal die rating.

SFX: Area Attack. Target multiple opponents.  For every additional target, add d6 and keep +1 effect die.

SFX: Versatile. Replace Weapon Systems die with 2d8 or 3d6 on your next roll.

SFX: Safe Inside. Physical stress received by a character inside the vehicle may be shifted to physical stress for the vehicle.

SFX: Sensor Suite. Spend 1d6 doom to add Sensors (or step up if already in your pool) and reroll all dice on a reaction.

SFX: Highly Armored. Spend 1d6 doom to ignore physical stress unless caused by heavy artillery, explosives, or other sufficient penetrative force.

SFX: "This Bird Ain't Goin' Down Yet!" If Carnage is present in the scene, step up his physical stress and apply his Shapeshift, Stretching, or Tentacles d8 to step back or remove a physical stress die from the Carnage-Copter.

Limit: Large Scale Threat. For each stepped up d12 effect die applied to the Carnage-Copter, remove an affiliation die.

Limit: Malfunction. Shut down a HIGH-POWERED TWIN-ENGINE CRAFT power to add 1d6 doom or step up the lowest die in the doom pool. Activate an opportunity to recover that power.

Limit: Self-Destruct Codes. If present in the scene, Moon Knight may activate an opportunity to create a "Self-Destruct" d10 Timer on the Carnage-Copter. Step up the Timer every time Moon Knight takes an action in the turn order. When the Timer exceeds d12, add 2d12 to the doom pool and end the scene with the Carnage-Copter destroyed.

Specialties
Combat Expert d8
Vehicle Rookie d6