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Welcome to Marvel Mania

16:50, 27th April 2024 (GMT+0)

Sentry



THE SENTRY
Robert “Bob” Reynolds

Affiliations
Solo d10
Buddy d8
Team d6

Distinctions
Golden Guardian of Good
Neutral Observer
Phobic

Power Sets
POWER OF A MILLION EXPLODING SUNS
Godlike Durability d12
Godlike Stamina d12
Godlike Strength d12
Light Blast d10
Light Supremacy d12
Superhuman Senses d10
Superhuman Speed d10
Space Flight d12
SFX: C.L.O.C. In a pool including a Tech resource, remove the largest die from that pool and use three dice for the total.
SFX: Multipower. Add more than one Power of a Million Exploding Suns power die to a pool. Step back each Power of a Million Exploding Suns power die in that pool once for each die beyond the first.
SFX: Unleashed. Double any Power of a Million Exploding Suns power for one action. If the action fails, spend a doom die equal to or larger than the normal rating of the unleashed die.
Limit: Fear of the Void. Use the two lowest-rolling dice for the total of a reaction roll to step up the lowest die in the doom pool or add a d6 doom die.
Limit: Growing Dread. If a pool includes a Power of a Million Exploding Suns power, both 1s and 2s on those dice count as opportunities, but only 1s are excluded from being used for totals or effect dice.

Specialties
Combat Expert d8
Cosmic Expert d8
Psych Expert d8
Tech Expert d8

Milestones
HEART OF GOLD
Add d6 doom when you first use your powers to give a support asset to an ally.
Add d8 doom when you either take trauma to save a non-combatant or convince an opponent to attack you rather than a non-combatant.
Add d10 doom when you either sacrifice yourself for your allies or fight until you’re the last hero to fall.

HOW THE MIGHTY HAVE FALLEN
Add d6 doom when you first use your powers in a scene.
Add d8 doom when you refrain from using your powers when another hero asks for your help.
Add d10 doom when you either leave the battlefield to avoid activating the Void or stay with your team even after activating the Void.