Kick Chick
Beacon Hero name: Kick Chick (KC to her friends)
Real name: Rebecca Cook

Concept: She's in over her head, mixing with real superheroes using nothing but her gymnastics and martial arts skills. And she's loving every minute of it.

Clothing: casual clothing
Costume: gaudy costume (red faux-leather jacket over colorful gymnastics leotard, domino mask, gym shoes)

Abilities: martial arts, acrobatics

Labels:
Danger 0
Freak-1
Savior+2
Superior 0
Mundane+2


Backstory
How did you gain your skills?
Rebecca was always good at gymnastics, but couldn't get the recognition she deserved because she didn't spend much time in the US: her parents worked for the US Foreign Service in Thailand. Her interest in martial arts began with a few self-defense lessons taught as part of anti-kidnap training, but soon she was sating her feelings of tweenage/teenage rebellion by sneaking out to a local Muay Thai gym. By the time her family returned to the US, she was a good fighter.
When did you first put on your costume?
Not long ago. She didn't realize how good she was until she and a friend were mugged: she'd flattened both muggers inside three seconds. That was when she decided that protecting others might be both useful and exciting. She put together a makeshift costume out of some old clothes and began looking for trouble. She wants a better costume than the one she cobbled together out of gymnastics gear. And a better name; she's already regretting the impulse that led to her superhero name.
Who, outside of the team, thinks you shouldn’t be a superhero?
One of her teachers, who thinks all superheroes have flashy powers, and those without powers are 'dumb superhero groupies'.
Why do you try to be a hero?
Because it's fun! Also, though KC's reluctant to admit it, it's how she was raised: be helpful to others, be brave. And she read a lot of comics, which she's even more reluctant to admit to.
Why do you care about the team?
"Because everyone on it is so awesome! Everyone's got such cool powers. I want to be part of that."

Despite deciding to be a hero, she also wants a normal life, and friends. Her impression of what she's missed out on is heavily colored by the idealized US TV programs she received in Thailand, so what she thinks she wants may not match reality. Still, her optimism will win through, she's sure of it.

When our team first came together...
We found signs that this incident was just the start of something bigger. What were the signs?
TODO

Relationships
Plasti is awesome, and you take every chance you get to hang out with them.
You've got to prove yourself to Shade before you feel like a real hero.

Influence

NameThey have on meI have on themWhy?
AaronN? 
EchoN? 
HoundY?I'm so excited to be here
PlastiYNI'm so excited to be here
ShadeYYHe's a part of this team, I'm so excited to be here.

Moves
Straight. Up. Creepin’.: When you scope out a
person or place, roll + Mundane. On a 10+, ask
two. On a 7-9, ask one.
 - what’s my best way in/out?
 - what happened here recently?
 - what here is worth grabbing?
 - who or what here is not what they seem?
 - whose place is this?
On a miss, you find yourself in over your head.
The GM will tell you why this is a bad spot.

Suck it, Domitian: When you stand strong while
dramatically under fire, roll + Savior instead of
+ Danger to directly engage a threat.

Drives
Get a new costume.
Get a new hero name.
Make out with a teammate.
Pull off a ridiculous stunt.

Moment of Truth
(Not enabled yet.)

Team Moves
When you share a triumphant celebration with someone, tell them how they’re awesome and add
a Team to the pool. If they tell you how you’re awesome in return, add another Team to the pool.
When you share a vulnerability or weakness with someone, ask them to confirm or deny that you
should be here. If they confirm it, mark potential and give them Influence over you. If they deny
it, mark Angry and shift one Label up and one Label down, your choice.