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10:52, 2nd May 2024 (GMT+0)

Sharpshooter

Real name Richard Abraham Boone
History
He is the Grandson of Daniel Boone.
He was made a Texas Ranger back in the 1930s. He served as a Mystery Man during World War II and has a Federal Badge in his heroic ID as well, given to him by FDR himself. Due to an Elixir created by his arch-Nemisis, Baron Teuton, Sharpshooter has the physique and appearance of a man in his late 20s.



Pts  base  stat   value   Notes
20    10   Str      30    3 END, 1.6 kton
39    10   Dex      23    OCV/DCV 8
26    10   Con      23
 6    10   BODY     16
 8    10   Int      18    PER 14-
 8    10   Ego      14    ECV 5
15    10   Pre      25    5d6 PRE attack
 1    10   Com      12
 6     6   PD       12    14r/24 PD
 3     5   ED        8    12r/20 ED
17   3.3   SPD       5    Phases 3,5,8,10,12
 2    11   REC      12
 0    46   END      46
 7    43   STUN     50


 2    12"  RUN      13"    26" Noncombat
 0     2"  SWIM      2"
 0     6"  LEAP      6"    3" High,12" N-C

160    Total characteristics

Skills

Cost  Skill                         Roll
0     Transport Familiarity: Small
      Motorized Vehicles,Horses
0     PS: Gunsmith                  11-
3     AK: United States             13-
2     KS: Boxing                    11-
3     KS: The Superhuman World      13-
3     Criminology                   13-
3     Deduction                     13-
3     Streetwise                    14-
3     Breakfall                     14-
3     Climbing                      14-
3     Shadowing                     13-
3     Stealth                       14-
3     Fast Draw                     14-
3     Paramedic                     13-
3     Tracking                      13-
2     Weaponsmith (Guns)            13-
5     Autofire Skill: Accurate Sprayfire
2     Lang Skill: German (level 3- Fluent)
10    2 Combat levels with guns
10    1 Overall Skill Level
12    4 Penalty Skill Levels w/All Guns
      (Bouncing,autofire, and Range Mods)
4     3 PSLs w/MP Guns vs Range Mods,
      IAF- Well-balanced guns

83    Total Skills

PERKS
Cost  Description
4     Reputation 11-, in all WWII
      countries +2/+2d6
3     Federal Police Powers
2     Security Clearance

9     Total Perks

Talents

Cost   Description
3      Absolute Range Sense

3      Total Talents cost


Martial Arts

Cost Maneuver
4    Block  +2 OCV +2 DCV, can Abort to it
4    Cross  +0 OCV +2 DCV, 8d6 Strike
5    Hook   -2 OCV +1 DCV, 10d6 Strike
3    Clinch -1 OCV -1 DCV, 40 Str Grab
4    Escape +0 OCV +0 DCV, 45 Str to
             Escape
20   Total Martial Arts cost

POWERS
Cost   Description
 3     Infrared Vision, OIF-Mask
 3     5 pts Mental Defense, IAF Hatband
 3     +1 PER
 1     2 PD is Damage Resistant,Inherent
 3     Longevity x8 normal lifespan
16     Reinforced Leather Armor 12 PD,12
       ED, OIF: Costume and Cloak, Real
       Armor, x1/2 mass (80 kg)

27     Multipower(60 pt pool), OAF: Twin
       Automatics, Real Weapons
u2(60) 1d6+1 RKA, w/+2 Stun Multiplier 0E
       Autofire 5 @ 0 END (hard air
       loads),Beam
u2(60) Thunderzaps 4d6 RKA, Beam       12c
u2(60) Rubber Bullets 12d6 EB
       (physical), Beam                12c
u2(60) Fast Barrage 16d6 Dispel RKA,   3E
       @1/2 END, Only vs Physical
       AOEs and guns (-1/4)
u3(60) Missile Deflection(all) @ Range 0E
       + 30 1-pt PSLs vs penalties for
       blocking multiple Ranged attacks
u1(60) Breachers 2" Tunneling through  4c
       18 DEF @ range, walls/doors/tank
       armor only
u2(57) Vacuum Loads: 3d6 RKA, affects 12c
       Diffused Mass Desolidification,
       Beam
u2(52) Sniper Loads: 2d6 RKA w/no     12c
       Range Modifier, Increased
       Range ×5 (1300"), Beam
u2(60) Tangler Rounds 5d6, 4 PD/ED    12c
       Entangle, attacks damage
       target AND entangle
u1(40) Grapple Gun mode 40" Swinging, 6rc
       x2 Noncombat movement

75     Total Powers pts

Total cost = 160+83+32+75= 350

200+ Disadvantages
Pts  Disadvantage
10   DNPC Robert Boone, Munitions Magnate,
     Normal w/ noncombat skills, unaware
     of Richard being either Sharpshooter
     or his own great-grandfather, 8-
 5   DNPC Wintermist(butler), Competent,
     8-
15   Social Limitation: Secret Identity
     (Richard Abraham Boone)
15   Psych Limitation: Cowboy Code of
     Honor (common,strong)
15   Psych Limitation: Driven by family
     history to be heroic (common,strong)
15   Psych Limitation: Competitive
     (Very Common, Moderate)
20   Hunted: Baron Teuton, as Powerful,
     Organization and Agents, NCI, 8-
20   Hunted: Organized Crime, NCI,
     Organization,Agents, As Pow, 8-
10   Social Complication: Can be recalled
     to Service by Federal Govt
     (uncommon,Major)
10   Distinctive Martial Style(Boxing)
15   Susceptibility 3d6 from being
     Teleported(disrupts inner ears)

150 pts Disadvantages