Sharpshooter
Real name Richard Abraham Boone
History
He is the Grandson of Daniel Boone.
He was made a Texas Ranger back in the 1930s. He served as a Mystery Man during World War II and has a Federal Badge in his heroic ID as well, given to him by FDR himself. Due to an Elixir created by his arch-Nemisis, Baron Teuton, Sharpshooter has the physique and appearance of a man in his late 20s.
Pts base stat value Notes
20 10 Str 30 3 END, 1.6 kton
39 10 Dex 23 OCV/DCV 8
26 10 Con 23
6 10 BODY 16
8 10 Int 18 PER 14-
8 10 Ego 14 ECV 5
15 10 Pre 25 5d6 PRE attack
1 10 Com 12
6 6 PD 12 14r/24 PD
3 5 ED 8 12r/20 ED
17 3.3 SPD 5 Phases 3,5,8,10,12
2 11 REC 12
0 46 END 46
7 43 STUN 50
2 12" RUN 13" 26" Noncombat
0 2" SWIM 2"
0 6" LEAP 6" 3" High,12" N-C
160 Total characteristics
Skills
Cost Skill Roll
0 Transport Familiarity: Small
Motorized Vehicles,Horses
0 PS: Gunsmith 11-
3 AK: United States 13-
2 KS: Boxing 11-
3 KS: The Superhuman World 13-
3 Criminology 13-
3 Deduction 13-
3 Streetwise 14-
3 Breakfall 14-
3 Climbing 14-
3 Shadowing 13-
3 Stealth 14-
3 Fast Draw 14-
3 Paramedic 13-
3 Tracking 13-
2 Weaponsmith (Guns) 13-
5 Autofire Skill: Accurate Sprayfire
2 Lang Skill: German (level 3- Fluent)
10 2 Combat levels with guns
10 1 Overall Skill Level
12 4 Penalty Skill Levels w/All Guns
(Bouncing,autofire, and Range Mods)
4 3 PSLs w/MP Guns vs Range Mods,
IAF- Well-balanced guns
83 Total Skills
PERKS
Cost Description
4 Reputation 11-, in all WWII
countries +2/+2d6
3 Federal Police Powers
2 Security Clearance
9 Total Perks
Talents
Cost Description
3 Absolute Range Sense
3 Total Talents cost
Martial Arts
Cost Maneuver
4 Block +2 OCV +2 DCV, can Abort to it
4 Cross +0 OCV +2 DCV, 8d6 Strike
5 Hook -2 OCV +1 DCV, 10d6 Strike
3 Clinch -1 OCV -1 DCV, 40 Str Grab
4 Escape +0 OCV +0 DCV, 45 Str to
Escape
20 Total Martial Arts cost
POWERS
Cost Description
3 Infrared Vision, OIF-Mask
3 5 pts Mental Defense, IAF Hatband
3 +1 PER
1 2 PD is Damage Resistant,Inherent
3 Longevity x8 normal lifespan
16 Reinforced Leather Armor 12 PD,12
ED, OIF: Costume and Cloak, Real
Armor, x1/2 mass (80 kg)
27 Multipower(60 pt pool), OAF: Twin
Automatics, Real Weapons
u2(60) 1d6+1 RKA, w/+2 Stun Multiplier 0E
Autofire 5 @ 0 END (hard air
loads),Beam
u2(60) Thunderzaps 4d6 RKA, Beam 12c
u2(60) Rubber Bullets 12d6 EB
(physical), Beam 12c
u2(60) Fast Barrage 16d6 Dispel RKA, 3E
@1/2 END, Only vs Physical
AOEs and guns (-1/4)
u3(60) Missile Deflection(all) @ Range 0E
+ 30 1-pt PSLs vs penalties for
blocking multiple Ranged attacks
u1(60) Breachers 2" Tunneling through 4c
18 DEF @ range, walls/doors/tank
armor only
u2(57) Vacuum Loads: 3d6 RKA, affects 12c
Diffused Mass Desolidification,
Beam
u2(52) Sniper Loads: 2d6 RKA w/no 12c
Range Modifier, Increased
Range ×5 (1300"), Beam
u2(60) Tangler Rounds 5d6, 4 PD/ED 12c
Entangle, attacks damage
target AND entangle
u1(40) Grapple Gun mode 40" Swinging, 6rc
x2 Noncombat movement
75 Total Powers pts
Total cost = 160+83+32+75= 350
200+ Disadvantages
Pts Disadvantage
10 DNPC Robert Boone, Munitions Magnate,
Normal w/ noncombat skills, unaware
of Richard being either Sharpshooter
or his own great-grandfather, 8-
5 DNPC Wintermist(butler), Competent,
8-
15 Social Limitation: Secret Identity
(Richard Abraham Boone)
15 Psych Limitation: Cowboy Code of
Honor (common,strong)
15 Psych Limitation: Driven by family
history to be heroic (common,strong)
15 Psych Limitation: Competitive
(Very Common, Moderate)
20 Hunted: Baron Teuton, as Powerful,
Organization and Agents, NCI, 8-
20 Hunted: Organized Crime, NCI,
Organization,Agents, As Pow, 8-
10 Social Complication: Can be recalled
to Service by Federal Govt
(uncommon,Major)
10 Distinctive Martial Style(Boxing)
15 Susceptibility 3d6 from being
Teleported(disrupts inner ears)
150 pts Disadvantages
History
He is the Grandson of Daniel Boone.
He was made a Texas Ranger back in the 1930s. He served as a Mystery Man during World War II and has a Federal Badge in his heroic ID as well, given to him by FDR himself. Due to an Elixir created by his arch-Nemisis, Baron Teuton, Sharpshooter has the physique and appearance of a man in his late 20s.
Pts base stat value Notes
20 10 Str 30 3 END, 1.6 kton
39 10 Dex 23 OCV/DCV 8
26 10 Con 23
6 10 BODY 16
8 10 Int 18 PER 14-
8 10 Ego 14 ECV 5
15 10 Pre 25 5d6 PRE attack
1 10 Com 12
6 6 PD 12 14r/24 PD
3 5 ED 8 12r/20 ED
17 3.3 SPD 5 Phases 3,5,8,10,12
2 11 REC 12
0 46 END 46
7 43 STUN 50
2 12" RUN 13" 26" Noncombat
0 2" SWIM 2"
0 6" LEAP 6" 3" High,12" N-C
160 Total characteristics
Skills
Cost Skill Roll
0 Transport Familiarity: Small
Motorized Vehicles,Horses
0 PS: Gunsmith 11-
3 AK: United States 13-
2 KS: Boxing 11-
3 KS: The Superhuman World 13-
3 Criminology 13-
3 Deduction 13-
3 Streetwise 14-
3 Breakfall 14-
3 Climbing 14-
3 Shadowing 13-
3 Stealth 14-
3 Fast Draw 14-
3 Paramedic 13-
3 Tracking 13-
2 Weaponsmith (Guns) 13-
5 Autofire Skill: Accurate Sprayfire
2 Lang Skill: German (level 3- Fluent)
10 2 Combat levels with guns
10 1 Overall Skill Level
12 4 Penalty Skill Levels w/All Guns
(Bouncing,autofire, and Range Mods)
4 3 PSLs w/MP Guns vs Range Mods,
IAF- Well-balanced guns
83 Total Skills
PERKS
Cost Description
4 Reputation 11-, in all WWII
countries +2/+2d6
3 Federal Police Powers
2 Security Clearance
9 Total Perks
Talents
Cost Description
3 Absolute Range Sense
3 Total Talents cost
Martial Arts
Cost Maneuver
4 Block +2 OCV +2 DCV, can Abort to it
4 Cross +0 OCV +2 DCV, 8d6 Strike
5 Hook -2 OCV +1 DCV, 10d6 Strike
3 Clinch -1 OCV -1 DCV, 40 Str Grab
4 Escape +0 OCV +0 DCV, 45 Str to
Escape
20 Total Martial Arts cost
POWERS
Cost Description
3 Infrared Vision, OIF-Mask
3 5 pts Mental Defense, IAF Hatband
3 +1 PER
1 2 PD is Damage Resistant,Inherent
3 Longevity x8 normal lifespan
16 Reinforced Leather Armor 12 PD,12
ED, OIF: Costume and Cloak, Real
Armor, x1/2 mass (80 kg)
27 Multipower(60 pt pool), OAF: Twin
Automatics, Real Weapons
u2(60) 1d6+1 RKA, w/+2 Stun Multiplier 0E
Autofire 5 @ 0 END (hard air
loads),Beam
u2(60) Thunderzaps 4d6 RKA, Beam 12c
u2(60) Rubber Bullets 12d6 EB
(physical), Beam 12c
u2(60) Fast Barrage 16d6 Dispel RKA, 3E
@1/2 END, Only vs Physical
AOEs and guns (-1/4)
u3(60) Missile Deflection(all) @ Range 0E
+ 30 1-pt PSLs vs penalties for
blocking multiple Ranged attacks
u1(60) Breachers 2" Tunneling through 4c
18 DEF @ range, walls/doors/tank
armor only
u2(57) Vacuum Loads: 3d6 RKA, affects 12c
Diffused Mass Desolidification,
Beam
u2(52) Sniper Loads: 2d6 RKA w/no 12c
Range Modifier, Increased
Range ×5 (1300"), Beam
u2(60) Tangler Rounds 5d6, 4 PD/ED 12c
Entangle, attacks damage
target AND entangle
u1(40) Grapple Gun mode 40" Swinging, 6rc
x2 Noncombat movement
75 Total Powers pts
Total cost = 160+83+32+75= 350
200+ Disadvantages
Pts Disadvantage
10 DNPC Robert Boone, Munitions Magnate,
Normal w/ noncombat skills, unaware
of Richard being either Sharpshooter
or his own great-grandfather, 8-
5 DNPC Wintermist(butler), Competent,
8-
15 Social Limitation: Secret Identity
(Richard Abraham Boone)
15 Psych Limitation: Cowboy Code of
Honor (common,strong)
15 Psych Limitation: Driven by family
history to be heroic (common,strong)
15 Psych Limitation: Competitive
(Very Common, Moderate)
20 Hunted: Baron Teuton, as Powerful,
Organization and Agents, NCI, 8-
20 Hunted: Organized Crime, NCI,
Organization,Agents, As Pow, 8-
10 Social Complication: Can be recalled
to Service by Federal Govt
(uncommon,Major)
10 Distinctive Martial Style(Boxing)
15 Susceptibility 3d6 from being
Teleported(disrupts inner ears)
150 pts Disadvantages