Rocket
Rocket Rabbit
Distinctions: (+d8 or +d4 & PP)
- Trigger Happy Hare
- Field Expedient Disasterpiece
- Unlikely Allies
Values:
- Duty d6: "Friends make good pawns."
- Glory d6: "Bigger is better!"
- Home d8: "Gotta set things right."
- Freedom d8: "No-one should live in a cage."
- Safety d4: "Regulations get in the way."
- Violence d10: "Who doesn't love violence?!"
Specialties
- Combat d10
- Crime d10
- Tech d10
- Acrobatics d8
- Covert d8
- Psych d8
- Vehicles d8
Power Sets
Ranger Rocket Gear:
- Flight d6
- Gun d8
- Explosives d8
SFX: Burst - Step Up or Double your weapon die, remove the highest die you rolled, keep three dice for your total.
- You can create a Resource which allows you to Step Up or Double your weapon die for the duration.
SFX: Area Attack (Grenades and Mines) - Target multiple opponents. For each additional target: +1d6 and keep +1 effect die.
Limit: Gear - Shutdown Rocket Ranger Gear and gain 1 PP. Take an action vs. the Doom Pool to recover gear.
Uplifted Rabbit
- Enhanced Reflexes d8
- Enhanced Senses d8
- Enhanced Speed d8
- Leaping d6
SFX: Lucky - If a pool includes an Uplifted Rabbit power, you may spend 1 PP to reroll.
SFX: "I've got a plan" - When creating Assets for Rocket's allies, +1d6 and Step Up your effect die.
Limit: Aww! - Step back highest rolling die for any action based on being taken seriously by non-uplifted animals or Halfworld natives to gain a PP.
Distinctions: (+d8 or +d4 & PP)
- Trigger Happy Hare
- Field Expedient Disasterpiece
- Unlikely Allies
Values:
- Duty d6: "Friends make good pawns."
- Glory d6: "Bigger is better!"
- Home d8: "Gotta set things right."
- Freedom d8: "No-one should live in a cage."
- Safety d4: "Regulations get in the way."
- Violence d10: "Who doesn't love violence?!"
Specialties
- Combat d10
- Crime d10
- Tech d10
- Acrobatics d8
- Covert d8
- Psych d8
- Vehicles d8
Power Sets
Ranger Rocket Gear:
- Flight d6
- Gun d8
- Explosives d8
SFX: Burst - Step Up or Double your weapon die, remove the highest die you rolled, keep three dice for your total.
- You can create a Resource which allows you to Step Up or Double your weapon die for the duration.
SFX: Area Attack (Grenades and Mines) - Target multiple opponents. For each additional target: +1d6 and keep +1 effect die.
Limit: Gear - Shutdown Rocket Ranger Gear and gain 1 PP. Take an action vs. the Doom Pool to recover gear.
Uplifted Rabbit
- Enhanced Reflexes d8
- Enhanced Senses d8
- Enhanced Speed d8
- Leaping d6
SFX: Lucky - If a pool includes an Uplifted Rabbit power, you may spend 1 PP to reroll.
SFX: "I've got a plan" - When creating Assets for Rocket's allies, +1d6 and Step Up your effect die.
Limit: Aww! - Step back highest rolling die for any action based on being taken seriously by non-uplifted animals or Halfworld natives to gain a PP.