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Welcome to Barbarians Of The Ruined Earth RPG

12:41, 13th May 2024 (GMT+0)

Rhy Gor

Rhy Ghor the Nok
Player:Silverlion
Class/Race: Beastman
Level: 1
Strength: 14
Dexterity: 14
Constitution: 16
Intelligence: 15
Wisdom: 15
Charisma: 13
HP: 15
HD: 1d12

Damage: 1d8 Weapon/1d6 HTH
Armor: Cloth (1 RP)





Animal Features:
The Beastman has claws and is never considered unarmed.
They can see in the dark (Nearby radius).

Super Strong: Has Advantage on feats of strength for lifting stuff, breaking things, flexing muscles, etc. (not attack rolls).
Impossibly Strong: Once per hour a Beastman can do impossible feats of strength and be awesome (i.e., lift a huge pillar of cement/vehicle/rock/etc.) and
throw it, push it, or whatever. No roll is needed to accomplish this. If this is used to attack, an attack (Strength) roll must be made. If successful, the attack deals
2d10 points of damage.

Thick Hide: Once per day the Beastmanˇs hide becomes thick and offers enhanced
protection. They take half damage from all sources, save for magic. This effect lasts
a number of rounds equal to the Beastmanˇs level.

Languages: English, Nok, Esperanto (Literate)

Gear: Short Bow, Spear
Arrows (10, d6)
Rations (3, d6)
Waterskin (2, d6)
bedroll
torches x6 (5)
Healing salve (1 HD of HP restored)
Trinket: A staff made from the fang of a SwampViper, heavily carved.


74 Red Ceramic Coins


Rides a Glowing Saberfang mount.