RolePlay onLine RPoL Logo

Welcome to Efferdor's curse

21:20, 9th May 2024 (GMT+0)

Adessa

Raised on the streets of Havena as an orphan at a very early age, Adessa was forced into being a grifter, surviving the cities docks on his own. His successes was tied to many of the contacts within the underground, learning many cons and techniques and now he considers himself a cunning rogue. Well versed on the streets, Adessa understands the dark side of city life-his favorite motto" There's no better bargain to be made than the one that cost's nothing." His most prized possession is a high quality saber, in which he was able to obtain off of a well known noble through a deceptive ruse.  His key contact and closest ally is a crime boss leader named Halia Thornton, someone who he can rely on and confide to in need of trouble, which comes at a cost as well, when favors are called in he must follow through. Always  looking for his next big score, Adessa dreams of the mark that will set him up for life and move on from this way of dishonesty.

Adessa is loyal to his close friends, cunning and perceptive of his surroundings, but at a cost of pursuing things way out of reach and unattainable.

Adessa, wears leather armor, leather boots and a dark emerald green hooded cloak to conceal his customized daggers and of course sabre sheathed at his side at all times.

Human  Rogue
Culture: Middlerealm
Place of Birth: Havena

COU 10 SGC 12 INT 14 CHA 13
DEX 14 AGI 15 CON 12 STR 10

MOV 07 INI 13+1D6

LP 29/29 AE - KP - PRO/ENC 0/0

Dodge 09 +1  Spirit  02 Toughness 0

FtP 4

Social Standing: Free

Advantages:

Aptitude (Pick Locks)
Fox Sense
Luck 1
Nimble


Disadvantages:

Misfortune
Negative Trait (Greed, Curiosity)

Special Abilities:

Area Knowledge (Havena: Old Town, New Town)
Disarm Traps
Foxian

Languages: Gareth III, Thorwalian II
Literacy:

Combat Techniques:
Alertness, Combat Reflexes 1, Feint 1, Improved Dodge 1, One Handed Combat, Precise Shot/Throw 1, Precise Thrust 1, Quickdraw

Melee:
Brawling 12 (AT 12 /PA 08 )
Chain Weapons 6(AT 6 /PA -)
Daggers 10 (AT 10/PA 07)
Fencing Weapons 6 (AT 06 /PA 05)
Impact Weapons 6 (AT 06 /PA 03 )
Lances 6 (AT 06 / PA 03 )
Polearms 6 (AT 06/PA 05)
Shields 6 (AT 06 /PA 03 ),
Swords 12 (AT 12 /PA 08 ),
Two-Handed Impact Weapons 6 (AT 06 /PA 03),
Two-Handed Swords 6 (AT 06 /PA 03),

Ranged:
Crossbows 6 (Ranged)
Bows 6 (Ranged)
Thrown Weapons 6 (Ranged)

Skills:

Physical:
Body Control 7, Carousing 4, Climbing 6, Dancing 1, Flying 0, Feat of
Strength 0, Gaukelei 0, Perception 8, Pickpocket 7, Riding 0, Self Control 6, Singing 0, Stealth 5, Swimming 5

Social:
Disguise 2, Empathy 5, Etiquette 2, Fast-Talk 6, Intimidation 0, Persuasion 0, Seduction 2, Streetwise 10, Willpower 6

Nature: Animal Lore 0, Fishing 0,
Orienting 5, Plant Lore 0, Ropes 0, Survival 0, Tracking 0

Knowledge:
Astronomy 0, Gambling 7, Geography 1, History 5, Law 0, Magical Lore 0,
Math 6, Mechanics 3, Myths & Legends 5, Religions 4, Sphere Lore 0, Warfare 0

Crafts:
Alchemy 0, Artistic Ability 0, Clothworking 0, Commerce 4, Driving 0,
Earthencraft 0, Leatherworking 0, Metalworking 0, Music 0,
Pick Locks 7, Prepare Food 0, Sailing 1, Treat Disease 0, Treat Poison 0, Treat Soul 0, Treat Wounds 0, Woodworking 0

Spells:

Liturgical Chants:

Equipment:
Leather Armor Pro 2: Move -1, Enc -1
Saber: AGI/STR 15, BAse DP 1D6+4
Two Daggers:Close Combat: AGI 14, 1D6+1, Thrown Weapons: 1 action 1D6+1
Iron Lock Pick Set