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Welcome to Crawl Out Through the Fallout 2

04:20, 5th May 2024 (GMT+0)

Lurker 1

Name: Fletcher Kelly
Race: Ghoul
Age: Old

Description:
The first thing people notice about Kelly is his voice. He's short, teetering toward outright scrawny, and it sounds unsuitably baritone coming from him. He must've stole it from someone a foot taller than he is. It has that strained growl that Ghouls get, like he is fighting (and losing) a battle against strep.

Even to the initiated, Kelly isn't particularly easy on the eyes. Most of his left cheek sloughed off then tried to scar over (with limited success.) You can see right through to his back teeth, if you're so inclined. It's given his left eye, and largely that part of his face, a sort of scrunched up droop, like it's being yanked sideways. What hair he has grows out into a brown, raggedy mullet.

He totes a scoped hunting rifle and wears the latest in Ghoul fashion (sturdy clothes he can hide in and a leather armor chestpiece.)

Personality: Kelly's good with a rifle. He's good with a lockpick. He's not so good with people. Partially he's just out of practice from traveling alone most of the time. Partially it's because of his huge, gigantic ego. Apparently being one of those rare few people who can cross the Wastes alone, regularly, by choice, gives you some kind of complex. Generally, he comes across as withdrawn and poorly socialized. If you pay attention, which most people don't, he seems to be perceptive but generally closed off.

History: Mercs in the Commonwealth may know Kelly arrived two decades and some change ago. He's someone who has worked as a forward scout and hired gun for various interests over the years. He's been hired on as protection for Bunker Hill's trade. He doesn't seem to enjoy it very much.

Kelly claims his preference for solitary travel is purely functional; everyone else is too stupid, too loud, and too often gets themselves killed. The rumour mill among mercs suggests Kelly simply can't find partners willing to travel with him anymore, due to previous associates' tendency to wind up dead with their things in his pockets.