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Welcome to Masks: Super Teen Team!

06:12, 28th April 2024 (GMT+0)

Daystar

PlaybookNova
Hero NameDaystar
Real Name (if different)Kalinda Dewan
LookA young woman of Indian descent, with thick dark hair and large brown eyes. Her costume is a white wrapped crop top and palazzo pants with a gold sash around her waist, displaying a glowing amber stone at her midriff.

AbilitiesCosmic Energies- the power of the Sun
Moment of TruthYour mind’s eye opens, and you can see the world around you like never before. You can control it, at will, with ease. Of course, warping reality tends to have ramifications down the line, but in your moment of godhood...how could you possibly be worried?
Team MovesWhen you share a triumphant celebration with someone, ask them if there is any fear in their eyes when they look at you. If they say no, take +1 forward and mark potential. If they say yes, immediately shift your Danger up and Savior down.
 When you share a vulnerability or weakness with someone, tell them how they could stop you, if it came down to it. Give them Influence over you and clear a condition.

Potential
     

Advancement
  
  
  

Other Moves
 

Labels
DangerFreakSaviorSuperiorMundane
+1+2+10-1

Conditions
 Afraid (-2 to directly engage a threat)
 Angry (-2 to comfort or support or pierce the mask)
 Guilty (-2 to provoke someone or assess the situation)
 Hopeless (-2 to unleash your powers)
 Insecure (-2 to defend someone or reject others’ influence)


Backstory 
When our team first came together... 

Relationships
You hang out all the time with _Belinay_ to blow off steam.
You once hurt _Pockets_ when you lost control of your powers

Influence
If you choose happy facade, give Influence to three teammates
Influence over Belinay and Pockets

FlaresDescription
Elemental AwarenessSpend 1 burn and mark a condition to open your mind up to the world around you with your powers. You can ask any one question about the world around you, and the GM will answer honestly
MoatSpend 1 burn to create a barrier that will hold back threats as long as you keep your attention on it. The GM may call for you to spend another burn if the barrier is threatened by particularly powerful enemies
MoveSpend 1 burn to move to any place you choose within the scene, breaking through or slipping past any barriers or restraints in your way. Spend a second burn to move to any place you’ve previously been.
OverchargeYou channel the full capacity of your incredible powers to overcome an obstacle, reshape your environment, or extend your senses. Spend 2 burn to take a 10+ when you unleash your powers.

Other Abilities