Stone Cold
The Transformed

You can recall what it was like, to look normal. To have
skin. To not feel every eye turn to you once
you stepped outside. To not hear the gasps and
exclamations. When you were aimed at a regular life,
and no one ever thought of you as a monster.
Those were the days, huh.

Real name: Paul (Publo) Tuvalok
Place of Birth: Iqaluit Nunavut CANADA
Family:  FATHER- Nootka Tuvalok (an architect) and MOTHER, Evaloo Tuvalok (a veterinarian).
Friend/Possible Romantic Interest: Angela Zhang

● Statue-like (Granite Boulders)
● (Originally) Indigenous
● stony flesh
● no costume
● human eyes

You appear obviously and clearly monstrous, and your powers are tied in to your appearance. Choose 2, and describe how they make you look monstrous.

□ Impenetrable Armor (Resembles an Inuit monolith known as an INUKSHUK)
□ Inhuman Might (Towers above others at his 7 and a half foot height)


(at character creation, add +1 wherever you choose.  I added +1 to Superior)


- Who were you before? Paul Tuvalok, just an Iqaluit boy with big dreams born into a small minded world.

- When did you change? What caused it?  When I was fifteen, an Angakok's (shaman) daughter fell for my rebellious charms.  She thought I loved her and I got her into a lot of trouble.  Then I blamed everything on her to save myself.  It broke her heart and angered her father, who asked the Spirits to teach me a lesson.  They answered him and I was changed into this...thing!  The Angakok said I will remain this way until I learn?!  Learn what, how unfair life is? Now my family is totally ashamed of me!  Stupid old man.

- Who, outside of the team, is helping you understand your new body?  My parents try, but they don't even begin to understand!

- Why don't you just try to hide yourself away?  You think I can hide THIS?  You're joking right?  Best I could do was start over someplace new.

- Why do you care about the team?  I don't really care about them, but some of them seem okay, and they are outsiders like me, so at least a few of them seem to get it and don't treat me like some kind of monster.  Doesn't mean we're friends or anything though.

Once you've finished your backstory, introduce your character to the other players,
and then determine what happened when your team first came together, the relationships between you and your teammates, and who has influence over you.

When our team first came together…
We drew attention and ire from plenty during the fight. One important person in
particular now hates and fears us. Who is it?

_ _ _ _ _ _ _ comforted you when you were at your lowest.
_ _ _ _ _ _ _ knew you before you changed.

You try not to care what other people think, even if it isn't going too well. Give
Influence to one teammate.

□ Afraid (-2 to directly engage)
□ Angry (-2 to comfort or support or pierce the mask)
□ Guilty (-2 to provoke someone or assess the situation)
□ Insecure (-2 to stand in defense or reject what others say)
□ Hopeless (-2 to unleash your powers)

Transformed Moves: (Choose three)

□ Not Human Enough:
When you directly engage a threat in a terrifying fashion, mark a condition to choose an additional option, even on a miss.

□ Unstoppable:
When you smash your way through scenery to get to or away from something, roll + Danger. On a hit, the world breaks before you, and you get what you want. On a 7-9, choose one: mark a condition; leave something behind; take something with you.

□ Be the Monster:
When you frighten, intimidate, or cow others with your monstrous form, roll + Freak. On a hit, they are thrown off and make themselves vulnerable to you, or
they flee. On a 10+, choose 1. On a 7-9, choose 2.

- You frighten others you had not intended to scare.

- You hurt someone or break something you shouldn't have.

- You feel like more of a monster afterward; mark a condition (GM's choice).
On a miss, they react with violence, hatred, and paranoia, and you suffer the brunt of it.

Other Moves:

Moment of Truth
It's so easy to forget that you're not your body, and you're not the voice in your head —- you're both. Be the monster, and save them anyway. Smash down walls, and speak softly. Because when you embrace it, you can do anything. Of course, putting on a display like this is sure to get unwanted attention…

Team Moves
When you share a triumphant celebration with someone, clear 1 condition if they treat you like a person, and mark potential if they treat you like a team mate.

When you share a vulnerability or weakness with someone, ask them if they think you're losing or gaining humanity. If they say losing, mark a condition and mark potential. If they say gaining clear a condition and shift Mundane up and any other Label down.


Every time you roll a miss on a a move, mark potential.

When you fill your potential track, you advance. Choose from the list below. When you've taken five advances from the top list, you can take advances from the list below the line.
__ Take another move from your playbook
__ Take another move from your playbook
__ Take a move from another playbook
__ Take a Doom, doomtrack, and doomsigns from the Doomed playbook
__ Someone permanently loses Influence over you; add +1 to a Label
__ Rearrange your Labels as you choose, and add +1 to a Label
__ Unlock your Moment of Truth
__ Mutate further and reveal a new ability (chosen from any playbook)

__ Unlock your Moment of Truth
__ Create a second character
__ Change playbooks
__ Take an adult move
__ Take an adult move
__ Lock a Label, and add +1 to a Label of your choice
__ Retire from the life or become a paragon of the city