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16:49, 6th May 2024 (GMT+0)

Tridae Alcameon Curtii

Tridae Alcameon Curtii is a broad, chisled youth with an easy smile, bright eyes, and an air of...satisfaction about him.  Not precisely an indolent youth, he's clearly wanted for little - though, as a youngest brother, he's never been expected to do much either...

(more pending)

Male Human Bard 3
Neutral Good

Strength 12 (+1)
Dexterity 14 (+2)
Constitution 10 (+0)
Intelligence 15 (+2)
Wisdom         12 (+1)
Charisma 16 (+3)
Size: Medium
Height: 6' 0"
Weight: 185 lb
Eyes:
Hair:
Skin:
Total Hit Points: 16

Speed: 30 feet

Armor Class: 17 = 10 + 4 [chain shirt] + 1 [light steel] + 2 [dexterity]

Touch AC: 12
Flat-footed: 15
Initiative modifier: + 2 = + 2 [dexterity]
Fortitude save: + 1 = 1 [base]
Reflex save: + 5 = 3 [base] + 2 [dexterity]
Will save: + 4 = 3 [base] + 1 [wisdom]
Attack (handheld): + 3 = 2 [base] + 1 [strength]
Attack (missile): + 4 = 2 [base] + 2 [dexterity]
Combat Maneuver Bonus: + 3 = 2 [base] + 1 [strength]
Combat Maneuver Defense: + 15 = 10 + 2 [base] + 1 [strength] + 2 [dexterity]

Light load: 43 lb. or less
Medium load: 44-86 lb.
Heavy load: 87-130 lb.
Lift over head: 130 lb.
Lift off ground: 260 lb.
Push or drag: 650 lb.

Languages: Common (? 4 more)

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Light Mace [1d6, crit x2, 1 lb, light, bludgeoning]

Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing]

Shortbow [1d6, crit x3, range inc. 60 ft., 2 lb., piercing]

Whip [1d3 (nonlethal), crit x2, 2 lb., one-handed, slashing]

Chain shirt [light; + 4 AC; max dex + 4; check penalty -2 25 lb.] ; arcane spell failure 5%

Light Steel Shield [ + 1 AC; check penalty -1; hardness 10; hp 10; 6 lb.]

Feats:

Athlete [hand-edit as needed]?
Others [hand-edit as needed]

Traits:

Noble Born
Trapfinder


Acrobatics Dex* 3 = +2 + 1 + 3 [class skill] -2 [armor] -1 [shield]
Appraise Int 6 = +2 + 1 + 3 [class skill]
Bluff         Cha 7 = +3 + 1 + 3 [class skill]
Climb         Str* 2 = +1 + 1 + 3 [class skill] -2 [armor] -1 [shield]
Craft_1 Int 2 =
+2
Diplomacy Cha 7 = +3 + 1 + 3 [class skill]
Disguise Cha 7 =
+3
+ 1 + 3 [class skill]
Escape Artist Dex* 3 =
+2
+ 1 + 3 [class skill] -2 [armor] -1 [shield]
Fly Dex* -1 =
+2
-2 [armor] -1 [shield]
Heal Wis 1 =
+1
Intimidate Cha 7 =
+3
+ 1 + 3 [class skill]
Knowledge (arcana) Int 7 =
+2
+ 1 + 3 [class skill] + 1 [bardic knowledge]
Knowledge (dungeoneering) Int 7 =
+2
+ 1 + 3 [class skill] + 1 [bardic knowledge]
Knowledge (engineering) Int 7 =
+2
+ 1 + 3 [class skill] + 1 [bardic knowledge]
Knowledge (geography) Int 7 =
+2
+ 1 + 3 [class skill] + 1 [bardic knowledge]
Knowledge (history) Int 7 =
+2
+ 1 + 3 [class skill] + 1 [bardic knowledge]
Knowledge (local) Int 7 =
+2
+ 1 + 3 [class skill] + 1 [bardic knowledge] + 1 [bardic knowledge]
Knowledge (nature) Int 7 =
+2
+ 1 + 3 [class skill] + 1 [bardic knowledge]
Knowledge (nobility) Int 7 =
+2
+ 1 + 3 [class skill] + 1 [bardic knowledge]
Knowledge (planes) Int 3 =
+2
[cannot use untrained] + 1 [bardic knowledge]
Knowledge (religion) Int 7 =
+2
+ 1 + 3 [class skill] + 1 [bardic knowledge]
Linguistics Int 7 =
+2
+ 2 + 3 [class skill]
Perception Wis 6 =
+1
+ 2 + 3 [class skill]
Perform_1 Cha 3 =
+3
Perform_2 Cha 3 =
+3
Perform_3 Cha 3 =
+3
Perform_4 Cha 3 =
+3
Perform_5 Cha 3 =
+3
Profession Wis 5 =
+1
+ 1 + 3 [class skill]
Ride Dex* -1 =
+2
-2 [armor] -1 [shield]
Sense Motive Wis 5 =
+1
+ 1 + 3 [class skill]
Sleight of Hand Dex* 6 =
+2
+ 1 + 3 [class skill]
Spellcraft Int 6 =
+2
+ 1 + 3 [class skill]
Stealth Dex* 5 =
+2
+ 3 + 3 [class skill] -2 [armor] -1 [shield]
Survival Wis 1 =
+1
Swim Str** 2 =
+1
+ 1 + 3 [class skill] -2 [armor] -1 [shield]
Use Magic Device Cha 7 =
+3
+ 1 + 3 [class skill]
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers

This character also has 2 ranks in Linguistics.

Zero-level Bard spells: Unlimited casting of cantrips known



First-level Bard spells: 4 (3 + 1) per day



Favored class points: Hit points +0; Skill points +3

Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.

Human

This human chose +2 to intelligence (already included)
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Bard
Bardic Knowledge

Bardic Performance -- 4 + chr mod rounds per day. Two more rounds day for each level above 1.

Cantrips

Can know only limited numbers of spells

High charisma gains bonus spells daily

Countersong

Distraction

Fascination

Inspire Courage +1

Versatile Performance (Level 2) -- you'll need to hand-edit

Well-Versed (Level 2) -- +4 on saves vs other bards, and sounds in general

Inspire Competence +2 (Level 3)

Inspire Competence +4 (Level 11)

Inspire Competence +5 (Level 15)

Inspire Competence +6 (Level 19)

Mass Suggestion (Level 18)

Inspire Courage +2 (Level 5)

Lore Master 1/day (Level 5)

Lore Master 2/day (Level 11)

Suggestion (Level 6)

Versatile Performance (Level 6) -- you'll need to hand-edit

Inspire Competence +3 (Level 7)

Dirge of Doom (Level 8)

Inspire Greatness (Level 9)

Versatile Performance (Level 10) -- you'll need to hand-edit

Jack of All Trades (Level 10)

Soothing Performance (Level 12)

Frightening Tune (Level 14)

Versatile Performance (Level 14) -- you'll need to hand-edit

Inspire Heroics (Level 15)

Lore Master 3/day (Level 17)

Versatile Performance (Level 18) -- you'll need to hand-edit

Deadly Performance (Level 20)

Concentration check: d20 + bard level + charisma modifier vs. DC

Class HP rolled
Level 1: Bard 8
Level 2: Bard 2
Level 3: Bard 6

Equipment:

41 lb
3 lb
3 lb
2 lb
_____
49 lb Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x1
Musical instrument
Spell component pouch

Total