Character Name  : Artiana Llethi
 Superhero Name  : Ironheart
 Playbook        : The Reformed
 Powers          : Ferrokinesis and general fighting skills
 Look            : Female, White, Shadowy Eyes, Concealing Fashion, Sleek Costume. General Outfit Exploration.


 DANGER       : -2  -1  0  +1  +2  +3
 FREAK        : -2  -1  0  +1  +2  +3
 SAVIOR       : -2  -1  0  +1  +2  +3
 SUPERIOR     : -2  -1  0  +1  +2  +3
 MUNDANE      : -2  -1  0  +1  +2  +3


Youíve seen your greatest mistakes, and the rest of the world has, too. Theyíre all watching you now, judging every move you make. When everything is on the line and your back is against the wall, though, youíll show them what youíre made of ó that being a hero is a choice. An act of will. And youíve got what it takes to save the day. Of course, afterward, you can expect both sides, hero and villain, to deeply question where your loyalties truly lie...


When you share a moment of triumph with someone, ask them what gives them hope for a brighter day and give them Influence.

When you share a vulnerability or weakness with someone, ask them what they would do something dark for and gain Influence over them.


Wrong side of the tracks: You always get to ask an additional question when you pierce the mask of a villain, even on a miss. When you pierce the mask of a hero (your call), add this question to the list:
- what was your darkest moment?

Dark past: When you confess to a serious crime you committed as a villain while in the presence of someone involved, shift Danger up and any other Label down, say what you did, and choose one.
- No one was hurt badly by the crime
- You arenít in legal danger from the crime
- You arenít being actively pursued for extralegal retribution


[ ] Afraid    (-2 to directly engage a threat)
[ ] Angry     (-2 to comfort or support or pierce the mask)
[ ] Guilty    (-2 to provoke someone or assess the situation)
[ ] Hopeless  (-2 to unleash your powers)
[ ] Insecure  (-2 to defend someone or reject others' influence)


 [ ] [ ] [ ] [ ] [ ]

Every time you roll a miss on a move, mark potential.


When you fill your potential track, you advance. Choose from the list below.

[ ]Take another move from your playbook
[ ]Take another move from your playbook
[ ]Take a move from another playbook
[ ]Take a move from another playbook
[ ]Someone permanently loses Influence over you; add +1 to a Label
[ ]Rearrange your Labels as you choose, and add +1 to a Label
[ ]Unlock your Moment of Truth
[ ]Take drives and mark four (from the Beaconís playbook)

When you've taken five advances from the top list, you can take advances from the list below.

[ ]Unlock your Moment of Truth after itís been used once
[ ]Change playbooks
[ ]Take an adult move
[ ]Take an adult move
[ ]Lock a Label, and add +1 to a Label of your choice
[ ]Retire from the life or become a paragon of the city


You have ties to villains from your previous career.

Armourer. Speciality: Weapons.
          Obligation: [ ] [ ] [ ] [ ]

Finch.    Speciality: Materials.
          Obligation: [x] [x] [ ] [ ]

Lovelace. Speciality: Insider Info.
          Obligation: [x] [ ] [ ] [ ]

When you come to them for help with your problems, mark obligation on them and theyíll help out within their speciality. If all their boxes are full, then they wonít help you until you help them.

When time passes, roll + your highest obligation. On a 10+, they come crashing into your life with a crisis. On a 7-9, they call for a favor. On a miss, they donít come knocking yet, but mark obligation with themóthe debts are getting heavier.

When you help one of these villains with their problems, erase two obligations on them.


Iíve earned the trust of Reverie, and I follow their example of what a hero should be.
I did something terrible to Argo once. I hope they can forgive me one day.


Is influenced by:

Has influence over:
Reverie (?)