Gamemaster
Cosm: | Core Earth |
---|---|
Magic: | 9 |
Social: | 23 |
Spirit: | 10 |
Tech: | 23 |
Law of Glory | When playing for the Critical Moment, may swap one Destiny Card for Glory |
Law of the Underdog | When outnumbered or at disadvantage, may begin combat with 1 Destiny Card in pool |
Law of Hope | Possibility Energy abounds |
Cosm: | Aysle |
---|---|
Magic: | 24 |
Social: | 16 |
Spirit: | 18 |
Tech: | 14 |
Law of Magic | Spellcasters may spend Shock before casting a spell (up to adds in relevant skill) to get bonus equal to Shock spent |
Law of Enchantment | Roll of 60+ in stressful situation enchants an item of Tech 14 or less |
Law of Light & Darkness | Light and Darkness are tangible virtues that can fuel Aysle Perks |
Cosm: | Nile Empire |
---|---|
Magic: | 14 |
Social: | 20 |
Spirit: | 18 |
Tech: | 20 |
Law of Action | May spend second Possibility of same type to get another die roll (choose better of two) |
Law of Heroism | Each player's Destiny Card hand limit increased by 1 |
Law of Drama | All adventures run like soap operas (death is rarely permanent, over-the-top action, etc.) |