Jack Springhill
Jack Springhill
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[*Magic spell, gives +6 to AC when cast]
Dragonblood Subtype: Silverbrow humans are of the dragonblood subtype (see page 4).
Feather Fall (Sp): A silverbrow human can use feather fall 2/ per day
1 extra feat at 1st level]
Inspiration points 3/3
cunning insight- attack/damage/save roll,1IP= +6
cunning knowledge -skill check, 1IP=+3 bonus
cunning defense - 1 IP= +6 bonus AC 1/rd
Arcane dilettante (1 spells)
Duskblade
Arcane attunment
Armored mage
Arcane Channeling
[Able learner(1),Practiced spellcaster, combat casting(b); quick reconnoiter ]
Standard gear 3K worth
Standard Adventurers Kit (15 gp)
Backpack 2 gp
Belt pouch 1 gp
Bedroll 1 sp
Flint and steel 1 gp
Silk rope (50 ft.) 10 gp
Sunrods (2) 4 gp
Trail rations (10 days) 5 gp
Waterskin 1 gp
Holy symbol 1 gp
Spell component pouch 5 gp
Spellbook 15 gp
MW Thieves tools 100 gp
MW composite (+2) longbow 500 gold
Arrows MW cold iron 200 (10 arrows cost 140 gold)
Mitheral Shirt 1,100 gold
-camoflage 300 gold
-muffled 300 gold
Antitoxin (X4)
Antivenom (X4)
Holy water(X4)
Universal Solvent Price: 50 GP Weight: --(DMG)
Sprayer Price: 15 GP Weight: 4# (Arms & Equipment Guide p. 25)
-Spray a 10' long cloud of oil, holy water, an inhaled poison area effect, --essentially a 5' x 10' line
Torch Bug Paste(x4) 100 GP Wt:0(Complete Scoundrel p. 120)
-Thrown splash weapon, non-magical faerie fire effect, which pinpoints invisible -creatures and completely negates concealment.
Candle, Insectbane (x10, 1 SP ea.) Price:1 GP Weight:0(Arms&EquipmentGuide p. 21)
Auran Mask 60 gold (Complete Mage p. 134)
--Provides a +5 circumstance bonus against inhaled toxins (which stacks with -----Antitoxin), but this is easily overshadowed by 10 minutes of water breathing
Expandable Pole 5 GP Wt 1# (Song & Silence p. 53)
Fast Torch (x3, 15 gold) 1.5# (Complete Mage p. 134)light fire as s swift action.
2 Sundark Goggles 20 GP Wt:0 (Races of the Dragon p. 123) Never take the Daylight -Adaptation feat ever again.
MW set of back up spiked gauntlets
(3) Clubs 1d6 ×2 10 ft. 3 lb.Bludgeoning
MW cold iron Morningstar
Magical gear 10K worth---
+1 guisarme of twirling 4K
body slots
head -
face - .
shoulder -
cloak - cloak
neck/throat - chronocharm of the horizon walker 500 gold
body - mitheral shirt (muffled, camoflaged)
torso
arm -
hand - +Spiked dragonshard warning gauntlet 4K
ring 1 - ring
ring 2 - Ring
waist -
feet -
Ioun Stone, Dull Grey (burned out)(DMG 3.0)
A burned-out ioun stone (25 GP) no longer confers any magical effects, but it does still float around. will be getting continual flame/light cast on it other PC's
Wands: 750 gold each none
Trapsmith scrolls (for future spellbook) 25 gold each (300 gold)
arcane sight, cat's grace, clairaudience/clairvoyance, dispel magic, fox's cunning (4), gaseous form, haste, knock, protection from energy.
Ipecac: Price: 50 GP Weight: --(Expedition to Castle Ravenloft p. 209)
If you ever get swallowed by a creature, empty this into its stomach. The creature is forced to regurgitate you, and is nauseated for 1d4 rounds, no save. It can also be used to induce vomiting after ingesting a poison, giving a +5 untyped bonus to the secondary effect. Each vial contains 10 doses.
Craft (Alchemy) DC: 25
Spiked gauntlet (warning and bloodstone)
WARNING
Price: +1 bonus
Property: Weapon
Caster Level: 7th
Aura: Moderate; (DC 18) transmutation
Activation: Four glass eyes circle this weapon, each watching a different direction. A warning weapon grants you a +5 insight
bonus on initiative checks as long as itis held.
Prerequisites: Craft Magic Arms and Armor, cats grace.
Cost to Create: Varies.
BLOODSTONE
Price: +1 bonus
Property: Melee weapon
Caster Level: 10th
Aura: Moderate; (DC 20) necromancy
Activation: Free (command)
The blade of this weapon bears red crystals carefully inlaid in intricate designs.
A bloodstone weapon can store and cast a vampiric touch spell against a creature
it strikes, just as if it were a spell storing weapon (DMG 225). Any such spell cast
from a bloodstone weapon is automatically empowered (as if by the Empower Spell feat).
A bloodstone weapon can store no more than one such spell at any time, and it cannot
store a spell other than vampiric touch.
Prerequisites: Craft Magic Arms and Armor, Empower Spell, vampiric touch.
Cost to Create: Varies.
+1 Guisarme of Whirling
WHIRLING
Price: +1 bonus
Property: Slashing melee weapon
Caster Level: 11th
Aura: Moderate; (DC 20) transmutation
Activation: Full-round (mental)
The hilt of this weapon is twisted into a corkscrew design, and its blade is dramatically
curved.
Three times per day, you can use this weapon to make a whirling attack that has a chance of striking all
nearby opponents. Instead of making your regular attacks, you instead make one melee attack at your full
attack bonus against each opponent within reach of the weapon.
This property otherwise functions like the Whirlwind Attack feat.
Travel Cloak
Price: 1200 GP
Weight: 1#
(Magic of Faerun p. 166)
Provides trail rations 3/day, a flask that produces up to 2 gallons of cool water or sugared hot tea per day, endure elements against cold, and can be transformed into a one-person tent 1/day.
Quick Reconnoiter
(Complete Adventurer, p. 112) [General]
You can learn a lot of information from just a quick scan of an area or object.
Prerequisite
Listen 5 ranks, Spot 5 ranks,
Benefit
You can make one Spot check and one Listen check each round as a free action. You also gain a +2 bonus on initiative checks.
Normal
Using Spot or Listen in a reactive fashion is a free action, but actively trying to make a Spot check or Listen check requires
a move action.
Next level Chameleon class
"Adaptation Chameleons can be reworked as a completely nonmagical class, where they have no spells but use Sleight of Hand to make items "disappear," and potions or powders to create smoke, fog, and fire."